SpacePirate Ridley
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OFFICIAL LAUNCH TRAILER
Planet Coaster is the next generation of theme park simulation games. 12 years after RollerCoaster Tycoon 3, Frontier brings us the spiritual successor of that game. And its not a surprise, as Frontier was the studio that made RCT3 and its excellent expansions, and helped Chris Sawyer with the expansions of RCT2. And even with this 12 year gap, Frontier has amassed experience in the theme park game territory, working on games like Thrillville, Disneyland Kinect Adventures, Coaster Crazy and Screamride, helping shape some of Planet Coaster's development.
So why dont you join us build your dream park in the biggest theme park simulation game ever?
Date: November 17th 2016 on STEAM
Price:
Minimum:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i5-2300/AMD FX-4300
Memory: 8 GB RAM
Graphics: nVidia GTX 560 (2GB)/AMD Radeon 7850 (2GB)
DirectX: Version 11
Storage: 8 GB available space
Recommended:
OS: Windows 7 (SP1+)/8.1/10 64bit
Processor: Intel i7-4770/AMD FX-8350
Memory: 12 GB RAM
Graphics: nVidia GTX 980 (4GB)/AMD R9 380 (4GB)
DirectX: Version 11
Storage: 8 GB available space
Piece-by-Piece Construction: Planet Coaster makes a designer out of everyone. Lay paths, build scenery, customize rides and make everything in your park unique with piece-by-piece construction and over a thousand unique building components.
Landscape Sculpting: Play with nature and reshape the land beneath your feet. Sculpt the landscape to raise mountains, form lakes, dig caverns and even build islands in the sky, then weave coasters through your park above ground and below.
Total Authenticity: Recreate your favorite rides or leave the real world at the door. However you love to play, the most realistic rides and most realistic reactions from your guests make Planet Coaster the most authentic simulation ever.
Simulation Evolved: The deepest park simulation in gaming history rewards your skills and makes management fun. Control every aspect of your guests’ experience and watch as Planet Coaster’s world reacts to your choices in an instant.
A Living World: Every park guest is an expressive individual who thinks, feels and explores your park with their own interests and desires. Together Planet Coaster’s guests will tell you at a glance just how well your park is run.
Park Management: You’re the boss with accessible controls that make management fun. Test your skills in a campaign of creative scenarios, or just build for fun and tweak your parks to surprise, delight and thrill your guests.
Communal Creation: Planet Coaster links coaster fanatics and creators around the world with the Steam Workshop community hub. Trade scenery, rollercoasters and even entire parks with other players, and add the world’s wildest creations to your own park.
Be Inspired: Discover new content from the world’s best coaster park creators every day. Browse and download content from your favorite creators, or choose from the latest designs selected by the Planet Coaster dev team.
Share Your Creativity: Whether it’s a magnificent ice cream shop or the world’s most thrilling coaster, build it, name it and share it with the planet. Join a community of creators and see your designs appear in parks around the world.
-Campaign Mode: 12 different scenarios each with their own little story and problems to solve. Each scenario has 3 difficulty medals to beat.
-Challenge Mode: Build your theme park with every management aspect of the game. Try to get you theme park going and dont lose money. The game throws you also different challenges. Theres 3 difficulty options on challenge mode.
-Sandbox Mode: Build your dream theme park with any worry and everything unlocked. Your imagination is the limit here, and a perfect place to work on those real theme park recreations.
-5 biomes: 5 different places to build your park between Tropical, Desert, Grassland, Alpine and Deciduous, each with different lighting and terrain textures.
-28 flatrides, including the teacups, the giant crazy ferris wheel, a top spin, venetian carroussel, and many more.
-28 coasters, including B&M inverted, hyper and floorless, Maurer Söhne's spinning coaster, Vekoma's mine train, Arrow's corckscrew... And of course the giants, CCI's wooden coaster and super new RMC's hybrid coaster.
-7 tracked rides, including transports like the Railroad, Monorrail, waterides like the log flumes and river rapids, and dark ride tracks.
-Lots of shops and other utilities to give your guests what the want. All this shops can be rethemed by you to whatever thing you like.
