That's a shame, hopefully they patch it in laterIt doesn't. The game is probably built for Vive in mind, focusing on two handed control.
That's a shame, hopefully they patch it in laterIt doesn't. The game is probably built for Vive in mind, focusing on two handed control.
Heard they just announced a new PSVR model.
Are the specs exactly the same as the previous or improved?
Smooth movement is actually in, at least for the PC version. But this blogpost seem to imply it's in PSVR version too. If anybody can translate this properly it would be great.
Zusätzlich könnt ihr Ausweichmanöver einleiten, die euch einen Satz nach vorne, hinten, links oder rechts vollführen lassen.
Specs are the same, just improved convenience with cabling, HDR passthrough.
Disappointed that the new HDR-capable processor unit won't work with the existing headset: I'd have upgraded if it was available standalone.
Apparently the cables are different, so upgrading to HDR support would mean getting a new headset.
Correct.It's only HDR passthrough isn't it? You won't get HDR on the headset.
It's only HDR passthrough isn't it? You won't get HDR on the headset.
Yes. I just want a solution where I don't need to swap cables.
Sure it sucks, but the solution isn't worth a few hundred bucks. Still glad for new owners now, finally.Guess I'll keep switching HDMI cables. :
Anyone want to take a guess when they'll release the PSVR 1.1 upgrade then? (HDR pass through, headphone update)
The streaming details for the PGW Sony event have been added to the EU blog:
link
'Big new game announcements' they say. I'm reading that as G-Police and Colony Wars VR, but it's just possible I'm reading too much into it.
I'll be leaving work early for this, so don't let me down, Sony. Dreams VR blowout and beta date announcement, please...
Guess I'll keep switching HDMI cables. :\
Switching cables takes me about 8 secs.
Hurl VR is a Pinball-like puzzle game, a ball throwing simulator in virtual reality with a touch of tactical puzzler, requiring skill, logical thinking and precise timing.
Q: Any chance of this coming to PSVR?
A: We most definitely have plans for this!
Hurl VR is coming to PS VR.
So with the new model is 4K passthrough possible or just hdr? Im confused.
Guess I'll keep switching HDMI cables. :\
Yes. I just want a solution where I don't need to swap cables.
Yeah, sounds like a pain. I'll probably hang on for this version if it doesn't ramp the price up.
Sure it sucks, but the solution isn't worth a few hundred bucks. Still glad for new owners now, finally.
Switching cables takes me about 8 secs.
The original model will pass 4k to the TV.
The limitations are that it doesn't support HDR and only supports one of the colour space options (YUV420 instead of RGB, I think).
The new model supports 4k and HDR. No idea on the colour format. To be honest, I'm not 100% on the RGB thing: Maybe someone who knows what they're talking about can chip in.
There are numerous, inexpensive solutions here to that problem to avoid the wear and tear on your ports.
those solutions seem pretty hit or miss
There are numerous, inexpensive solutions here to that problem to avoid the wear and tear on your ports.
If you love racing games and don't have a wheel you are doing yourself a disservice. Driveclub is amazing with a wheel, Dirt is fun but much harder with a wheel. Damn I have never bought so many peripherals but VR works so well with them.
Sign The Petition for New PSVR MOVE Controllers!
https://www.youtube.com/watch?v=XDaPj2hf2qM
https://www.change.org/p/sony-psvr-move-controllers-with-analog-sticks
Sign The Petition for New PSVR MOVE Controllers!
https://www.youtube.com/watch?v=XDaPj2hf2qM
https://www.change.org/p/sony-psvr-move-controllers-with-analog-sticks
Nonsense.
They MUST NOT release a new move controller for the current PSVR.
They sure will for the next one.
What is a good wheel to get? There seems to be such a massive difference in how much they cost. Pretty sure I'll end up getting a wheel once I get a vr headset.
price-quality ratio is sky high for the G27, but unless you know your way around electronics and can make your own (dirt cheap, we're talking 10$ here) GIMX adapter, it's not natively supported by the PS4.
G29 is pretty much a PS4-compatible G27 with button layout improvements, it would be my recommendation. But if you can handle somewhat cheaper plastics and less premium feeling in the hand in general, there are cheaper wheels that are still good without going into garbage plastic toy territory.
Yeah I'm with you on this one - Devs have already got to support DS4, Move and Aim if possible, add Move 2 to that as well is gonna makes things even tougher to support, divide the userbase and probably piss people off if they've just got a PSVR and bought moves to go with it.
Thanks. Think I'd be aiming for a bit lower price bracket.
This one looks okay for the price to me:
https://www.amazon.co.uk/RWA-controller-Officially-Licensed-PlayStation/dp/B01K7JEIOC
Thanks. Think I'd be aiming for a bit lower price bracket.
This one looks okay for the price to me:
https://www.amazon.co.uk/RWA-controller-Officially-Licensed-PlayStation/dp/B01K7JEIOC
I really wouldn't go that low-end. No force feedback at all, and force feedback is a huge component of the racing wheel experience. I wouldn't go any lower than the Thrustmaster T150, but budget wheels aren't my specialty. You're already spending a bit of money on the PSVR itself, make sure you don't skimp too much on the peripherals or you'll bring the whole experience down.
Without force feedback you may as well just use the motion control settings on the DS4 and save the cash.
Fair point. May as well spend a bit extra to get a much better experience. Will treat the T150 as the bottom end then. Planning to invest in a PSVR around Black Friday if there's some good deals about, so imagine there might be some good deals on wheels or bundles including them.
Sadly, the blinders/comfort settings can't be turned off. I really wish they could. I have an iron stomach and never get VR sickness so it's a bummer.So I recently did a deep dive and picked up Dirt Rally VR and a Thrustmaster T300RS with a stand. I've been playing for a few days now and can't emphasize enough how enjoyable playing Dirt is with this setup. The game is challenging and so satisfyingly immersive.
For those who are playing Dirt, I have a question. I feel like I've scoured the visual options for the game completely forwards and backwards and I can't for the life of me figure out how to turn off the "blinders" when your car starts to go anything other than horizontal. My gut handles this game like a champ, and I'm not concerned about feeling sick with overturning at speed. But the blinders are so severe (obscures like ~70% of your vision?) that it makes it impossible to potentially recover from your mistakes. You can barely see anything when it happens.
Am I just missing a setting somewhere? Can this not be disabled?
What is a good wheel to get? There seems to be such a massive difference in how much they cost. Pretty sure I'll end up getting a wheel once I get a vr headset.