SolidSnakesMyStepDad
Member
Lol just starting the game. Im interested in how this is gonna be compared to the original. How far in is the Cannons Away level?Whoever designed the Cannons Away levels can go fuck themselves.
Lol just starting the game. Im interested in how this is gonna be compared to the original. How far in is the Cannons Away level?Whoever designed the Cannons Away levels can go fuck themselves.
Hey also wondering are the zen garden and other mini games in PvZ2. I just started but those were really fun in the original and would love to see them come back. If any one can answer that I would greatly appreciate it.
Lol just starting the game. Im interested in how this is gonna be compared to the original. How far in is the Cannons Away level?
This game's difficulty curve is definitely much sharper than the first game's. If my builds from PvZ1 didn't work so well I can see newcomers having trouble.. OR spending a shitload on IAP to get through.
The whole in-game economy kinda sucks. I wish there was something I could do with it aside from buying crutches..
Hey also wondering are the zen garden and other mini games in PvZ2. I just started but those were really fun in the original and would love to see them come back. If any one can answer that I would greatly appreciate it.
Nothing like that at this stage.
About half way through. The harder ones are optional ... and completely stupid.
Mini game levels exists, but no separated modes this time
http://plantsvszombies.wikia.com/wiki/Mini-games_(Plants_vs._Zombies_2:_It's_About_Time)
Not every mini game is good, Cannons Away levels are mini game levels too.
Have you tried the link in Wario's post further up? That worked for me.
Whoever designed the Cannons Away levels can go fuck themselves.
But for just 5.99 you can buy all kinds of special plants/upgrades to beat it! Isn't it wonderful?!
Whoever designed the Cannons Away levels can go fuck themselves.
Certain levels are especially the side missions...but plant food and the odd power makes the standard missions a breeze, especially with one overpowered plant.
I just don't understand F2P models especially for a release like this. Does EA actually make more money from IAPs compared to selling this game for $3-6? I can't believe that! Do casual phone owners really fork up IAPs purchases like this giving EA more money?
Not just EA but any mobile game developer.
Can't believe IAPs is becoming big business. Makes me want to throw up or give up on gaming forever if this is the future.
I just don't understand F2P models especially for a release like this. Does EA actually make more money from IAPs compared to selling this game for $3-6?
I just found out about this too, bummer!I tried to DL it but it said I need a front facing camera... so sad, no iPad 1 support. I guess my phone will have to do.
LB
I just found out about this too, bummer!
What does it even use the front camera for? Not anything gameplay related I'm sure right?
Ah ok, thanks!It's a simple check to determine the generation of your iOS device.
Played a bunch of it.
I have no idea why this is free to play. They've only asked money so far to immediately unlock things that you are gonna unlock anyway by just playing the game normally. So the model isn't bothering me in the slightest.
Does that include all the plants ?
I downloaded this game from the New Zealand store a while back.
Any word on World 4? When it will be released?
Out of curiosity / comparing notes; what is the one overpowered plant?
Spoiler the answer please?
Having played this through I was having a great time until I hit the end of the first area, when it told me I had to get 35 stars or something to continue. I had about 4 or 5. I don't really want to replay the previous levels 30 times with some pretty annoying restrictions to get through to the next stage, but there's no other option unless I pay. Maybe I'm not getting the full depth of the game this way, but as a casual PVZ player there's not a massive appeal for me to replay the same levels over and over that way. I don't mind if I had to get maybe 10 stars this way, but around 30 is way too much. Very frustrating. Went from playing it pretty much non-stop to not touching it within a day.
Is there another Zen Garden?!? Please say yes.
I just started replaying the first world levels for stars, and so far I find the restrictions pretty novel. For reference, the first level has 3 stars to pick up (and all include "don't lose a lawnmower" as a requirement):If you're replaying the same level with annoying restrictions, is it really the same level? Restricting what items you can use can drastically change how a levels plays, such a mode sounds like a great addition to me, because otherwise most levels are sorta the same right? Generally I always bring the same 8 or so plants to a level, so mixing that up a bit would make things more interesting than a "new" level where I once again take the same plants and do the same things as all the rest.
You can't use any plants or upgrades on Cannons Away.But for just 5.99 you can buy all kinds of special plants/upgrades to beat it! Isn't it wonderful?!
That's a really dumb trick just to knock out iPhone 3GS and iPad 1 then.It's a simple check to determine the generation of your iOS device.
PvZ2 is great but the pay-to-win option is just dirty, even if I'm not using it every now and again the pop up for buying coins appears and reminds you how stupid mobile platforms assume their consumers are.
That's a really dumb trick just to knock out iPhone 3GS and iPad 1 then.
I just started replaying the first world levels for stars, and so far I find the restrictions pretty novel. For reference, the first level has 3 stars to pick up (and all include "don't lose a lawnmower" as a requirement):
1: Don't let zombies trample Dave's flower line (between the third and fourth column from the left)
2: don't plant in first two columns on left, don't have more than 12 plants at a time
3: don't spend more than 1200 sun, don't lose more than 1 plant (includes potato mines and shields)
You have to do these in order and per star (think Mario 64 or Galaxy, so you can't pick up 2 stars at once). It does force you to adapt your build order, which I find refreshing, and knowing the zombie spawn waves and composition is pretty key to figuring out which plants to bring.
So far I'm loving it - the F2P model is really loose as far as letting you play as much as you want without paying (no energy mechanics or Friend requests necessary AFAIK). I can't find any real functional qualms with this being F2P; people might have ideological qualms, but that sounds like a personal problem to me.
I hope the minigames/challenge mode you unlocked after completing the first game is still here in the second one. Loved those.
Still haven't seen an answer to this and wondering as well. Zen Garden was great.
Anyone know how long the Challenge Zones go on for? I'm at level 13 on the desert one and I feel like I'm about to hit a brick wall in terms of challenge so I might go get new plants.
The only iOS device I have is an iPhone 5 and this game is completely infuriating to play on such a tiny, tiny screen. : (
I'm having no trouble at all.
In fact I've been addicted to it all day. Got through the whole of Egypts 40 stars and dabbled in the pyramid. On to Pirates stage now. Having a blast, literally
Won't be spending a penny on the F2P model though. And so far nothing has made me have to either. Might buy it if they release a proper version though.