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PLAYERUNKNOWNS BATTLEGROUNDS Early Access Thread: This Is Battle Royale

red731

Member
latest


Be back sooner than expected lol
 

creatchee

Member
PATCH NOTES said:
Adjusted the density of environmental elements to be identical across all graphic options

So does this mean that turning down the foliage setting doesn't make other players more visible anymore? Because one of the most annoying things about watching streamers is that they turn this setting (and shadows) down for a competitive edge and the game ends up looking like shit.
 

Recall

Member
Currently my favourite game to watch streams of. I have no gaming PC or desire to but watching others play this is quite entertaining.
 

Bread

Banned
yes that patch is huge! 2x scope should be cool, and i like the small changes to the game. i always thought it was dumb you could heal up in the water.
 
Damn, that patch sounds great.


I didn't expect new content past the Vector, the density stuff is huge, better team functionality (markers for the whole team, better revive/spectating) is something it sorely needed, crouch running is cool as hell, hopefully the tweaked footsteps sound will make it harder to camp, and I was just thinking the other day about how muzzle flashes are just barely bright enough to see if you aren't already looking directly at them.
 

BearPawB

Banned
"Adjusted the density of environmental elements to be identical across all graphic options" is so important, and I really didn't think they would fix that so quickly
 

Pachimari

Member
"Adjusted the density of environmental elements to be identical across all graphic options" is so important, and I really didn't think they would fix that so quickly
So what does this really mean? Does it have anything to do with foliage being the same on low and high?
 

Kadin

Member
So many great things in the patch notes. These types of fixes are pretty impressive for such a small team. I hope Daybreak takes notice. Yeah, yeah I know...

Teammates now seeing map markers is great news along with being able to move while aiming or in prone.

So what does this really mean? Does it have anything to do with foliage being the same on low and high?
Yeah. No more turning it down and having an advantage over others who have it on high. Characters and the foliage they're hiding in will be visible the same in all instances.
 

Tovarisc

Member
I didn't expect new content past the Vector, the density stuff is huge, better team functionality (markers for the whole team, better revive/spectating) is something it sorely needed, crouch running is cool as hell, hopefully the tweaked footsteps sound will make it harder to camp, and I was just thinking the other day about how muzzle flashes are just barely bright enough to see if you aren't already looking directly at them.

Muzzle flashes currently are authentic in their implementation as they are quick flashes and in daylight like map has they are barely to none visible. Should it be more arcedy and make them a lot more visible, but would it add that much to spotting as you can already tell direction from audio and then just eyeball obvious spots?

So what does this really mean? Does it have anything to do with foliage being the same on low and high?

Density of e.g. grass should be same across all quality settings. No more removing 95% of grass by setting it to Very Low.
 

arimanius

Member
Adjusted the density of environmental elements to be identical across all graphic options

Patch sounds amazing. Only thing I'm worried about is what I posted above and what it will do to the performance on my old slow PC.
 

Kadin

Member
Is the lag in the core game code they're referring to the cause of the lag when picking up items, opening doors and getting into cars? This is something that's still a big issue with me and why I enjoy taking a break and playing h1. The interaction lag is just so terrible at times. I imagine this is the reason so I'm hoping they get addressed as quickly as possible.
 

Pachimari

Member
So many great things in the patch notes. These types of fixes are pretty impressive for such a small team. I hope Daybreak takes notice. Yeah, yeah I know...

Teammates now seeing map markers is great news along with being able to move while aiming or in prone.


Yeah. No more turning it down and having an advantage over others who have it on high. Characters and the foliage they're hiding in will be visible the same in all instances.

Density of e.g. grass should be same across all quality settings. No more removing 95% of grass by setting it to Very Low.

"Grass and other foliage should now be the same across all gfx settings"

So changing it from very low to max will just improve the visuals of said foliage?
 

Kadin

Member
So changing it from very low to max will just improve the visuals of said foliage?
From my understanding, it shouldn't change from one setting to another. Or maybe there won't even be any options to change it. Sounds like this is a static fix.
 

Akoi

Member
"Adjusted the density of environmental elements to be identical across all graphic options" is so important, and I really didn't think they would fix that so quickly

This is actually what I am most excited for.

Shouldn't be at a disadvantage for having a better system...
 

spootime

Member
I wonder what the assault rifle balance pass will look like. Right now the M16 is so good that I don't really bother picking up any other rifles.
 

JDB

Banned
I wonder what the assault rifle balance pass will look like. Right now the M16 is so good that I don't really bother picking up any other rifles.
They've talked about nerfing the M16. I do wish they'd go into specifics though. None of this vague stuff.
 

Tovarisc

Member
Nooo I loved to heal underwater, won me a couple of games :p

It was either this or lower tactical use of diving by allowing people fire through water so people abusing underwater healing could be countered.

M16 is definitely OP right now, I think they could probably add some recoil to balance it out.

It isn't OP. It has clear advantages over other AR's, but also has its downsides. You need get lucky in CQB with M16 to win any AR that is on full auto. Firing long range is easiest with M16, but not sure I would say it makes it OP.
 
It was either this or lower tactical use of diving by allowing people fire through water so people abusing underwater healing could be countered.



It isn't OP. It has clear advantages over other AR's, but also has its downsides. You need get lucky in CQB with M16 to win any AR that is on full auto. Firing long range is easiest with M16, but not sure I would say it makes it OP.

Ehhh...I'd rather have the M16 burst in CQB than any of the other AR's, there's no luck to it at all, it shreds dudes up close.
 

Tovarisc

Member
Ehhh...I'd rather have the M16 burst in CQB than any of the other AR's, there's no luck to it at all, it shreds dudes up close.

