Welp, i accidentally forgot to cancel my preorder for shiren. i was planning to last night, but went to bed early and... whoops.
I'm knee deep in Criminal Girls right now, so really didn't need to spend the money [plus a backlog with 100s of vita games] but I guess I can back seat CG for Shiren. CG has some interesting systems [very interesting that the characters choose what they're willing to do every turn], though so far it's not challenging enough to grab me and the service is goofyx10.
What is this complex system? I played the japanese demo, i don't speak japanese so maybe i missed it but it didn't have the impression that it's so much more complex than sorcery saga, adventure bar labyrinth or others.
Cladun games have a very complex customization of the character, if we consider ZHP a roguelike it has many complex things going on, i see nothing in Shiren that i would call complex, i thought it was rather simple and straightforward honestly.
Uh oh. I hope it's got something to it. I plat'd Sorcery Saga with my eyes closed. Heck, I even beat ABL on psmobile and that was only slightly harder.
ZHP was pretty cool... it definitely offered more systems than the other two, though I disliked the whole base building part since I found it overly obtuse.
I'm coming from a pc background with roguelikes, and have beat the likes of nethack, tome, etc without scum saving, and while i don't expect that level of challenge in a handheld game I'm hoping it at least comes close.
I guess it doesn't really matter, it's on its way to my doorstep and i'll be playing it as of tomorrow.
Yeah, permadeath is a standard core element of roguelikes such as Shiren. A few such as ZHP fudge it a bit to make things easier on the player by creating some overall progression even across deaths, but for most you don't get second chances.
oh, cool, it has permadeath. that's a plus. sorcery sage/abl/zhp have that 'keep your equipment, start at level 1 for each dungeon' thing going, which is kind of cool but kind of broken.
c'monnnnnnn be good. I'll be so pysched if I love it....
I really wish someone brought the classics like Nethack and Crawl and such to vita. They're on mobile... and they'd just be so damn perfect on vita.