PlayStation 6 to utilize AMD's 3D stacked chips; AMD UDNA Flagship GPU revived for 2026, Zen 6 Halo with 3D stacking technology, and Zen 6 all on TSMC

I don't care what it's specs supposed to be or how powerful it's ment to be.
If I don't see a road map of good IP's that I can't count on one hand and are coming out within the first fucking 2 years and games in playable form that look impossible on PS5.....they can go do one, especially if they come with PS5 Pro prices or higher.
And seriously, I'm emulating PS3 fucking games on my Phone and nothing on PS5?
sort it the fuck out.
 
Last edited:
Late 2029.

Nope. 2028 at the latest. PS3 to PS4 and PS 4 to PS5 were both 7 years.
The thing is, this console generation was an outlier; it was hampered big time at launch by covid and supply chain issues to the point it barely got going 2 years after its launch. The games output was also forced to focus on cross-gen. The games lineup has barely released its output more than halfway into the gen with a lot of games being developed by studios barely being launched by 2026/2027 for the generation, like Interstellar. Hell, we haven't even gotten big titles like GTA/Elder Scrolls,/fallout yet into the gen. They can easily stretch this gen into 2029 to leverage their studios to finally get their output out.


The second and more significant factor is also that the pace of hardware progression and node shrinks has greatly slowed. Just look at the paltry upgrade on the ps5 pro compared to earlier gen pro consoles like the one x which was 5 times the compute upgrade at a 200$ increase in price meanwhile the pro is not even a 50% increase in compute and near double the price. They need to deliver a meaningful generational upgrade at an acceptable price point and that is a daunting ask since the speed of advancement in tech just isnt there currently. They need to wait until a significant nodeshrink and architectural boost is delvered by amd, which barely managed to deliver its first ml based architecture that is still signifigantly behind in path traced performance and sucks more than 300W to deliver 4070ti performance.

Meanwhile they need to deliver a generational upgrade in an acceptable power envelope while gamers are struggling to identify and justify the diminishing gains in graphics, even to the ps5 from he ps4, which was a decent boost in tech. Just look at the recent switch trailers we have the general casual gamer audience struggling to notice a generational difference between a handheld device and the damn ps5. If they rush the launch, they risk delivering barely above double the performance of their ps5, with cross gen games basically making it very hard to justify the upgrade over just playing the cross gen games on the ps5.
 
Last edited:
Honestly hoping they make this a longer gen that goes into 2028, because hardware stagnation is real, graphic improvement is less noticeable to the average person, devs will target Switch 2 hardware anyway, and more time for mobile hardware to improve if they pair with a handheld.

The thing is, this console generation was an outlier; it was hampered big time at launch by covid and supply chain issues to the point it barely got going 2 years after its launch. The games output was also forced to focus on cross-gen.

I don't really think covid supply chain issues would even matter, they're still doing cross-gen games right now after the audience size for the PS5 is sizeable and their pace for sales is better than PS4. These games are taking longer to make and more expensive, so they want to tap into that audience still on older devices to get as much money as they can. Same with Sony first-parties going to PC and Microsoft releasing to other platforms, so they can get as many people as they can.

Now with the Switch 2 being around the horsepower of the PS4 to Pro, and the Series S existing, they're already going to be scaling games for weaker hardware.
 
5070 at fake 30 tflops is 550$
given technology stop in electronics - dream on
The prices offered to consumers and the ones offered to massive corporations are very different. Amds gpu sales are paltry compared to their sole hold over the console market which is basically a guaranteed sale of 150m a generation. The cost of manufacturing for nvidia and amd is nowhere near their retail price and the 5070 is actually a tiny cutdown card from the main die equivilant more to a xx50ti class from earlier gens in die cut.

Amd will offer a much lower price to lockdown Sonys console contract and with economies of scale in play they can deliver better but again sadly the slow hardware progression speed will remain a constraint. I expect them to deliver 4090+ level compute with some innovations to punch above its weight which is the minimum acceptable level for a meaningful hardware jump to even justify a new gen. This would basically only amount to a 4x compute upgrade over the ps5....while most gen upgrades have been 7x+...now will it take them late 2029 or even 2030 to deliver the meaningful upgrade is the question.
 
