everyone was getting lag on the test servers. how many more people need to experience the problem? And don't tell me they didn't know people where having problems.
Well it seems it wasn't enough of a problem that they thought it was okay to rollout. I'm not excusing the performance issues, it bloody sucks that I join up to an OC game and get nothing but stuttering and warping where it means the first 10 minutes are entirely unplayable. My friend accidentally killed me through FF because of the bugginess.
Am I upset? Yeah. But it is Early Access. People keep saying "oh but you can't sweep away these issues just because it's in Early Access still." That is entirely understandable and there does need to be some standard of patch rollout in check to ensure things don't go as bad as they currently are. But, the standard of Early Access is to test, break, create and frustrate. You should know that when you come into a title that is deemed Early Access and that it will not be completely polished and will be buggy at times. It is the nature of development and the option is there for you to join in and be a part of that raw developer-customer relation.
is this game still extremely buggy or is it just me?
i guess my CPU bottlenecks it but here are some things i regularely get:
- 4-5 seconds of screen freezing during the jump section
- buildings not fully loading for 1-2 minutes (can't enter them if they're not loaded)
- constant stuttering
- loading screen never disappears (the game runs, i can jump out of the plane/walk around but the loading screen never goes away)
- several other problems
if i get into a game without problems it runs fine for the rest of it.
Just read up a bit, everyone is experiencing these issues. It is due to the recent patch having bad performance.
Hmm. I've got the app on my phone and use 2 factor, yet I still can't sell for a week. Oh well, still crossing my fingers the School Jacket is worth something by then.
EDIT: Okay seems like the case for everyone. Maybe it's their way of stopping prices be artificially inflated? Idk.
It isn't specific to PUBG. If I recall correctly it was part of Valve's answer to market gambling/laundering to stop you instantly buying items and fluctuating their prices or something. Doesn't help that the mobile app is trash and hasn't really been kept to the standards of the desktop client.