GameBanshee interview said:Buck: Speaking of dialogue, are you also using the Infinity Engine games as a source of inspiration for how to handle dialogue trees and voiceovers? Will there be voiceovers for major cutscenes and for flavor at the start of a conversation, but vast branches of dialogue that are text-only? Will our attributes, abilities, or previous actions affect our dialogue choices?
Feargus: Our goal is to use voice over as flavor and not as something that exists for every written word in the game. We dont want to cut down on the depth of dialogs or the number of choices that players have because we are counting voice over dollars. That means, like practically every Obsidian project to date, we are going to push the boundaries of reactivity in our dialogs. And, the more we get funded the more we can do that.
That's a pretty reasonable goal and much lower than I saw quite a few people predicting.
I feel their odds of making it are high.
Bethesda, EA, and Square-Enix release great games too. I don't understand why people want to label publishers as evil; all they want to do is make sure the games they make are profitable. By backing games like this, we can show them that there is a market for these games after all.Put in my $35. I really hope this succeeds. I want this to be a big middle finger to publishers like Bethesda, EA, & Square-Enix. I'd much rather see developers creating the games they feel passionate about, rather than just targeting whatever specific market segment their publisher is aiming for.
* I don't want real-time-with-pause combat. Once XCOM comes out and blows people away, designers are going to start to realize the true potential of turn-based gaming, and this project is going to feel full of squandered potential.
"Will Obsidian have a separate Kickstarter to finally spring for a QA department?"
First reply to the Kotaku article (http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg):
First reply to the Kotaku article (http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg):
Backed with $80...
However, this KS page severely lacks something that shows the direction of the game: Concept art, design document, prototype video, visual slice, etc.
If it was any other company than a developer with credentials, I would think it's a pretty bad Kickstarter in terms of info.
First reply to the Kotaku article (http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg):
A year ago, I would've backed this strongly, no question. Now, I'm not sure. I might. The developer pedigree is peerless, of course, but:
* I question the originality of the setting, judging by the world map.
* This is going to tie up Avellone and put any Planescape: Torment spiritual successor on the back burner.
* I don't want real-time-with-pause combat. Once XCOM comes out and blows people away, designers are going to start to realize the true potential of turn-based gaming, and this project is going to feel full of squandered potential.
* This isn't the only game in town. There are already some very promising turn-based RPGs on the horizon, in particular Wasteland 2, and my standards for Kickstarting have risen as a result.
A year ago, I would've backed this strongly, no question. Now, I'm not sure. I might. The developer pedigree is peerless, of course, but:
* I question the originality of the setting, judging by the world map.
* This is going to tie up Avellone and put any Planescape: Torment spiritual successor on the back burner.
* I don't want real-time-with-pause combat. Once XCOM comes out and blows people away, designers are going to start to realize the true potential of turn-based gaming, and this project is going to feel full of squandered potential.
* This isn't the only game in town. There are already some very promising turn-based RPGs on the horizon, in particular Wasteland 2, and my standards for Kickstarting have risen as a result.
Yeah the map looks like Middle Earth, but we shall see how the worldbuilding is.
Your second concern is somewhat confusing. Do you need it right now?
is this the highest initial asking price for one of these gamestarters?
wasteland 2 - 900k
double fine - 400k
shadowrun - 400k
spaceventure - 500k
camoflaj title i didnt back - 550k
eternity - 1,100k
i think there was some space exploration game i am missing. any one have an example in excess of the 1.1m? i do think they will get it no problem, but is it the highest?
There isn't much yet, sure, but 90% of Wasteland 2 backers pledged because they expect to get the sequel to ''a great classic RPG that inspired Fallout'' and because popular devs and journalists praise it. The Kickstarter page itself wasn't very good either. All in all, you're betting on their word and their history if you want it to happen, just as one had to with DF and Wasteland 2.I've got to admit, I'm a little disappointed that they didn't tell us any details about the game except "It got all the best parts of all the best games we've developed". Avellone was talking so long about starting a Kickstarter that I assume that they already have dozens of concepts flying around.
Same for story. The quotes of the last days makes it seem as if they've already significant parts of the plot outlined. Why not share anything?
Though, I guess they are saving some stuff for future updates. You've got to keep the attention after all.
First reply to the Kotaku article (http://kotaku.com/5942307/the-people-behind-fallout-and-planescape-are-making-my-dream-rpg):
Well the publisher usually handles QA so...
OH.
MY.
GOSH.
So salty
A year ago, I would've backed this strongly, no question. Now, I'm not sure. I might. The developer pedigree is peerless, of course, but:
* I question the originality of the setting, judging by the world map.
* This is going to tie up Avellone and put any Planescape: Torment spiritual successor on the back burner.
* I don't want real-time-with-pause combat. Once XCOM comes out and blows people away, designers are going to start to realize the true potential of turn-based gaming, and this project is going to feel full of squandered potential.
* This isn't the only game in town. There are already some very promising turn-based RPGs on the horizon, in particular Wasteland 2, and my standards for Kickstarting have risen as a result.
"It wasn't until the late 90s if I'm not mistaken that PC RPGs really got to the same level as their console equivalents."
Oh, Kotaku.
I'm glad this project exists, and I did contribute some money, but I'm actually beginning to hit my limit with Kickstarters since I've yet to actually have one of the things I've backed come out. I feel like this is probably my last one.
I don't know what games you have kickstarted but as most of them seems to be 1+ years before completion long waits to see the outcome of your investment seems inevitable where games are concerned.
This will be my fourth kickstarted game:
1) Shadowrun Returns
2) Wasteland 2
3) Dead State: The Zombie Survival RPG
4) Project Eternity
Four RPGs that in a better world would have publishers throwing money at them like there was no tomorrow.