Looks like Dusk Golem was right after all... I guess nobody will apologise for giving him shit all this time though![]()
What brings you to that conclusion?![]()
On the blog it says, an update to games shown, in the making. 40min Showcase of which
XSX is $499 and has 52CUs with a 320-bit bus on the APU, PS5 has an APU with 36CUs and a 256-Bit bus. Smaller wafers will be much cheaper, higher peak clock requirements will reduce relative yield, but based on what we know of RDNA2, I expect this to fare very well still (and don't forget Sony will be forecast to purchase far more silicon, further reducing per unit cost).
Both systems have the same mount of RAM (albeit with a slightly different density/layout, but ~same mem chip clocks). Sony have more chips in their on-board SSD (albeit with lower overall capacity), but the individual chips should actually be clocked a good bit slower than the ones in the XSX, negating a little of the cost. The real special sauce is in the I/O, layout and presumably, software stack.
The APU, RAM & to some degree, SSD, will be by far the most expensive components in each box and primary indicators of the bom. Sony are also the market leaders with a very high attach rate and enormous revenues in network services. They can take a loss on their consoles, in fact I'd argue that they're in a better position than they've ever been to do so. I wouldn't expect PS2 levels of up front hardware losses (>$150) or god forbid, PS3 levels (~$250)...
But, I'd guess something like this:
PS5 Standard Edition / End to End Cost = ~$550 / RRP = $449 / Loss per Unit = ~$100
PS5 Digital Edition / End to End Cost = ~$530 (no optical drive) / RRP = $399 / Loss per Unit = ~$130 (additional small loss due to eco system lock in; and to hit magic "$399")
People often say "in this financial climate": Sony can't afford to take losses like this [upfront]. Evidently, they can, they have enormous revenue from this sector and people are still throwing plenty of money at them, albeit in smaller, more frequent chunks. What people are actually resistant too is large singular purchases (such as a new flagship console) because they see the giant chunk of money leaving their hands in one go. Subsequently, releasing a cheaper console is more conducive to this fact; and Sony wouldn't do it because they being charitable but because it improves sentiment around the brand, will increase sales, brings more people into the eco system and further increases that stream of smaller but more reliable income that people are all too happy to hand over.
Now the bom / end to end cost may very well be higher and/or Sony may just price it higher and take the money and run because they feel they can. But the idea that because stuff and things, they're no longer in a position to make losses on hardware upfront just seems so ill thought it. Even if they chose not to, they're absolutely in a better position to do so than ever.
If they reduce ps4 price they will still make lot of money
How do you reduce something that doesn't exist?
If they don't then it is going to be expensive. If they are matching or under cutting they will be screaming that from high above...but if they don't mention price/release date on Wednesday I suspect it is because it is very expensive.
In my restless dreams i see that town...
"Please be excited!"It's Final Fantasy XVI time
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16th is far closer to the second half of September than the start though. In fact, it's in the second half of the month.Obviously things have been in flux all year and announcements have changed multiple times. 16th is far closer to the first half of september then the end.
Yeah but subscriptions, peripherals, and software could bring them into the green.If they sell 10 million consoles in the first year, would be taking a $1 billion loss. I don't know what their current profits are but that's a pretty large chunk of cash.
Easiest launch for Sony, their competition have no games at launch, so all Sony have to do is show 1 min intro, 35 mins of real next gen gameplay, the ui for 2 mins and a 2 min price plug at the end, mic drop.
XSX is $499 and has 52CUs with a 320-bit bus on the APU, PS5 has an APU with 36CUs and a 256-Bit bus. Smaller wafers will be much cheaper, higher peak clock requirements will reduce relative yield, but based on what we know of RDNA2, I expect this to fare very well still (and don't forget Sony will be forecast to purchase far more silicon, further reducing per unit cost).
