PlayStation Vita Sales See Massive Spike in Japan (nearly six times increase)

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no no no, not multiplat games between the two I mean games in general

see the difference between the Vita and Wii u is that there is nothing the Wii u can do technically that can't be done extremely better on ps4, while on Vita it's the exact opposite to almost if not all of it competitors
In general both Vita and Wii U seemed designed to try and get multiplat HD games. Last gen's multiplat HD games.

There's actually not all that much difference between them, which is maybe why they're both flopping hard.
 
In general both Vita and Wii U seemed designed to try and get multiplat HD games. Last gen's multiplat HD games.

There's actually not all that much difference between them, which is maybe why they're both flopping hard.

It's not a perfect analogy, but they each have a total of one decently-budgeted exclusive title from a major third party, and in both cases, that third party is Ubisoft. Heh.
 
It's not a perfect analogy, but they each have a total of one decently-budgeted exclusive title from a major third party, and in both cases, that third party is Ubisoft. Heh.
I feel like Sony kinda got screwed in that match up given they probably paid out way more for AC3L (tons of advertising, discounted system bundles, possibly funded dev), yet Wii U's the one getting future Ubisoft support (Watchdogs, AC4BF, SC Blacklist, Rayman Legends).
 

It's pretty much been confirmed that Liberation is being ported to PSN/XBLA or PS3/360. But at the time of that job listing Black Flag had not been announced yet.

I guess if you ignore other 3rd party games your point is valid. Which it isn't.

Name one other big budget Vita or Wii U 3rd party exclusive.

While you don't have to own a Vita to make a statement about it, it does cast suspicion on yourself when you enter multiple threads about it saying the same thing over and over again and then retreat behind "data" to support your negativity. Not saying anyone in this thead does it but it does happen. Alot.

DAMN those Vita haters and using such bullshit as "data" to back up their opinions!!!
 
The notion that you have to actually own a Vita to comment on its situation is ridiculous.

While you don't have to own a Vita to make a statement about it, it does cast suspicion on yourself when you enter multiple threads about it saying the same thing over and over again and then retreat behind "data" to support your negativity. Not saying anyone in this thead does it but it does happen. Alot.
 
It's not a perfect analogy, but they each have a total of one decently-budgeted exclusive title from a major third party, and in both cases, that third party is Ubisoft. Heh.

I guess if you ignore other 3rd party games your point is valid. Which it isn't.

Unless Sony has developed more titles than I'm giving them credit for.
 
In general both Vita and Wii U seemed designed to try and get multiplat HD games. Last gen's multiplat HD games.

There's actually not all that much difference between them, which is maybe why they're both flopping hard.
WiiU seems like it was designed for Nintendo to make hd games,it's starting to look like they don't care about third parties at all. Sony irc does have special tools for porting PS3 assets over, this is probably why vita shares so many multiplatform releases with PS3. If it isn't the same game, it's at least using the same engine/assets. This greatly cuts down inn dev cost irc. I wonder why Nintendo doesn't have a similar tool chain.
 
I guess if you ignore other 3rd party games your point is valid. Which it isn't.

Unless Sony has developed more titles than I'm giving them credit for.

...what exclusives am I overlooking? Army Corps of Hell? Various titles from Japanese niche publishers?

While you don't have to own a Vita to make a statement about it, it does cast suspicion on yourself when you enter multiple threads about it saying the same thing over and over again and then retreat behind "data" to support your negativity. Not saying anyone in this thead does it but it does happen. Alot.

Hmm, I thought sales threads were about discussing data. I ain't retreating, nor do I follow your use of scare quotes. If you think any of the facts/figures I cite are inaccurate, come out and say so.
 
WiiU seems like it was designed for Nintendo to make hd games,it's starting to look like they don't care about third parties at all. Sony irc does have special tools for porting PS3 assets over, this is probably why vita shares so many multiplatform releases with PS3. If it isn't the same game, it's at least using the same engine/assets. This greatly cuts down inn dev cost irc. I wonder why Nintendo doesn't have a similar tool chain.

Well what would they be porting between? The only systems close enough in specs to warrant such a system would be the Wii and 3DS.
 
WiiU seems like it was designed for Nintendo to make hd games,it's starting to look like they don't care about third parties at all. Sony irc does have special tools for porting PS3 assets over, this is probably why vita shares so many multiplatform releases with PS3. If it isn't the same game, it's at least using the same engine/assets. This greatly cuts down inn dev cost irc. I wonder why Nintendo doesn't have a similar tool chain.
Nintendo licensed Havok and Unity to be included "for free" with their SDK, and worked with Crytek and Epic to make sure their engines were running asap. I think Nintendo's always going to be behind the curve with tool and dev support, but at the end of the day I'm not so sure Vita's a more dev friendly platform than Wii U, or got up to speed near as fast. Vita's first UE3 game was atrocious and that was a relatively low demand title (Mortal Kombat) that came 6 months after launch. Meanwhile Wii U launched with an open world UE3 game (Batman AA) and while it wasn't perfect, it was reasonably close for something farmed out on immature kits.
 