Last edited:
Honestly hoping they make this a longer gen that goes into 2028, because hardware stagnation is real, graphic improvement is less noticeable to the average person, devs will target Switch 2 hardware anyway, and more time for mobile hardware to improve if they pair with a handheld.



I don't really think covid supply chain issues would even matter, they're still doing cross-gen games right now after the audience size for the PS5 is sizeable and their pace for sales is better than PS4. These games are taking longer to make and more expensive, so they want to tap into that audience still on older devices to get as much money as they can. Same with Sony first-parties going to PC and Microsoft releasing to other platforms, so they can get as many people as they can.

Now with the Switch 2 being around the horsepower of the PS4 to Pro, and the Series S existing, they're already going to be scaling games for weaker hardware.
Oh no doubt cross gen was and is going to happen its just a sad fact but the covid impact and supply chain issues hampering the launch of the consoles is also fact. It took about two years for them to actually deliver an acceptable supply of consoles to even get the gen going. These two years can easily be justified to extend the gen beyond 2028 especially with the other constraints i mentioned earlier.
 
RX 9070 XT has 48 fake tflops at 599$ and we are still over 3 years from PS6.
It will give you what.. 15-20% cost reduction over 3 years? And that GPU alone
People still live in 00' dreams where electronics shrinks where often and cost go down quickly
 
I don't care what it's specs supposed to be or how powerful it's ment to be.
If I don't see a road map of good IP's that I can't count on one hand and are coming out within the first fucking 2 years and games in playable form that look impossible on PS5.....they can go do one, especially if they come with PS5 Pro prices or higher.
And seriously, I'm emulating PS3 fucking games on my Phone and nothing on PS5?
sort it the fuck out.

Introducing mid-generation refreshes always had the risk of introducing uncertainty for when a consumer should jump in. I've owned every PlayStation up until the PS5 Pro and when it was announced, I just thought to myself, "I'll wait for the PS6". But now, with the software roadmap problem you mentioned, I'm thinking I might just wait for the PS6 Pro and who knows what that thought process will evolve into.
 
devs will target Switch 2 hardware anyway

Unlikely. We have already seen that triple A devs like to target the latest PS hardware, at 1080p 30fps. If PS6 has enough grunt developers will switch to fully ray-traced lighting and ditch Nintendo yet again.
 
Last edited:
So if the PS6 design is finalized, wouldn't releasing it beyond 2028 mean that it would launch with out dated hardware?
 
Unlikely. We have already seen that triple A devs like to target the latest PS hardware, at 1080p 30fps. If PS6 has enough grunt developers will switch to fully ray-traced lighting and ditch Nintendo yet again.

The only way they'll ditch Nintendo is if the Switch 2 sales are really sluggish. Even the developers targeting PS hardware at 1080p, are still releasing a version for the Series S, we're getting games for the last-gen consoles still, and if Sony releases a handheld with the next console they're going to be scaling games for that.

It will be a tiny cluster of AAA tentpole games pushing graphics that won't hit Switch 2, or release later on it, but the costs of making these big games offer less incentive to leave out potential audience.
 
What is xbox doing?
Seems like they're working on this thing.



UMwDJcR.jpeg


Which implies the next Xbox may utilize ARM cores. Could be ARM cores only or a hybrid Zen + ARM cores setup.
 
Last edited:
Before they all get bogged down on PS6, could we please get some actual PS5 games that aren't just PS4 games with a bit more graphics.
 
Generations simply don't make sense anymore. The hardware has outpaced game development. Expect something more fluid like mobile hardware. Games will say "compatible with ps5 or above".
 
Just 3 generations away!


I think about this commercial all the time.

Don't think we're going to get to PS9 (and obviously not this) but what's funny is the time frame they give in the commercial. 2078? Those are some long generations. Even if every new generation was 15 years moving forward and the PS6 came out in 2030...
 
So if the PS6 design is finalized, wouldn't releasing it beyond 2028 mean that it would launch with out dated hardware?

That's not how things work.

So much is related to cost vs performance and efficiency to produce at large scale.

A PS6 isn't going to be more advanced than a 5090 even though the 5090 came out this year.
 