Both systems have the same mount of RAM (albeit with a slightly different density/layout, but ~same mem chip clocks). Sony have more chips in their on-board SSD (albeit with lower overall capacity), but the individual chips should actually be clocked a good bit slower than the ones in the XSX, negating a little of the cost. The real special sauce is in the I/O, layout and presumably, software stack.
The APU, RAM & to some degree, SSD, will be by far the most expensive components in each box and primary indicators of the bom. Sony are also the market leaders with a very high attach rate and enormous revenues in network services. They can take a loss on their consoles, in fact I'd argue that they're in a better position than they've ever been to do so. I wouldn't expect PS2 levels of up front hardware losses (>$150) or god forbid, PS3 levels (~$250)...
But, I'd guess something like this:
PS5 Standard Edition / End to End Cost = ~$550 / RRP = $449 / Loss per Unit = ~$100
PS5 Digital Edition / End to End Cost = ~$530 (no optical drive) / RRP = $399 / Loss per Unit = ~$130 (additional small loss due to eco system lock in; and to hit magic "$399")
People often say "in this financial climate": Sony can't afford to take losses like this [upfront]. Evidently, they can, they have enormous revenue from this sector and people are still throwing plenty of money at them, albeit in smaller, more frequent chunks. What people are actually resistant too is large singular purchases (such as a new flagship console) because they see the giant chunk of money leaving their hands in one go. Subsequently, releasing a cheaper console is more conducive to this fact; and Sony wouldn't do it because they being charitable but because it improves sentiment around the brand, will increase sales, brings more people into the eco system and further increases that stream of smaller but more reliable income that people are all too happy to hand over.
Now the bom / end to end cost may very well be higher and/or Sony may just price it higher and take the money and run because they feel they can. But the idea that because stuff and things, they're no longer in a position to make losses on hardware upfront just seems so ill thought it. Even if they chose not to, they're absolutely in a better position to do so than ever.
Edit: As mentioned before, I also think $399 / $449 is the Goldilocks zone between the XSS and XSX. An extra 33% vs MS' digital console for 150% more power, 60% more ram, 60% more storage etc. While also undercutting MS' big boy by $50 negating the 20% raw compute advantage, offering faster I/O and arguably a far stronger lineup.
In addition, you get one console in at that magic $399 price point, while also having another at $449 which offers more value and acts to gently get people used to the idea of PlayStations in the $400-$500 range in the future (Pro variations, PS6 etc.); as it is arguably getting more and more expensive to achieve this sort of performace with tech limitations and inflation; and price increases will ultimately be inevitable over time.
But for every unit they sell, they make more back in royalties and digital revenueIf they sell 10 million consoles in the first year, would be taking a $1 billion loss. I don't know what their current profits are but that's a pretty large chunk of cash.
so will be launched in ps6 then.![]()
Final Fantasy XVI Announcement Reportedly Planned For PS5 Showcase
Square Enix is planning to announce Final Fantasy XVI during the upcoming PS5 showcase according to some reports. The event is set for this Wednesday.twistedvoxel.com
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Easiest launch for Sony, their competition have no games at launch, so all Sony have to do is show 1 min intro, 35 mins of real next gen gameplay, the ui for 2 mins and a 2 min price plug at the end, mic drop.
Now that would be incredible. I would prefer if Sony reunited Team Silent again and Kurosawa for that remake, just to make it as epic as it can possibly be. But KojiPro would also be a good substitute nevertheless.Please don't put my hopes up for it only to be crushed into pieces...
SILENT HILL 2 NEXT GEN REMAKE AND PT EXCLUSIVE BY KOJIMA STUDIOS LET'S FUCKING GO BABY!
I see that he said that PS5 is only BC with PS4 games.Pretty sure were getting games, UI, price, and release date.
Read the PSBLOG, user clutch_sam007 answers a lot of questions.
For me 4PM EST, cant believe all that info is coming. Next stop is having a PS5.
