You have to go through a pipe hidden below the big platform you land on. Try to jump out of the platform until you find it, I don't remember where it was exactly.
I found it. There actually is a visual hint of how to get there(all of the lights near the edges of the platform are green, but the one you can jump past is red); the game just never tells you what it is or why it's important.
Exactly. I mean I'm happy that we got a sequel, but Bayo 1 was complete. I mean 100% complete. There is nothing in that game that I want to change. That is why new Bayo 2 mechanics like Umbran Climax seem so unnecessary, at least to me. We had something like UC in the first game, the Climax Brace accessory. I don't blame Platinum though. The first game was as complete as it could get. If we're going to see a Bayo 3, I want it to take the combat system to the next level.
Climax Brace was a cheat item with no imposed limits. Saying Umbran Climax and it are the same is like saying Devil Trigger is the same as Super Dante.
I think it was perfect. Seriously, I can't see how and where (at least in terms of combat and gameplay) Bayo 1 was flawed.
PokéKong;107007071 said:
All the things I'm excited about in Bayonetta 2 have nothing to do with new features they can slap in a bullet list, it's all about the fact that it's a new Bayonetta being made in this post-Revengeance age, and knowing it will more than likely contain so many of the little details that game superb. Namely an improved up lock-on system, I recall Kamiya himself does not recommend using the target lock button at all in his playthrough video series, and instead just suggests using the guns to center the camera onto enemies. And if that Lumen Sage battle is any indication, I hope we get more human-sized duel boss fights this time around.
They already seem to be addressing things like the button layout(in Bayonetta 2 lock-on and dodge are no longer right next to each other), the limited leg weapons, the saminess of many weapons in general, and the importance of the magic meter. I'd also assume they actually know how to handle QTEs and setpieces intuitively(compare Bayonetta to MGR and TW101 in those regards).
She has the long hair the entire time.
Im assuming just like in Bayo 1, its something that happens during boss fights.
The long hair is from using Umbran Climax, actually. It's still short in the beginning of that clip:
Plus, Bayonetta never used Serious Mode against humans in the first place. Though, thinking about it, this could mean they're removing Serious Mode from all boss battles so that the player has to rely on Umbran Climax.