The Technomancer
card-carrying scientician
I was totally joking about Wii U...
I'd kinda like to see it though, even if it's just a downloadable title made sometime after the PC version. And it really is the only console I could see comfortably playing the old IE games on.I was totally joking about Wii U...
Controversial opinion of the day:
Stretch goal: 3 million, nothing new will be added at this level but we will push the release of the game to April 2015 and the money will be spent on wages to keep people working on the game until it shines.
As it stands now they have given themselves 19 months. To make a spiritual sequel to PS:T and BG2.......color me skeptical......
At this point I never expect a Kickstarted game to come out at their initial predictions, because those are based on the game if they get the bare minimum amount of funding. As the scope grows, it's reasonable to expect it to get pushed back some.
As it stands now they have given themselves 19 months. To make a spiritual sequel to PS:T and BG2.......color me skeptical......
Controversial opinion of the day:
Stretch goal: 3 million, nothing new will be added at this level but we will push the release of the game to April 2015 and the money will be spent on wages to keep people working on the game until it shines.
As it stands now they have given themselves 19 months. To make a spiritual sequel to PS:T and BG2.......color me skeptical......
Why do you think it can't happen? They're not doing much of voice work or cinematics or cutting edge graphical stuff. I think they can do it in 2 years.
How much were the development periods for those IE games?
they produced New Vegas in this timeframe AND they have been working on this project for a few months.
How much were the development periods for those IE games?
Asset production has got to be easier for a graphically-unambitious isometric game that may well be using 2D backdrops, and has limited voice acting, CG, etc.?
I'd be more worried about the man hours the writing team is going to have to put in if they're heading into Planescape territory.
they produced New Vegas in this timeframe AND they have been working on this project for a few months.
Why do you think it can't happen? They're not doing much of voice work or cinematics or cutting edge graphical stuff. I think they can do it in 2 years.
How much were the development periods for those IE games?
Black Isle's releases
Fallout: 1997
Fallout 2: 1998
Planescape: Torment: 1999
Icewind Dale: 2000
Icewind Dale: Heart of Winter 2001
Icewind Dale: Heart of Winter - Trials of the Luremaster 2001
Icewind Dale II 2002
I don't know if Black Isle had several different teams, but if the groundwork is done about 2 years for a game should be quite reasonable.
they produced New Vegas in this timeframe AND they have been working on this project for a few months.
I am going to stick my neck out here and say that New Vegas could have benefited from 6 more months of development.
not content wise
Actually, they had to cut post game content, which was already in the works, because of the schedule.
Indeed, and I believe he should be even more outspoken about it, this way some rich Maecenas is eventually going to fund this kind of thing.Time's MCA interview is really good. He sounded pretty annoyed at publishers
There's always cut content, the point is New Vegas was "complete".
"If souls are a real thing and souls really get reincarnated and folks can really use the power of their soul to do superhuman things, that's kind of a big deal," Sawyer said. "When we start to bear down more on individual cultures and the characters in them, we should be able to easily create a bunch of ideas for conflicts because we have a solid basis for how the world works."
"I think the reason a lot of fantasy storylines feel hollow is because we don't treat the worlds like real places nor the characters in them like real people. I believe the existence of fantastic elements is an opportunity to ask, 'How would this change things?' When we see how the fantastic changes our reality, and how it does not, I think it can help us consider why we are the way we are."
It's definitely complete, but it would have been much more interesting if they'd been given more time and didn't have to scrap certain aspects early on. With six more months they could have kept in all the post endgame quests and more importantly put in the Legion settlements to the East of the Colorado. The latter in particular is the game's achilles heel lore wise.
Man, 1997-2002 was a fantastic stretch for CRPGs.
Am I the only one that can't wait until they stop calling it Project Eternity?
These guys are so many levels ahead in maturity compared to the dumb shit most other RPG developers are doing these days it's ridiculous.Arstechnica's article on the project: http://arstechnica.com/gaming/2012/...all-star-effort-to-revive-the-classic-pc-rpg/
Nothing really new. A couple of quotes, however.
These guys are so many levels ahead in maturity compared to the dumb shit most other RPG developers are doing these days it's ridiculous.
And by that we can just explicitly say Bioware and Bethesda.
Early adopter here...(got in for $20), but now I find myself thinking are they ever going to stop announcing stretch goals and actually get down to putting this thing together/out? I may be a little impatient here, but I would like to know some progress on the game/engine (newest update notwithstanding) instead of more stretch goals.
Early adopter here...(got in for $20), but now I find myself thinking are they ever going to stop announcing stretch goals and actually get down to putting this thing together/out? I may be a little impatient here, but I would like to know some progress on the game/engine (newest update notwithstanding) instead of more stretch goals.
I started replaying MotB recently. You should all join me in spirit. Eating.
I started replaying MotB recently. You should all join me in spirit. Eating.
Early adopter here...(got in for $20), but now I find myself thinking are they ever going to stop announcing stretch goals and actually get down to putting this thing together/out? I may be a little impatient here, but I would like to know some progress on the game/engine (newest update notwithstanding) instead of more stretch goals.
I actually recently re-finished it
Maybe we should all replay Arcanum.
I started replaying MotB recently. You should all join me in spirit. Eating.
Am I the only one that can't wait until they stop calling it Project Eternity?