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Watch live: PlayStation 5 Showcase airs today at 1PM Pacific
Before PlayStation 5 launches this holiday, we wanted to give you one more look at some of the great games coming to PS5 at launch (and beyond!).blog.playstation.com
If you expect anything more, you are very likely to leave disappointed.I see that he said that PS5 is only BC with PS4 games.
XSX is $499 and has 52CUs with a 320-bit bus on the APU, PS5 has an APU with 36CUs and a 256-Bit bus. Smaller wafers will be much cheaper, higher peak clock requirements will reduce relative yield, but based on what we know of RDNA2, I expect this to fare very well still (and don't forget Sony will be forecast to purchase far more silicon, further reducing per unit cost).
Both systems have the same mount of RAM (albeit with a slightly different density/layout, but ~same mem chip clocks). Sony have more chips in their on-board SSD (albeit with lower overall capacity), but the individual chips should actually be clocked a good bit slower than the ones in the XSX, negating a little of the cost. The real special sauce is in the I/O, layout and presumably, software stack.
The APU, RAM & to some degree, SSD, will be by far the most expensive components in each box and primary indicators of the bom. Sony are also the market leaders with a very high attach rate and enormous revenues in network services. They can take a loss on their consoles, in fact I'd argue that they're in a better position than they've ever been to do so. I wouldn't expect PS2 levels of up front hardware losses (>$150) or god forbid, PS3 levels (~$250)...
But, I'd guess something like this:
PS5 Standard Edition / End to End Cost = ~$550 / RRP = $449 / Loss per Unit = ~$100
PS5 Digital Edition / End to End Cost = ~$530 (no optical drive) / RRP = $399 / Loss per Unit = ~$130 (additional small loss due to eco system lock in; and to hit magic "$399")
People often say "in this financial climate": Sony can't afford to take losses like this [upfront]. Evidently, they can, they have enormous revenue from this sector and people are still throwing plenty of money at them, albeit in smaller, more frequent chunks. What people are actually resistant too is large singular purchases (such as a new flagship console) because they see the giant chunk of money leaving their hands in one go. Subsequently, releasing a cheaper console is more conducive to this fact; and Sony wouldn't do it because they being charitable but because it improves sentiment around the brand, will increase sales, brings more people into the eco system and further increases that stream of smaller but more reliable income that people are all too happy to hand over.
Now the bom / end to end cost may very well be higher and/or Sony may just price it higher and take the money and run because they feel they can. But the idea that because stuff and things, they're no longer in a position to make losses on hardware upfront just seems so ill thought it. Even if they chose not to, they're absolutely in a better position to do so than ever.
Edit: As mentioned before, I also think $399 / $449 is the Goldilocks zone between the XSS and XSX. An extra 33% vs MS' digital console for 150% more power, 60% more ram, 60% more storage etc. While also undercutting MS' big boy by $50 negating the 20% raw compute advantage, offering faster I/O and arguably a far stronger lineup.
In addition, you get one console in at that magic $399 price point, while also having another at $449 which offers more value and acts to gently get people used to the idea of PlayStations in the $400-$500 range in the future (Pro variations, PS6 etc.); as it is arguably getting more and more expensive to achieve this sort of performace with tech limitations and inflation; and price increases will ultimately be inevitable over time.
I wouldn't get you hopes that high. They have all the momentum and are a lock to sell out for a while. They have no need to show off too much. They will likely save GOW till when its neededSo Dusk Golem is right again? "PS5 Event first half of September"
Silent Hill, God of War Please! And more Exclusive Games.....
If we don't see pricing at this event but we do see big megaton announcements, then that means the price will be high!I'm really excited to see what they have in store. Surely - we'll get pricing a formal pricing announcement here, right?
So Dusk Golem is right again? "PS5 Event first half of September"
Silent Hill, God of War Please! And more Exclusive Games.....
No way Sony is taking a loss on this thing. Why would they? Anything $599 and under is selling out regardless of what Xbox does. Price cut next christmas if needs be.