The only way they'll ditch Nintendo is if the Switch 2 sales are really sluggish. Even the developers targeting PS hardware at 1080p, are still releasing a version for the Series S, we're getting games for the last-gen consoles still, and if Sony releases a handheld with the next console they're going to be scaling games for that.

It will be a tiny cluster of AAA tentpole games pushing graphics that won't hit Switch 2, or release later on it, but the costs of making these big games offer less incentive to leave out potential audience.

You fail to account for the costs of artists and engineers adapting their games to lower spec hardware. Some artists complain about the work needed for Series S already, and the Switch 2 is going to be a much less capable machine.

Nintendo customers also don't tend to buy and spend on high-end games at the same rates Xbox players do.
 
Although there are almost 4 years left until its launch, it is quite clear that Sony must already know where the PS6 architecture and target specifications are going.
We dont know that for sure, we cant be positive the gap from Pro to "next" is the same as last gen... but we COULD use it as a clue... After all, PS4 was successful and there was no need to rush a new machine out... and we got one in 7 years. The PS5 is 2020. Its not impossible that we see that next playstation in just over 2.5 years- the end of 2027.... that would actually also place ... End of 24-end of 27 - and PS4 pro was 2017 I think and then 2020 for 5. So actually we may be just over 2.5 years away - which would mean they MUST have the specs and planned processes pretty well in mind by now.
 
You fail to account for the costs of artists and engineers adapting their games to lower spec hardware. Some artists complain about the work needed for Series S already, and the Switch 2 is going to be a much less capable machine.

Nintendo customers also don't tend to buy and spend on high-end games at the same rates Xbox players do.

I'm not failing to account for the artists adapting to a lower spec....I fundamentally believe the economics of development are going to force those developers to build to that lower spec from the start, rather than trying to squeeze that game designed around the higher spec down.

We've hit diminished return on graphic jumps many people even perceive (much less care about), growth in hardware horsepower has stagnated while costing more, bigger budgets neuter creative risk, and more often we're seeing random indie games with nothing visuals (Schedule 1) break out into huge success. Among Sony, their only live-service game that was a massive success (Helldivers 2), was also their cheapest to produce.

Switch 1 looked like aliased ass blown up on a 4k tv, this new one looks fine. More people will buy multi-plat titles on the Switch 2 because the trade-off graphically isn't as bad vs. the benefits of portability.
 
The prices offered to consumers and the ones offered to massive corporations are very different. Amds gpu sales are paltry compared to their sole hold over the console market which is basically a guaranteed sale of 150m a generation. The cost of manufacturing for nvidia and amd is nowhere near their retail price and the 5070 is actually a tiny cutdown card from the main die equivilant more to a xx50ti class from earlier gens in die cut.

Amd will offer a much lower price to lockdown Sonys console contract and with economies of scale in play they can deliver better but again sadly the slow hardware progression speed will remain a constraint. I expect them to deliver 4090+ level compute with some innovations to punch above its weight which is the minimum acceptable level for a meaningful hardware jump to even justify a new gen. This would basically only amount to a 4x compute upgrade over the ps5....while most gen upgrades have been 7x+...now will it take them late 2029 or even 2030 to deliver the meaningful upgrade is the question.

Don't forgot the addition of A.I. to really make it punch above it's weight. Especially compared to the PS5.
 
Don't forgot the addition of A.I. to really make it punch above it's weight. Especially compared to the PS5.
Yeah but Ai is no magic bullet, I really hope they dont shirk on the compute too much like the PS5 Pro. If they put in a 2.5x bump in gpu compute its not going to deliver much of a leap even with ai outside of improved image quality and non pt gi.
 
Last edited:
2027 or maybe even a 2026 release date with Elder Scrolls VI as a launch game and a eventual Fallout 5 later

And cross gen games such as

The next Ratchet and Clank game
GTA VI
Space Marine 3
Stellar Blade 2
FFVII Remake Part 3
 
2027 or maybe even a 2026 release date with Elder Scrolls VI as a launch game and a eventual Fallout 5 later

And cross gen games such as

The next Ratchet and Clank game
GTA VI
Space Marine 3
Stellar Blade 2
FFVII Remake Part 3
I think this is definitely on the cards for Microsoft and the next Xbox. Sony can wait until 2029 since they have a pro console out barely a year out and have complete market dominance.
 
