Finished Farpoint, wow!
The latter part of that game rekindled the initial awe I felt when I first got the headset.
Finished Farpoint, wow!
The latter part of that game rekindled the initial awe I felt when I first got the headset.
The sp component is the story campaign which consists of 10 missions(no side modes). Each mission can take between 30 minutes to 45 minutes on average (the first few are really short though) and progression of each mission is locked to each character/class.
So you may have reached mission 8 with the pistol character, but you only have access to mission 1 as the katana class because you haven't played as her yet, so the campaign can be played through 4 times with characters to feel and play differently. Each character also levels up per mission completed unlocking new skills or weapons to their arsenal.
Also each mission has difficulty options too (casual, normal, hard and nightmare if i remember right), so nightmare could be considered the challenge mode. I've only played through the campaign (up to mission 9) on normal difficulty playing solo, will try out mission 10 later today alongside harder difficulties later on.
The early missions in the game are standard wave based arenas, with a small rest in between each round. The 2nd half of the campaign starts to introduce gameplay where you go from point a to b taking out enemies on the way or adding interesting gimmicks like security lasers you need to avoid physically. Interested to see how psvr will handle those lasers though (although if superhot works fine, then it shouldn't need any changes for psvr).
So the campaign is short for 1 playthrough (somewhere between 3-4 hours i think) but the 4 unique characters you play as save it since they are so different from eachother (pistol, katana, fist+shotgun, archer).
Here's what you should be expecting for Raw Data.
I finished the campaign(raw data) today with one of the character classes so if you have any more questions, ask away and I'll be happy to answer what I can
Does the psvr version have full locomotion support or is it teleport only btw? (I was playing it on pc with roomscale+full locomotion).
Primary hand:
X left quick turn
Circle Right quick turn
Triangle Holster
Square meta tool
Move button - Ability selector
Trigger - Grab / Fire
Off hand:
Move button - Teleshift mode - Teleshift
Move Button - Walk mode - Walk forward
Square - Walk mode - Walk backward
X - Walk Mode - Strafe Left
Circle - Walk Mode - Strafe Right
Triangle - Holster
Trigger - Grab / Fire
Walk mode can be controller or head facing.
Yep, it will feature full movement with a bunch of button press.
thats good since the game has a window full of movement options you can tweak so it should be playable for people with motion sickness too.
That reminds me of gunheart, keep an eye on that game too. I think the devs mentioned that they want to bring it to psvr in future with crossplay with pc vr too.
The effect most people feel when they get sick from VR is 100% "in your head" but that doesn't mean it is something you can just ignore without practice. It is input / feedback not matching your experiences IRL.Do you guys think part of VR sickness is in your head, Its pretty rare that I get VR sickness anymore unless there is a lot of wobble. But I just got a wheel and have been playing a lot of Driveclub. It feels so real, but I can tell sometimes that the lack of G force makes my stomach kind of turn. It didn't do that with the ds4.
Yea, they are working on (hopefully) integrating Aim controller mode.
https://www.reddit.com/r/gunheart/comments/6yyktf/we_got_our_psvr_dev_kit_today_let_the_aim/
So I'm writing a research report for VR education.
It's interesting that out of 50 college students, zero owner for PSVR/Rift/Vive.
But out of 40 college/university lecturers, 4 owners of PSVR and zero for rift/vive.
University I went to (like back in 07-'10) was using VR back then for psychology research regarding fears and stuff I think. I'm guessing they must be pretty thrilled at the advance in equipment.
In-store demos for PlayStation VR have returned, now through the holiday season!
We're bringing back our in-store demo program for PlayStation VR. Starting today through the holiday season, experience the magic of virtual reality first hand. Our portfolio of PS VR games has grown significantly to more than a 100 games as of September 2017, and we wanted you to get a chance to try out the latest content first-hand.
Play PS VR at more than 200 Best Buy and GameStop locations across the US. Click here to find out demo locations, dates, and times. We're going to kick off this program with demos of Gran Turismo Sport, Final Fantasy XV: Monster of the Deep, Superhot VR, Dino Frontier, Raw Data, and Voltron.
More game demos will be added and continue through the end of this year, so keep an eye out for any updates here on PlayStation.Blog. And for Canadians, the mall tour and in-store demos that have been running the past couple months will also continue through the holiday season.
Anybody tried the Paranormal Activity game and have any opinions on it? One of the games I'd be looking to get soon after getting a PSVR.
After coming off Arizona Sunshine and Farpoint in Co-op with a friend, Is Raw Data SP only or does it have some sort of co-op aswell? Ideally not horde waves.
Otherwise my next PSVR purchase will probably be the Inpatient. Need another R7 type horror experience!
Are people still playing Driveclub VR online? I think it's dead.
It's not as good as RE7 but it's not bad, once you get used to the controls, (we really need analogue sticks on the Moves) I enjoyed it, it has 2 endings and it's pretty creepy, with a few good jump scares.
