PlayStation 3 GPU: NV40 and NV50 Hybrid with XDR DRAM

doncale

Banned
http://www.xbitlabs.com/news/mmedia/display/20041228125957.html


PlayStation 3 GPU: NV40 and NV50 Hybrid with XDR DRAM, Says Report
Peculiarities of PlayStation 3 Graphics Chip Emerge

by Anton Shilov
12/28/2004 | 01:04 PM

Some peculiarities of the PlayStation 3 graphics processing unit developed at NVIDIA Corp. showed up on the web. It appears, that the visual processing unit will merge NVIDIA’s present and future generation architectures and will have built-in memory controller that supports Rambus’ XDR DRAM.

PlayStation 3 GPU Details Materialize

A report over Japanese web-site PC Watch suggests that the PlayStation 3 graphics processing unit will use NVIDIA’s technologies found in the current NV40 generation of its own chips as well as numerous techniques developed for the next-generation part known under NV50 code-name. Still, despite of circuitries of the company’s desktop chips found in the GPU, according to NVIDIA’s chief Jen-Hsun Huang, the PlayStation 3 GPU has nothing to do with Microsoft Windows, Microsoft DirectX or OpenGL and will use Sony’s API for the console. Naturally, the PlayStation 3 graphics processing units supports XDR DRAM memory developed by Rambus. While there is nothing new in Rambus memory for Sony, NVIDIA has never worked with memory by Rambus.

Jen-Hsun Huang, NVIDIA’s CEO and President said the two companies had worked closely “over the past two years” on the “next-generation computer entertainment system”. He said the company had been designing its next-generation GeForce GPU in parallel. It is unclear which chip Mr. Huang referred. NVIDIA is currently developing graphics processors code-named NV47 and NV50. The latter was recently rumoured to be cancelled, though.

The custom GPU will be manufactured at Sony Group’s Nagasaki Fab2 as well as OTSS (joint fabrication facility of Toshiba and Sony). The Sony’s Nagasaki Fab2 facility is known to use 65nm SOI fabrication process jointly developed by IBM. The fab is expected to be able to produce 15 thousand of 300mm wafers a month.

XDR Memory – Ideal for Consumer Apps, Target for Graphics Cards

Numerous leading consumer electronics companies, such as Sony or Panasonic, said they would adopt Rambus’ XDR memory for their devices, including Sony’s PlayStation 3 console and Panasonic’s digital TV-sets. Certain networking companies are also interested in XDR. Another target market for XDR memory may be graphics cards, according to reports earlier this year.

XDR DRAM can operate at 3.20GHz to 6.40GHz clock-speeds, providing industry leading bandwidth per pin, which is a benefit for networking and consumer applications.

“Graphics seems to be one of the important initial targets for XDR, as graphics applications today have nearly unlimited need for bandwidth out of a single DRAM. Networking is another important market as networking cards need high bandwidth but low capacity,” a source close to Rambus and GPU makers told X-bit labs earlier this year.

“Rambus has been in discussion with many different graphics processor manufacturers about XDR memory. There are not many choices for high-speed memory for GPU manufacturers, so it is natural that they would like to know about XDR and what it offers for their products,” the source noted.

Rambus offers memory controller that can work with DDR, DDR2, GDDR2, GDDR3 and XDR DRAM types of memory. While NVIDIA will have to implement an XDR-supporting memory controller into its PlayStation 3 GPU, it is yet unclear, whether the company licenses’ Rambus controller, or develops its own. In both cases the controller may be used for different applications developed by NVIDIA Corp., including consumer, graphics, desktop and networking.

obviously non of this is confirmed. I don't actually think it's true. well maybe. I could see PS3 GPU needing to be 'done' before Nvidia is fully ready with its nextgen desktop GPU for PC video cards.
 
Has there ever been a console that didn't incorporate too little RAM? Seems to always be a limiting factor from gen to gen.
 
DaCocoBrova said:
Has there ever been a console that didn't incorporate too little RAM? Seems to always be a limiting factor from gen to gen.


That's because any amount of RAM is not gonna be enough. Can never have too much RAM.

MS and Sony could shove 2 GBs of ram into their next machines and you'd still have developers saying they wish they had more ram.
 
Fatghost28 said:
That's because any amount of RAM is not gonna be enough. Can never have too much RAM.

MS and Sony could shove 2 GBs of ram into their next machines and you'd still have developers saying they wish they had more ram.

I doubt it...a closed system will need a correct balance for efficiency. If they had 2GB's of RAM, they'd probably be screaming about the lack of bandwidth to match it! :)
 
It’s hard to imagine they would use a GPU design which would be owned by Nvidia.
A more probable approach would probably be cross licensing IP’s or such and let Sony own the chip but have Nvidia design it.
Otherwise PS4 might not be able to play PS3 games!
 
Thats odd, the NV47 never existed. NVIDIA so far is readying the NV48. Could it be a mistake? Or what is known so far isn't true? Hmm.... Tee hee :D

I thought the PS3 would be using some type of OpenGL hybrid. I know NV owns some IPs on some propietary calls in Open GL or something along those lines. Figured that would tie in to something.
 
so Xenon is getting a hybrid between ATI's next gen and ATI's gen after that.. and PS3 is getting a hybrid between Nvidias current gen and next gen. I really dont think Sony would allow that... this doesnt sound right... I expect a fully custom card, but if not, at least the best Nvidia tech.. which 2 years from now wont be what we have for PC's now.
 
I don't know why anyone's taking this article seriously...it's just 'fluff' as stated earlier.

It's been stated several times before and re-iterated...

It's a co-joint collaboration between sony in-house graphics technology and Nvidia technology. What this means is that this "custom-gpu" is a totally different architecture that is not based on an existing architecture from Nvidia.

Also I don't know if this webcast interview with Mr Huang has been posted here...(PS3 stuff is talked about after 31mins...)

http://phx.corporate-ir.net/phoenix.zhtml?p=irol-eventDetails&c=116466&eventID=987534

He pretty much re-states the custom GPU based on a new architecture...
 
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