The new Ride Sequencer gives you all the control over your favourite rides, and you can personalise your wooden coasters even further with painted wooden supports!
We're also happy to announce the addition of Custom Biomes, which lets you pick your own terrain textures in Sandbox and Challenge parks - and don't worry, this will apply to previous park save files too, so you can create even more immersive worlds!
Just got the game in the Steam Summer Sale...
Is it possible to make a waterpark? If so...IM DEAD. This game will consume me.
That was amazing SPR! Awesome work on those animations~
This didn't seem to be one of the features included in the update notes above but I saw it in the latest newsletter:
Nice!! I want new backgrounds though. Like a city skyline would be nice.
Just got the game in the Steam Summer Sale...
Is it possible to make a waterpark? If so...IM DEAD. This game will consume me.
I'm very surprised there's been no proper mention of any sort of DLC yet. I really hope they don't go the microtransaction route, at least. Content packs wouldn't be so bad but individual items would be the completely wrong move i think.
I dont think they are going the individual packs route, much less when they are still giving us stuff for free they could have easily put in those packs.
Also theres going to be a november update, that is going to be free, and probably brings the big spooky theming (and I hope omnimouvers are included).
I think future paid dlc will be expansions ala RCT3. There has been a lot of hints from the devs that some kind of waterpark dlc is coming in the future, thats the first one im seeing its going to be paid, and Im gladly going to.
We will also be introducing cosmetic optional purchases for those of you who want to give your parks that little extra personality!
They've mentioned DLC one time that i know of and what they said involved this:
which sounds like it could potentially be microtransactions, unfortunately.
I'm so blown away by this game. More people should be playing this. It's so fun. It's really easy to start building your park and mostly everything is intuitive, like there's no tutorial but I figured everything out anyway.
The graphics are out of this world and there's so much personality everywhere, the only disappointing thing to me is that it's crippling my GTX 1070 , I'm just getting 50-60fps (my monitor is 1440p) in the first park on a rollercoaster on high settings. Would love to get the FPS higher on my high refresh (144hz) monitor.
What's your cpu? The game is a lot more CPU intensive than GPU intensive, so it might be a bottleneck.
Been playing a bit more lately, my indoor park Asian-inspired park is starting to come together. It's amazing how much more you can do without collision detection, if only paths could connect to terrain better, than this park could really shine.
Any word on recolorable wooden coasters yet? Haven't played in a while, did I miss that update?
Very nice update, and I can finally rebuild one of my rct parks with all of the newer additions.
Except...
I wonder what's keeping it. Maybe they can't get it to look "natural"? We've been able to recolor woodies since the very first RCT game, not to mention all of the painted wooden coasters out there in the world. There must be some technical hurdle they're trying to get over first?
What's your cpu? The game is a lot more CPU intensive than GPU intensive, so it might be a bottleneck.
Been playing a bit more lately, my indoor park Asian-inspired park is starting to come together. It's amazing how much more you can do without collision detection, if only paths could connect to terrain better, than this park could really shine.
It's an i5-4690k overclocked to 4.5ghz.
I decided to check if it was still overclocked and it was. It doesn't surprise me though, Planet Coaster has a ton going on and everything looks ridiculously good.
Indoor park sounds interesting!
Yeah, thats your bottleneck there. High i7 are the CPUs that can move the game better, and not even then you can get 60fps after you are building a huge park with more of 4000 people.
Dont try to change your graphics settings either, it doesnt do much apart of resolution. I have an i7 cpu and and 970 GPU, and I play for example on my 32 inch screen in 720p window mode (ultra settings) when my park gets huge and let guests go in, and I get between 25-30fps stable (you dont have laggy jumps apart from the game autosaving), which for me is totally playable for a game of this type. Playing like this not only helps get better framerate, it also helps me have other windows with reference material from when im building.
Really wish you could edit the paint style options for existing parks. I'm mid build and the snow area is a pain lol
I see. I also went back and read some of the earlier posts in this thread and read how CPU intensive it was. That makes me a little sad that even i7s have difficulty with this game with high framerates. Do we know if the latest intels/AMDs with more CPU cores are better for this type of game or is it the clock speed that makes it run better? I like riding the coasters so anything that makes it silky smooth would be great. I don't think I'd upgrade just for one game but it'd be nice to know.
YOU CAN!
Press Control key while you click your save park. It will open the new biome options.
Fuuuu when is the Munster Mobile coming to rocket league!?
That thread on the Moonraker ride got me curious - how is this as a game, as opposed to a coaster sandbox? I really miss stuff like the old Zoo Tycoon campaigns.
I spent 100+ hours beating all of the campaign levels and I was extremely disappointed overall. There are so many dumb things that hinder it from being a great experience, such as locked scenery/rides/shops. Plus the excitement/fear/nausea system is weird and seemingly inconsistent. The simulation/ management is not the reason to buy the game. Ive recently picked up RCT1 again, and am having a blast playing through the campaigns, and I feel like it isnt just nostalgia.
The most fun I have with planet coaster is playing sandbox which is weird since I didnt much care for sandbox in RCT2. The simulation doesnt lead to a good gameplay experience in my opinion for planet coaster.
There's a campaign??I've played nearly 500 hours of Planet Coaster and I haven't hit the campaign button on the main menu yet haha.
Have you seen any of silvarett videos? Dude has a lot of the systems down and explains themI spent 100+ hours beating all of the campaign levels and I was extremely disappointed overall. There are so many dumb things that hinder it from being a great experience, such as locked scenery/rides/shops. Plus the excitement/fear/nausea system is weird and seemingly inconsistent. The simulation/ management is not the reason to buy the game. Ive recently picked up RCT1 again, and am having a blast playing through the campaigns, and I feel like it isnt just nostalgia.
The most fun I have with planet coaster is playing sandbox which is weird since I didnt much care for sandbox in RCT2. The simulation doesnt lead to a good gameplay experience in my opinion for planet coaster.
Have you seen any of silvarett videos? Dude has a lot of the systems down and explains them