I wonder if this means the cursor will be correct now when spectating.Thank god for the map while spectating, team nameplates and team markers.
PATCH NOTES said:Adjusted the density of environmental elements to be identical across all graphic options
So what does this really mean? Does it have anything to do with foliage being the same on low and high?"Adjusted the density of environmental elements to be identical across all graphic options" is so important, and I really didn't think they would fix that so quickly
Yeah. No more turning it down and having an advantage over others who have it on high. Characters and the foliage they're hiding in will be visible the same in all instances.So what does this really mean? Does it have anything to do with foliage being the same on low and high?
I didn't expect new content past the Vector, the density stuff is huge, better team functionality (markers for the whole team, better revive/spectating) is something it sorely needed, crouch running is cool as hell, hopefully the tweaked footsteps sound will make it harder to camp, and I was just thinking the other day about how muzzle flashes are just barely bright enough to see if you aren't already looking directly at them.
So what does this really mean? Does it have anything to do with foliage being the same on low and high?
So what does this really mean? Does it have anything to do with foliage being the same on low and high?
Adjusted the density of environmental elements to be identical across all graphic options
So many great things in the patch notes. These types of fixes are pretty impressive for such a small team. I hope Daybreak takes notice. Yeah, yeah I know...
Teammates now seeing map markers is great news along with being able to move while aiming or in prone.
Yeah. No more turning it down and having an advantage over others who have it on high. Characters and the foliage they're hiding in will be visible the same in all instances.
Density of e.g. grass should be same across all quality settings. No more removing 95% of grass by setting it to Very Low.
"Grass and other foliage should now be the same across all gfx settings"
From my understanding, it shouldn't change from one setting to another. Or maybe there won't even be any options to change it. Sounds like this is a static fix.So changing it from very low to max will just improve the visuals of said foliage?
"Adjusted the density of environmental elements to be identical across all graphic options" is so important, and I really didn't think they would fix that so quickly
They've talked about nerfing the M16. I do wish they'd go into specifics though. None of this vague stuff.I wonder what the assault rifle balance pass will look like. Right now the M16 is so good that I don't really bother picking up any other rifles.
Nooo I loved to heal underwater, won me a couple of games
M16 is definitely OP right now, I think they could probably add some recoil to balance it out.
Tbh used it mostly to survive while Trying to outswim the electric wall.It was either this or lower tactical use of diving by allowing people fire through water so people abusing underwater healing could be countered.
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It was either this or lower tactical use of diving by allowing people fire through water so people abusing underwater healing could be countered.
It isn't OP. It has clear advantages over other AR's, but also has its downsides. You need get lucky in CQB with M16 to win any AR that is on full auto. Firing long range is easiest with M16, but not sure I would say it makes it OP.
Ehhh...I'd rather have the M16 burst in CQB than any of the other AR's, there's no luck to it at all, it shreds dudes up close.
wow if this is how the patches will be then i'll be around nonstop.
Well, that's what happens when Ambition hits the brick-wall of Budget.
Also, SOE didn't "Back Out". SOE got renamed Daybreak.
Daybreak already had a pathetic budget under Sony for being a PC-focused studio of a console-producing company (You can thank Kaz Hirai for slashing their budget and shifting control over them from Sony Music Group to PlayStation after he became CEO) - And now that they're owned by another Belt-Tightener it's only getting worse.
Early Access - Month 1 - Patch Notes
Client Performance Improvements
- Made some improvements to address the issue of FPS drops when opening the inventory UI
- Reduced the load on the CPU through instance rendering so that the GPUs can function to their full capabilities
- Made improvements to address the issue of FPS severely dropping when in the vicinity of Yasnaya, Polyana & Georgopol
Server Performance Improvements
- Performance improvements have been made with relation to the items spawned in the world
UI
- Revised certain system messages and item descriptions.
- Added descriptions for attachments
- The dead team-mate icon will now disappear after a certain time and distance when in team modes
- Map markers are now visible to all teammates
- Names of teammates now appear on the world map
Gameplay
- When attempting to revive a team mate, the reviving timer icon will now also be visible to the player being revived
- Made improvements to address the issue of characters shaking while being spectated
- You are now able to open the world map when spectating
- You can now view the casting bar when the teammate you are spectating uses heal and/or boost items
Action/Gunplay
- Fixed the issue that caused cars to temporarily stop when their tires get shot out
- Fixed the issue of Armed/Unarmed state not being applied when there are delays in the server network
- You can now move when in aiming and/or scoping in the prone state
- Fixed an issue where aiming from vehicles was not accurate
- Improved the quality of zoomed-in scope views
- Added swimming animations to go upwards and downwards
- Fixed an issue that caused the reticle to appear even when in situations where you are not able to shoot
- The muzzle flash is now brighter than before and is now visible from a longer distance
Sound
- There are now sound effect differences for supersonic and non-supersonic bullet speeds
- Made adjustments so that the sound of the bullet flying through air doesnt play when shots are fired from a short distance from your character
- You can now figure out what floor the opponents are at just by listening to their footsteps
- Adjusted the volume of the footsteps
Bug fixes
- Fixed a bug that caused some buildings to not be visible at long distance
- Fixed a bug that caused a knocked out player to be ejected in front of a vehicle. If knocked out in a vehicle, you will now be ejected to the side
- Fixed a bug that caused the hit effects to play at random
I just wish the re-entry would be faster.
I hope they give a bit of stats on what they're buffing/nerfing on weapon
I know, it's not happening
Is there a group here for this game? I've only played one solo match and had a lot of fun but I bet this is a lot better with a team.