You guys are living in a dream world, moore law is dead, making a ps6 more powerful than a ps5 will cost far more therefore limiting the public, won't happen

They could launch the portable in the level of steamdeck and switch 2 though
 
You guys are living in a dream world, moore law is dead, making a ps6 more powerful than a ps5 will cost far more therefore limiting the public, won't happen

They could launch the portable in the level of steamdeck and switch 2 though
Improvements in RT and AI hardware isn't affected by Moore's Law as yet.

PS6 can have Improvements in these areas with 60CUs to keep the die size small, thus keeping wafer cost down and as a result, PS6 overall cost down.

PS5 Pro Technical Seminar at SIE HQ
oVClxo0.jpeg

"First, there's rasterized rendering by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here, it mostly has to come from making the GPU bigger or memory faster.

Ray-tracing is different, it's still early days for the technology, and I suspect we're in for several Quantum leaps and performance over the next decade.

Machine learning though has the greatest potential for growth, and that's an area we're beginning to focus on, and some of that growth in machine learning will come from more performant and more efficient hardware architectures."


- Mark Cerny
 
Last edited:
Improvements in RT and AI hardware isn't affected by Moore's Law as yet.

PS6 can have Improvements in these areas with 60CUs to keep the die size small, thus keeping wafer cost down and as a result, PS6 overall cost down.

PS5 Pro Technical Seminar at SIE HQ
oVClxo0.jpeg

"First, there's rasterized rendering by which I mean the conventional rendering strategies that were all we had up through PS4 Pro or so. There's not a whole lot of growth left here, it mostly has to come from making the GPU bigger or memory faster.

Ray-tracing is different, it's still early days for the technology, and I suspect we're in for several Quantum leaps and performance over the next decade.

Machine learning though has the greatest potential for growth, and that's an area we're beginning to focus on, and some of that growth in machine learning will come from more performant and more efficient hardware architectures."


- Mark Cerny
everything is affected by moore law in one way or other, either by preventing the consoles to become better in every way or to make they focus on somewhere else

the thing is they can do whatever they think its best for the devs but they cant guarantee that will sell, they need to show the diference between gens and i dont think RT and AI is enough

what they probably gonna do is launching a portable with reduced costs and a premium console and that it
 
everything is affected by moore law in one way or other, either by preventing the consoles to become better in every way or to make they focus on somewhere else

the thing is they can do whatever they think its best for the devs but they cant guarantee that will sell, they need to show the diference between gens and i dont think RT and AI is enough

what they probably gonna do is launching a portable with reduced costs and a premium console and that it
If everything is affected by Moore's Law, a new PS Portable that plays PS5 games isn't going to be cheap.

There's still room for a next-gen leap with games looking like this during gameplay.
 
Last edited:
I don't care what it's specs supposed to be or how powerful it's ment to be.
If I don't see a road map of good IP's that I can't count on one hand and are coming out within the first fucking 2 years and games in playable form that look impossible on PS5.....they can go do one, especially if they come with PS5 Pro prices or higher.
And seriously, I'm emulating PS3 fucking games on my Phone and nothing on PS5?
sort it the fuck out.
Sony GAAS games studios while making their shitty games be like:
money-gif-3.gif


While all their singleplayer studios except ND and cuckman be like:
da129440fb50075c3ba8f636908ea4734ae609b4.gif
 
What consoles desperately need is frame gen. 30-40fps is no longer tolerable when pc gamers get 150+fps on demanding games with better graphics.
Anyway, my bet for ps6 is Q4 2027/Q4 2028 at 599 with no disc drive and 699 with a disc drive.
 
Sony GAAS games studios while making their shitty games be like:
money-gif-3.gif


While all their singleplayer studios except ND and cuckman be like:
da129440fb50075c3ba8f636908ea4734ae609b4.gif
This GAAS, Naughty Dog, Neil Druckman hate among the few but so vocal in every thread is getting so cringe now.

jay z GIF
 
Top Bottom