I'm just happy that companions are at the forefront at the beginning here. So many games are happy to just throw someone at you to say, "Look, you have a buddy!" but they don't think about ways the player can actually utilize them well from a game play perspective, nor do they take the time to actually give the player a reason to care about them from a narrative standpoint outside of the main narrative. For the most part, lots of these characters just end up kind of being there.
Well, this is an Obsidian game...
"Eternity" really is the most generic project name someone could possibly come up with...
Its like...he's an actual writer- Build a tone. This starts as soon as you start writing – and sometimes, the tone surprises me once I actually start writing. The cadence of how the character talks, their slang, the subjects that interest them – I start a conversation with the character and try to imagine what I’d like to ask them about as players… and often, I try to steer the conversation into game mechanic help, gifts, new perks and skills to learn from the companion (which we used a lot in Torment, KOTOR2, and Dead Money, for example). The player should feel that they are gaining something of value from the interaction, even if the interaction isn’t mandatory – exploring a character’s personality should be as much fun as exploring a dungeon.
why did nwn2 disappear from steam?
Kickstarter page link should always be at the top.
Okay, fixed that. Will add updates below the Stretch Goals from now on.
They just need to kickstart a new Tie Fighter, then I can play it and die smiling.I'm curious to see what crazy awesome Kickstarters can roll after these. Right now, I'm spending more on Kickstarter than mainstream AAA games, indie, or anything else, really...
I'm curious to see what crazy awesome Kickstarters can roll after these. Right now, I'm spending more on Kickstarter than mainstream AAA games, indie, or anything else, really...
It had both real-time and turn based modes (no RTWP). It was a mess.
It looks like this game is doing about 60K/day so I figure at this rate, it might end up being the most successfully funded video game Kickstarted ever in terms of pure gross.
Have they confirmed if we'll get a busty, shy female companion to easily romance?
I think the problem with the (A)D&D systems in BG1/2, IWD1/2 and PST is that those were written for turn-based combat (PnP). In the case of Obsidian, they are purposely doing real-time w/ pause, so they can write an entire combat ruleset that exploits it better than the D&D system ever did (pretty sure most people enjoyed ToEE combat though).I hope this game is far more Fallout/Arcanum than Baldur's Gate.
Maybe it's just my distaste for the AD&D system.
Have they confirmed if we'll get a busty, shy female companion to easily romance?
Actually I doubt if there'll be any romances. With Sawyer as project lead I highly doubt he'd allow romances, Avellone writing them or no.
The twist is that she's an elder horror that devours your soul with the tentacles between her legs. And she's also a cultural Marxist.
I think the problem with the (A)D&D systems in BG1/2, IWD1/2 and PST is that those were written for turn-based combat (PnP). In the case of Obsidian, they are purposely doing real-time w/ pause, so they can write an entire combat ruleset that exploits it better than the D&D system ever did (pretty sure most people enjoyed ToEE combat though).
Or did you mean the stupid counterintuitive "smaller is better" in AD&D? It still confuses me to this day since I started with 3.0E.
I disagree. Sawyer is extremely accommodating in terms of what to include in a given game as long as there's a place for it. NV is a poor example because there was never companion romance in the Fallout series to begin with. All of Sawyer's other games never made it to the market.
Just companion marriage!NV is a poor example because there was never companion romance in the Fallout series to begin with...
Romances should be there, they just should make sex insignifficant, not climax like Bioware does it, because it's stupid. There should be an emphasis on a relationship, sacrifices, may be jealousy. If a companion done well people will care about her/him and designers will be able to use that attachement to enhance some dramatic moments/hard choices.
Unfortunately it seems that Bioshock Infinite will explore relationships first, i.e. just a shooter, not an RPG.
Edit: enhance, not alleviate
Romances should be there, they just should make sex insignifficant, not climax like Bioware does it, because it's stupid. There should be an emphasis on a relationship, sacrifices, may be jealousy. If a companion done well people will care about her/him and designers will be able to use that attachement to enhance some dramatic moments/hard choices.
Unfortunately it seems that Bioshock Infinite will explore relationships first, i.e. just a shooter, not an RPG.
Edit: enhance, not alleviate
They just need to kickstart a new Tie Fighter, then I can play it and die smiling.
Arcanum is a great rpg.
Arcanum is also a shitty videogame, everything, to the battle system to the freaking menus, is cumbersome and awful. Moving stuff between inventories should not be a quest on its own.
He's saying that it's a good RPG despite having many deficiencies in game mechanics. (I agree)So, it's a good game but also a shitty game?
Are you saying that RPGs need to have shitty mechanics in order to be called RPGs?
Please tell me that's not what you are saying.
May be Planescape did it, I'm yet to find out, but I can't remember any other RPG except The Witcher2 where a relationship was meaningful. May be some japanese indie game has it but I don't have a platform to play themAre you saying no RPG has ever explored relationships? You're wrong.
May be Planescape did it, I'm yet to find out, but I can't remember any other RPG except The Witcher2 where a relationship was meaningful. May be some japanese indie game has it but I don't have a platform to play them
May be Planescape did it, I'm yet to find out, but I can't remember any other RPG except The Witcher2 where a relationship was meaningful. May be some japanese indie game has it but I don't have a platform to play them
Planescape totally did it.
Witcher 2's romance is only passable in the context of "well they are together in the books, so I guess that's cool". Triss and Geralt barely have a relationship in TE2.
Play BG2. Romances there were amazing, even if they were terribly buggy.
I didn't read these books myself, but I've also been told (and I found quite interesting as idea) that often those (female) mages don't shape themselves as beautiful women just for vanity or lust, but because they realize it's an excellent tool of manipulation, when dealing with men.Lore is amazing in my opinion and i didn't even mentioned that most of magicians in reality were/are ugly including Triss and Yennefer. Magic is used mainly for selfish reasons.
I hope this game is far more Fallout/Arcanum than Baldur's Gate.
Maybe it's just my distaste for the AD&D system.
I ... uh
I'm evidently not well-versed in the Witcher lore
Feargus in the radio interview said:If we listened to everyone, Project Eternity would be a Japanese turn-based dating sim with insect people.
Man, I have nightmares to this day having to resort to console commands to get Jaheira's romance working.