Graphics aren't bad but can be a little bit low res. If you like VR horror games, then it's worth checking out but I'd pick it up in a sale if you can, rather than pay full price.
https://www.youtube.com/watch?v=UV_VWevBktc
Some mCable comparison.
This is recorded from social screen, so you probably won't be able to tell the difference.
Seems like it increases the contrast and saturation too.
LinusTechTips video about mCable.
https://www.youtube.com/watch?v=MjJzibFTaqA&feature=youtu.be
The effect most people feel when they get sick from VR is 100% "in your head" but that doesn't mean it is something you can just ignore without practice. It is input / feedback not matching your experiences IRL.
Since you now have a wheel, your brain is seeing the movement you may experience from actual driving / being a passenger and as you turn, the lack of G-Forces may cause an "alert" within your immune system that you may be experiencing something bad since the visuals and body movement are not being met with the same forces your physical balance is accustomed to.
This is the same problem, in a variety of situations, that triggers people - especially those without VR legs. Usually lateral / turning movement is the big offender, as simply going towards or away from something can be observed as "growing" or "shrinking" so your inner ear / equilibrium isn't affected as prominently.
Definitely, I always thought VR sickness was just from seeing things that your body isn't doing, which outside of a dream should not happen unless you are poisioned. I thought that was more of a biological/evolutionary thing but it is interesting that a lot of it is just in your head and fully "knowing" what you are seeing isn't real
https://www.youtube.com/watch?v=UV_VWevBktc
Some mCable comparison.
This is recorded from social screen, so you probably won't be able to tell the difference.
Seems like it increases the contrast and saturation too.
LinusTechTips video about mCable.
https://www.youtube.com/watch?v=MjJzibFTaqA&feature=youtu.be
I found this too which is a real shame as it's a great VR Racer.
I'm interested, too. The only thing about it yet that I saw was a re-few by a certain re-fewer on YouTube who specializes in PlayStation Fee-Arr, if you know who I mean.Invisible Hours is tempting, depending on how it turns out.
The best swords in VR are in Raw Data and Sairento.
Holy shit Sairento VR coming to PSVR around Q1/Q2,
Anybody tried the Paranormal Activity game and have any opinions on it? One of the games I'd be looking to get soon after getting a PSVR.
Anybody tried the Paranormal Activity game and have any opinions on it? One of the games I'd be looking to get soon after getting a PSVR.
https://www.youtube.com/watch?v=UV_VWevBktc
Some mCable comparison.
This is recorded from social screen, so you probably won't be able to tell the difference.
Seems like it increases the contrast and saturation too.
LinusTechTips video about mCable.
https://www.youtube.com/watch?v=MjJzibFTaqA&feature=youtu.be
So I finished Farpoint.
The game at a certain point is clearly rushed on the story for some reason... killing the good pacing that there was before.
And after that it throws to you an insane amount of enemies... O_O
They managed it bad, like if the first and second half after that point were made by different teams!
Anyway it's fun to use the Aim for sure, but without it the game would have been quite bad in my hopinion... a decent VR experience, but also forgettable.
XING: The Land Beyond devs have stated on reddit that they are targeting January next year for those who are interested. It originally had a placeholder date of end of 2017 and recently released on PC VR to a solid reception.
Baskhead Training is out this week (11th October in EU).
https://blog.eu.playstation.com/201...e-releases-you-need-to-check-out-this-week-7/
Just tried Assetto Corsa with PSVR with a steering wheel. Holy jesus christ. HOLY JESUS CHRIST. Positional tracking didnt even work( i need a second PS3 EYE camera ) and i was still blown away. If GT Sport is anywhere close to that in VR mode..... :O
If it's anywhere close and with comfy user experience( should be not an issue on console ) like no pain in the ass with connecting everything, starting races from 2D screen etc.
I just felt like the first day i got my PSVR unit right now. This is amazing. Hopefully Sport will deliver as well.
Positional tracking didnt even work( i need a second PS3 EYE camera )
???
Also, is this a mode that's coming as DLC? I've never heard anything about PSVR support for Assetto Corsa and the version on the (NA) PSN store right now has none of the usual PSVR disclaimers.
Never heard of "Invisible Hours" before, but it got a fantastic review:
https://uploadvr.com/the-invisible-hours-review/
How was Theseus on psvr?
its coming to pc this month (no new content, just upgrades to performance and visuals) so was interested to see if its worth getting at some point (won't get it day 1 since I'm saving my wallet for other games this month and the next).
Length is the key factor for whether I buy it. If it's like a 3 hour game, I'll pass unless its really cheap on sale or something.
???
Also, is this a mode that's coming as DLC? I've never heard anything about PSVR support for Assetto Corsa and the version on the (NA) PSN store right now has none of the usual PSVR disclaimers.