-6 different themes between Modern, Pirate, Fairytale, Western, Sci Fi and the Art Shapes. 6 themes only you say? Well, all this themes were made so you can mix and match to get completly new ones. Steampunk? Art noveau? Vikings? Greek? make a mona lisa piece by piece with the art shapes? Everything that you can imagine, you can make it. The sky is the limit!
-10 mascots including Coaster King, Gulpee Rex, Princess Amelie, Ellie the Sherif... and a mascot created, thanks to an open contest at Frontier, by yours truly, Foxy Coffee, the hipster fox coffee lover with a heart of gold!
-Event triggers for animated objects in the game, like lights and animatronics. Create your perfect dark rides!
-Use your own music to make onboard audio for your coasters, flat rides and track rides, or just use it around the park.
-The audio is one of the most incredible things you will find in the game. Go to guest level and here the sounds so similar to a real theme park you will be surprised is a game. Or hear the incredible work put into the sounds of all coasters and rides, that feel like the real thing. No more vacuum cleaning coaster sounds, hooray!
-Full steam workshop integration so you can download buildings of the Planet Coaster community, great for looking for inspiration or just becuase you prefer to manage your parks instead of building it but still want it to look good.
Most importantly, Planet Coaster is a game planned to last for multiple years, just like RCT3 did. What this means is, Frontier is going to offer free updates (rides, improvements on gameplay...) and full expansions (completly new gameplay expriences like soaked! and wild! for RCT3), during its whole life. Does this mean the game released is not complete? NOPE, the game has everything working now, has every type of ride that will be expanded for years to come, and has as much gameplay as the old RCT1 and 2.
For now we know Go Karts is one of the next rides they want to include when they finish it.
And as Frontier says, if the game sells, content will keep coming.
Is this game available for Mac?
Nope.
Where are the security guards from older games?
Security guards were planned (theres multiple dev videos showing them) and then scrapped because they weren't any fun (not surprising as they were the most basic and unfun management thing from the originals). Frontier has said that they will try to implement them in another way to have them in the game in the future, so stay tuned.
And weather?
Planned and working on it. Same as umbrellas of course.
Why is the path system not doing what I want?
The path system takes some time to get accoustumed too, but once you get it, you will be able to make every path you want with all the improvements thay have been adding during the beta, including the olds RCT square style. Just remember to do not use angle snap when wanting to go more advanced, and use Z to make diagonals.
I want to take a screen without the UI. How?
Press "Right Ctrl+Right Shift+G" and voila!
And any recommendation to upload my screens to GAF or any other internet site?
I recommend using abload, will not compress your beautifull screenshots.
Wheres UGC, RCTW has it, why not Planet Coaster?
Maybe planned for the distant future, they want people to play creating new themes or whatever you want using the tools in the game. Also RCTW is crap and they included it so people finished the game for them. And who knows, maybe unofficial modding comes to the scene like with RCT3.
It's the game Steam only?
Yes, because one of the most important aspects is the use of the steam workshop to create blueprints and share parks.
Is there a limit for the blueprints?
You can import to your game as many blueprints as you want, but theres a 2000 piece limit for blueprints when you create them, so take that into account when you want to make a building for sharing it.
Ive seen someone on youtube creating an AMAZING building, but when I try it seems difficult and takes too much time.
Remember that Rome wasn't build on a day, guys like Silvarret and me take 10 hours to create some of the most complex buildings, sometimes even more. It may look easy and fast on timelapse, but theres a lot of work to be done. Remember, be creative and have fun, thats the most important thing. Also lots of members of the community will help you making realisitc theme parks if you need help.
Idiotech Review Score: Highly Recommended
Screens:
E3 2015 Reveal Trailer
Do you want to use one of the mascots I drew for the trhead as an avatar? then this is your chance!
And bigger versions:
COASTER KING
GULPEE REX
CHIEF BEEF
PIRATE KING
PRINCESS AMELIE
COSMIC COW
FOXY COFFEE
SHERIFF ELIE
DEXT-R
TIKI CHIKI
MECHANIC
JANITOR