wtf kind of cheap tease is that?1
Let's analyze it.
He uses the word "Those".
Confirmed it's more than one, so a pair? Pair of what? Hmm...those
T͟Hōz/
plural form of that.
wtf kind of cheap tease is that?1
Confirmed it's more than one, so a pair? Pair of what? Hmm...those
T͟Hōz/
plural form of that.
Let's analyze it.
He uses the word "Those".
Confirmed it's more than one, so a pair? Pair of what? Hmm...
Analog stick acessories that clip on the move controllers!
If this is not something huge, like you know... I'm going to anti this studio's game.
It's called the Synesthesia Suit, actually: https://youtu.be/5Sk5ThgnI2k?t=38Full locamotion with hand tracking incoming?
Sony's new tech is short pants with LEDs to motion track our legs.
Do the "Running Man" to move forward.
Pair of new Moves?
Pair of new Moves?
Probably just PS4/PSVR devkits. They havent done anything for it before.
In Mindtaker nothing is what it seems: from the very beginning of the game and throughout the development of the plot the tension, uncertainty and feeling of claustrophobia are constantly increasing until reaching the final outcome. Everything starts with a call from the central: a strange homicide has taken place in a place that is very familiar, in the neighborhood that saw you grow.
The game will consist of revealing all the mysteries of the story and completing two different scenarios to be finalized, the first of them being the interior of a two-story house, attic and basement and the second of the scenarios a police station with several rooms and warehouses. Each scenario will be divided into 15 chapters, the game being a complete story divided into 30 chapters, within which there will be one or more control points.
Teaser trailer (not VR): https://youtu.be/AtzWya9ypoQ
Flipys Tesla!, Lets invent the future is a passionate game for PlayStation®VR that stimulates the curiosity of the players and approaches scientific knowledge through a graphic adventure based on the immersive experience. The title counts with the scientific advice of Javier Santaolalla, Doctor in Particle Physics, researcher at CERN and Science Communicator, and is supported by CREATIONS, innovative education project financed by the European Comission, with the purpose of establishing new educational activities in the classrooms, that bring together Science and Art to enhance creativity in learning Science.
Maybe, but why wouldn't they be able to tell?
Really hope so, we really need Moves with Sticks now for all the first person PSVR games like Skyrim.
Maybe we will get an announcement at TGS, if they have a VR segment at their show.
Even though I really want proper controllers designed with VR in mind for PSVR the amount of games that need to do workarounds for full locomotion when using the moves and all of them suboptimal compared to analogue sticks or trackpads Sony really need to do something quickly.
https://store.playstation.com/#!/en...ject/cid=UP4151-CUSA05693_00-SOLUSPROJECTPS4A
Solus Project only $20! That's a steal for a full game.
Also it says compatible with Navigation controller, can anybody try it?
Saw a trailer for this on Facebook today. Looks pretty cool, I was actually hoping to find some impressions on here.
So far 3-4 people who played it said it's one of the best PSVR game yet. Graphic is not the best, but it felt like a complete game. Granted that they're only 2-3 hours in.
https://store.playstation.com/#!/en...ject/cid=UP4151-CUSA05693_00-SOLUSPROJECTPS4A
Solus Project only $20! That's a steal for a full game.
Also it says compatible with Navigation controller, can anybody try it?
No, Solus doesnt use the Nav, just 2 Moves. Here are the controls:
LEFT MOVE:
TRIGGER = teleport forward.
BIG BUTTON = jump.
SQUARE = crouch.
TRIANGLE = toggle PDA.
X = rotate left.
O = rotate right.
RIGHT MOVE: TRIGGER = pick up / eat / activate.
BIG BUTTON = move forward.
SQUARE = drop item.
TRIANGLE = holster item.
X = inventory.
O = long range teleporter.
START = menu.
When you turn off teleporting, the LEFT MOVE TRIGGER is not used.
The game really needs a patch to use the Dual Shock 4. As you can imagine, playing a walking simulator with these controls isn't fun. At the same time, the graphics are very poor, even on a Pro. It would be amazing if they would patch these things, but the developer didn't make the port and from their comments, it doesn't seem that patching is a priority.
Just read that DS4 and Pro patch Isn't a priority too. I guess i'll shelve this until they rethink that. The controls ain't good.
Live the game and be immersed like never before, with over 100 adventures, including Spider-Man Homecoming VR Experience, Gran Turismo Sport and Bravo Team, on PlayStation VR.
The game really needs a patch to use the Dual Shock 4.
Eh, DS4 support or not, no Pro = no buy.
Community is pretty active at the moment, I'd jump in asapDamn so many games and I didn't have time to even start rigs in these last weeks...
Solus Project looks cool, if is decent enough for that price control and graphic are not a big problem for me.
Community is pretty active at the moment, I'd jump in asap
before it dies again
Holy shit at the amount of PSVR news in TGS.
Stuff that we will never get:Zone of the Enders VR: https://www.youtube.com/watch?v=w0Vq0OOuMGo&feature=youtu.be
Nekoatsume VR:
Gungrave VR trailer: https://www.youtube.com/watch?v=q6fg-nTePRA
A-VR train exp.: https://youtu.be/hKjOHtdmtao?t=43m38s
JapanStudio VR orchestra/music stuff: https://www.youtube.com/watch?v=8chQwPHSUjk
VR News, nico-nico app
Kai Ri Sei Million Arthur VR release date: Sept 28 in JP
The slow/heavy handed tutorials are a common criticism of the game, can't remember if they ever toned it down at all.Played RIGS a bit tonight from PS+. Sort of came off with a bad first impression. So heavy with the forced menu tutorials. Also couldn't find an online game when I tried the first time.
Still want to give it more of a try, even if only offline is the only option most of the time.
Agent, you've been hard at work saving the world, and you really deserve a vacation. So we're going to to give you one. On October 24, you will be able to download a new update to I Expect You To Die (IEYTD) entitled First Class. New and existing players will travel in a first class train cabin on an all-expenses-paid vacation across India. What do I mean by ”all-expenses-paid?" The level is free, of course! Sit back, relax, and... well, try not to die.
.The response to IEYTD has been overwhelmingly positive. We have seen many excellent reviews of the game, but some reviewers mention how four levels doesn't feel like enough content. We understand this issue is the game's biggest weakness, and frankly, we feel like it's a good problem to have. In the end, however, we knew we had to address it. In mid-April 2017, we started by putting together a small group, some from the original team and some new members, and we set out to make a new level. Narrowing down our ideas from the initial brainstorms took some time. We wanted to find a setting that felt new and exciting, and allowed us to experiment with some interactions we didn't get to try the first time around. Fast forward through four months and countless playtests and here we are, squashing the final bugs and getting builds ready for certification
I just played Bound. It's great in PSVR, don't think I would've played it otherwise but it got me thinking, I'd love Tearaway unfolded with this type of patch!
VR Spy Game ”I Expect You To Die" Gets Relaxing New Level
.
https://blog.us.playstation.com/2017/09/19/vr-spy-game-i-expect-you-to-die-gets-relaxing-new-level/
We have seen many excellent reviews of the game, but some reviewers mention how four levels doesn't feel like enough content. We understand this issue is the game's biggest weakness, and frankly, we feel like it's a good problem to have. In the end, however, we knew we had to address it. In mid-April 2017, we started by putting together a small group, some from the original team and some new members, and we set out to make a new level.