Well I was wrong. Didn't realise the exclusives I think of (Gravity Rush, Soul Sacrifice) were both inhouse. Apologies

No worries. FYI, Soul Sacrifice is developed by a third party (Marvelous AQL), not in-house, but I'm not counting Lego City, Bayonetta 2, or The Wonderful 101 in Wii U's column, either.
 
Hmm, I thought sales threads were about discussing data. I ain't retreating, nor do I follow your use of scare quotes. If you think any of the facts/figures I cite are inaccurate, come out and say so.

Drop the attitude, tough guy. I didn't say you. I have no problem calling you out. I'm referring to the people who come into sales threads to say whatever they want because the data swings in a certain direction. It doesn't only happen in Vita threads as you have obviously seen in Wii U threads but that's beside the point.
 
Drop the attitude, tough guy. I didn't say you. I have no problem calling you out. I'm referring to the people who come into sales threads to say whatever they want because the data swings in a certain direction. It doesn't only happen in Vita threads as you have obviously seen in Wii U threads but that's beside the point.

Sorry if I misunderstood, but you were responding to a poster who was responding to a post directed specifically at me.
 
Nintendo licensed Havok and Unity to be included "for free" with their SDK, and worked with Crytek and Epic to make sure their engines were running asap. I think Nintendo's always going to be behind the curve with tool and dev support, but at the end of the day I'm not so sure Vita's a more dev friendly platform than Wii U, or got up to speed near as fast. Vita's first UE3 game was atrocious and that was a relatively low demand title (Mortal Kombat) that came 6 months after launch. Meanwhile Wii U launched with an open world UE3 game (Batman AA) and while it wasn't perfect, it was reasonably close for something farmed out on immature kits.
It doesn't matter how developer friendly the Vita is when there's only so much a handheld (that is up there but is not as powerful as an HD console) with an unoptimized not oficially suported engine can do.
 
It doesn't matter how developer friendly the Vita is when there's only so much a handheld (that is up there but there but not as powerful as an HD console) with an unoptimized not oficially suported engine can do.
I thought UE3 was officially supported on Vita? If that's not the case, then I think that's an even more major failing on Sony's part. :/
 
While you don't have to own a Vita to make a statement about it, it does cast suspicion on yourself when you enter multiple threads about it saying the same thing over and over again and then retreat behind "data" to support your negativity. Not saying anyone in this thead does it but it does happen. Alot.

Damned haters, relying on their "evidence" and "facts". Don't they know they might be hurting Vita's feelings?
 
No worries. FYI, Soul Sacrifice is developed by a third party (Marvelous AQL), not in-house, but I'm not counting Lego City, Bayonetta 2, or The Wonderful 101 in Wii U's column, either.

Didn't Sony's Japan Studio work on it as well?

I remember their logo being in the initial reveal and they are both listed as developers on the game on wiki.
 
Isn't Comcept developing the game? Is it a division of Marvelous AQL?

Pretty sure SCEJ is alleviating the cost to the make the game.
 
Wow. Pretty bad mood here. Seems like a lote of people's lives are at stake. Relax, guys.

"Vita is dead!
-WiiU is even more dead!
-well Soul sacrifice will make less than 100k
-3DS has low specs and struggle in the west!
-After SS, there won't be any games for vita
-Nintendo is doomed because their hardware sucks."

these days each thread which has either "vita" or "WiiU" in its title is becoming toxic, filled with schadenfreude and trolling.

I hope this weeks sales figures will appease minds, but I highly doubt it...
 
Isn't Comcept developing the game? Is it a division of Marvelous AQL?

Pretty sure SCEJ is alleviating the cost to the make the game.
Concept is the planner, MAQL is the developer. Similar setup to Mistwalker (Blue Dragon, Last Story, Lost Odyssey) or Armor Project (DQ series) or Ape (Mother series), Comcept isn't an actual full dev studio but a small independant planning studio that works with contracted developers.
 
Concept is the planner, MAQL is the developer. Similar setup to Mistwalker (Blue Dragon, Last Story, Lost Odyssey) or Armor Project (DQ series) or Ape (Mother series), Comcept isn't an actual full dev studio but a small independant planning studio that works with contracted developers.

Oh OK, didn't know that, thanks.
 
Wow. Pretty bad mood here. Seems like a lote of people's lives are at stake. Relax, guys.

"Vita is dead!
-WiiU is even more dead!
-well Soul sacrifice will make less than 100k
-3DS has low specs and struggle in the west!
-After SS, there won't be any games for vita
-Nintendo is doomed because their hardware sucks."

these days each thread which has either "vita" or "WiiU" in its title is becoming toxic, filled with schadenfreude and trolling.

I hope this weeks sales figures will appease minds, but I highly doubt it...

Lol, Some people just want to watch the world burn...
 
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