If you can't land upper body to head burst about 3 times with all 9 bullets connecting before enemy with AK or M416 has emptied half of mag into your upper body you are dead. Because M16 kicks vertically quite a bit with every burst that is harder to do than just drill through target with M416.

Skill plays part in encounter like that just like luck does.
 

Bread

Banned
I've never had an issue with an M16 and a 4x scope. CQB, mid range, long distance. The recoil is really easy to manage and the stopping power is insane.
 
I had two incredible experiences today playing Duos with XANDER CAGE.

-He got disconnected at one point while inside a UAZ and the game would not allow him to reconnect, but his model was still alive, so I had to chauffeur him around like Weekend at Bernie's. I eventually left him on a beach near the final circle with the hopes that he'd outlive me, and he did. I ended up dying inside what would be the final circle. I wanted to flip the UAZ so absolutely nobody would look inside it, but he ended up living anyway until the UAZ was caught just yards from the edge of the circle and he died from the blue. Ended up #7.

-Making a mad dash to the crate, realizing it's right in view of the school and what a bad idea it is, grabbing it and the M249 and Level 3 vest inside it anyway as people are sniping at us from all over and even two rushing straight at us from across the field. I actually took one of them down with a FUCK YOUUUU blast from the machine gun, and if I hadn't been stymied trying to make room for 5.56 ammo I could have actually jumped back into our UAZ and driven off before getting sniped at the last second.
 

SamuraiX-

Member
Well, that's what happens when Ambition hits the brick-wall of Budget.

Also, SOE didn't "Back Out". SOE got renamed Daybreak.

Daybreak already had a pathetic budget under Sony for being a PC-focused studio of a console-producing company (You can thank Kaz Hirai for slashing their budget and shifting control over them from Sony Music Group to PlayStation after he became CEO) - And now that they're owned by another Belt-Tightener it's only getting worse.

Ah good call. Thought I knew that already but must've gotten confused with something I read recently. A damn shame series of events indeed.

Early Access - Month 1 - Patch Notes

Client Performance Improvements
  • Made some improvements to address the issue of FPS drops when opening the inventory UI
  • Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
  • Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol

Server Performance Improvements
  • Performance improvements have been made with relation to the items spawned in the world

UI
  • Revised certain system messages and item descriptions.
  • Added descriptions for attachments
  • The dead team-mate icon will now disappear after a certain time and distance when in team modes
  • Map markers are now visible to all teammates
  • Names of teammates now appear on the world map

Gameplay
  • When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
  • Made improvements to address the issue of characters shaking while being spectated
  • You are now able to open the world map when spectating
  • You can now view the casting bar when the teammate you are spectating uses heal and/or boost items

Action/Gunplay
  • Fixed the issue that caused cars to temporarily stop when their tires get shot out
  • Fixed the issue of “Armed/Unarmed” state not being applied when there are delays in the server network
  • You can now move when in aiming and/or scoping in the prone state
  • Fixed an issue where aiming from vehicles was not accurate
  • Improved the quality of zoomed-in scope views
  • Added swimming animations to go upwards and downwards
  • Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
  • The muzzle flash is now brighter than before and is now visible from a longer distance

Sound
  • There are now sound effect differences for supersonic and non-supersonic bullet speeds
  • Made adjustments so that the sound of the bullet flying through air doesn’t play when shots are fired from a short distance from your character
  • You can now figure out what floor the opponents are at just by listening to their footsteps
  • Adjusted the volume of the footsteps

Bug fixes
  • Fixed a bug that caused some buildings to not be visible at long distance
  • Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
  • Fixed a bug that caused the hit effects to play at random

My personal top highlights from all the quality of life improvements they're pushing through. These were all things that personally bugged me a lot. Damn, they've been busy! A shame they are so vague about the balance details related to gunplay. I really hope we get more specifics eventually on all yhe weapons in the game. Similar to the great amount of detail Battlefield 4 provided for their arsenal.
 

derFeef

Member
Man, really a bummer when you just get killed out of nowhere when you feel like you are doing well. That's my only gripe with the game but I sure can't hold that against it becuse hell it's the point of the game as well. I just wish the re-entry would be faster.
 
I just wish the re-entry would be faster.

I know it does take a while longer than it should to get right back into it, but coming from the playerunknowns battle royale mod in arma 3...it's incredible to just be able to match back in with 100 other players as quick as you do. In arma 3 BR there were only 12-15 servers worldwide at any given time, so if you got taken out, you were refreshing the server list until the in-progress games finished and the empty servers started filling up, and even then you were stuck in the in-game lobby with 30 other people waiting patiently for the last few people to join. it was SO tedious and unwieldy but the gameplay was so tense and addicting that I dealt with it, luckily the downtime in PUBG is less than 2 minutes, could still shave some off though for sure.

Smoothing out what's in there a tiny bit will go a long way. I think there should be a way to match into another lobby from the death screen, rather than going back to the menu and searching.
 

JoeMartin

Member
I hope they give a bit of stats on what they're buffing/nerfing on weapon

I know, it's not happening

It's something you can absolutely test yourself with a friend. But sticking numbers to it kinda ruins feedback, as increasing or decreasing numbers and making those publicly available tends to create self fulfilling feedback, which isn't very useful when first trying to tune things in.

https://www.youtube.com/watch?v=FCQulQtwzFY

That's a good video on testing how armor/helmts works, and that weapons do exactly as much as their bar says they do. Pretty much the only thing that's difficult to get a good test for is recoil functionality.
 

RS4-

Member
top 15 first game, then top 5 in the third game. Second game I didn't even find anyone for like 20 mins lol. Don't remember how I died.

Managed to loot an m16 off one guy, then grabbed the m24 in an airdrop which I didn't get to use :(
 
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