New to the game. Is their any option to change the iron sights from a toggle to a hold?
No. Holding r click gives you a pretty boss reduction to spread though, which is what makes SMGs the close range power houses they are.
New to the game. Is their any option to change the iron sights from a toggle to a hold?
New to the game. Is their any option to change the iron sights from a toggle to a hold?
Just mute voice chat.
Is the cross bow always a 1 hit kill love it
You can do team only if that's better. Now if those idiots are on your own team then I have no idea what to say.Obviously I do mute the voice chat, it just doesn't work very well with the squad mode or duo modes.
Poor server tickrate and people with spotty connections are probably the reason there is so much desync.
It's the same in DayZ and the ARMA series.
Optimizations need to happen on the server-side before it'll get better.
Poor server tickrate and people with spotty connections are probably the reason there is so much desync.
UE4 is only really optimized for 64 players max (according to Epic). PU and his team are kinda flying on their own as far as netcode is concerned.
The engine CAN do 100 players or even 1000, but it is not designed for that by epic. Which means all those sweet netcode optimizations that come out of the box for UE4 are not really helping. That said, any team working on multiplayer with UE4 is going to want to roll with their own netcode at some point regardless of player count, but I wouldn't be surprised if the PUBG devs have had to completely change UE4s netcode for this game. TERA did the same thing for UE3 I believe.
I love seeing UE4 stretched to these extremes though. It is such a damn good engine, so much better than UE3 in its prime.
Anecdotally, I was in a match that started with only 20 players yesterday and there was no lag at all. I wonder if they have really dug into the source yet, or if they are trying to make the engine do something it isn't designed for. The netcode stuff is kind of weirdly bad.
Battlegrounds servers currently aim for 60 Hz.
BG devs have identified problems with UE4's core networking coding, are planning to fix it and have even contacted Epic for help.
afaik
Is the cross bow always a 1 hit kill love it
What's the range on it like? I'm always hesitant to pick it up because I'm afraid it'll be worthless past like 30 yards.
Hard to tell the range i find it very effective tho every person i have hit has been a 1 hit killWhat's the range on it like? I'm always hesitant to pick it up because I'm afraid it'll be worthless past like 30 yards.
Been watching a ton of streams of this and it looks sick. Hopefully it actually makes it to consoles. RIP H1Z1.
The lag has been really acting up the last two days. Circle being out of sync (it shrinking all of the way and then resetting a small distance), weird hangups, being caught on the opposite sides of doors after closing them, death messages popping up while you're still firing shots, etc.
Yeah , it's been pretty infuriating.The lag has been really acting up the last two days. Circle being out of sync (it shrinking all of the way and then resetting a small distance), weird hangups, being caught on the opposite sides of doors after closing them, death messages popping up while you're still firing shots, etc.
Dammit dammit, losing every gunfight in the shittiest ways when I get first shot off. I'm getting the worst lag all day. Idk how these people have it so easy to shoot me when then skipping all over out of my aim, then they take a shot and get me immediately. I'm literally outsmarting my position to opponents every game but can't hit them for shit when it's time to take them out.
I've done much better the last few days and could actually get kills. Today has just been garbage for me. I had a match where I got really good gear, lvl 3 helmet and vest and AKM and Vector combo. About as good as I could ask for. Other comes directly to my area not knowing I'm there and even with the godly vector I hit him a couple times and every other bullet seems to miss. He jumps and fires just a couple shots at me and kills me with a headshot. Lvl 3 helmet couldn't even help the terrible day I'm having.The same happens to me. Granted, my entire experience with this game has been just my 2 hours and the GB stream. They suck at the game, and so do I. But most of the time the enemy has killed either one of them or me them I was like "how...?".
Do the devs do anything to stop cheaters? Because seriously, most of the time the enemy knows exactly where to aim and it takes just one shot to kill or hurt. Like, their pixel barely pops up on screen and I'm down. I'm terrible at the game, can't stress that enough, but just wondering.
The same happens to me. Granted, my entire experience with this game has been just my 2 hours and the GB stream. They suck at the game, and so do I. But most of the time the enemy has killed either one of them or me them I was like "how...?".
Do the devs do anything to stop cheaters? Because seriously, most of the time the enemy knows exactly where to aim and it takes just one shot to kill or hurt. Like, their pixel barely pops up on screen and I'm down. I'm terrible at the game, can't stress that enough, but just wondering.
so is every man for himself the only mode or can there be teams?
so is every man for himself the only mode or can there be teams?
Really interested in getting into this game, but I'm not sure if my PC will be capable of playing what seems to be a pretty unoptimized and CPU-intensive game.
Intel i5 2500K (hey, it's been good to me so far!)
Geforce 970
8 gigs RAM
1080p monitor
So, can the game run well for me, or should I wait for it to get better optimized? Any helpful settings tips?
Come join ma squad Trent.so is every man for himself the only mode or can there be teams?
so is every man for himself the only mode or can there be teams?