Some people were noticing that some older PSVR games were suddenly getting new patches.
We could either choose to believe these are just tiny bug fixes like the patch notes describe, or we could lose our minds and assume these are PS5 enhancement patches.
no need for PS5 patches on PS4, but the fact is that the codebase is being updated anyway
sadly, that means only a handful of titles so far
anyway, psvr is 4 years old this month and if I was a whole year bitching on Sony for losing time and money on the gimmick, the latter 3 years saw me retiring from 40 years of flat gaming and embracing the mind-blowing "gimmick" of being inside games. What a thrill to be in Skyrim, Pandora and other mythical game worlds up to scale and with weapons in my hands...
I guess the wonderful SW Squadrons is really my last game on the platform. TWD Onslaught flopped hard, Until you Fall is great fun but not during hot weather. Hitman 3 may come too late and without actual guns in your own hands. Sony is not offering anything substantial to me to warrant a PS5 upgrade so I'll pass for now and going the Quest way.
either way, it was a real memorable journey from PS1 to PSVR. hopefully in another 25 years they come up with another such meaningful generational jump as these 2...
Squadrons was a nice swan song for psvrs first generation I think.
But I agree, being a VR virgin and trying psvr really made me appreciate Sony. Haven't been this wowed since ps1. A real generational leap within a generation.
Now wait til you try a pc headset, its another generation leap
Psvr did a great job of introducing people to vr, and games like firewall show the potential of the platform, VR FPS games when done well, are a game changer
Yeah, firing blind from cover with a sniper or blowing your head off with a shotgun is only possible in VR - talking about Farpoint.Now wait til you try a pc headset, its another generation leap
Psvr did a great job of introducing people to vr, and games like firewall show the potential of the platform, VR FPS games when done well, are a game changer
What on PC rivals Firewall in gameplay and userbase?Now wait til you try a pc headset, its another generation leap
Psvr did a great job of introducing people to vr, and games like firewall show the potential of the platform, VR FPS games when done well, are a game changer
Onward is a good comparison I beleive, as in slow methodical FPS gameplay. Theres a few popular multiplayer FPS games, Pavlov being another.What on PC rivals Firewall in gameplay and userbase?
Curious how well the long distance open spaces translate to vr, always found the intimate close quarter environments to work better for fidelity thus far.Onward is a good comparison I beleive, as in slow methodical FPS gameplay. Theres a few popular multiplayer FPS games, Pavlov being another.
I'll be honest, I loved Firewall more than both of those games I mentioned.Curious how well the long distance open spaces translate to vr, always found the intimate close quarter environments to work better for fidelity thus far.
What on PC rivals Firewall in gameplay and userbase?
Curious how well the long distance open spaces translate to vr, always found the intimate close quarter environments to work better for fidelity thus far.
I find it mind-blowing that people complain that there are no VR games and then don't even play much what is available...
Now wait til you try a pc headset, its another generation leap
no, 6DoF VR is a generational leap in itself
freedom from cables, better graphics, better controls... those are just iterative progressions like we've been having flat since PS1...
next real generational jump will be once tech like neuralink is rendering ultra realistic images directly in your brain and you're interfacing with the game world without moving a single real muscle... at this point we have the Matrix and reality and virtuality are indistinguishable and we may not be doing it for fun...
This game disappointed me a bit. Too much repetition, too many similar guns, insufficient VR implementation and lack of refinement; for example: one handed and two handed guns point to different directions, so I just used large guns with moves (driving sucks too).
Maybe I will come back to finish it. Right now I'm slowly playing The Walking Dead Saints and Sinners, which is much better.
In terms of gfx, tracking, fov and overall performance , pc vr is a generation leap from psvr
like I said, it's like going from PS1 to PS2, or PS4 to PS5. I get it.
what you don't get is that going from flat to VR is like going from SNES to PS1, and that kind of generational jump is a once in awhile paradigm shift. You don't get another paradigm shift from going to VR to going to upgraded VR.
Well i did, going from psvr to rift s
Was like oh this is what VR is really like, full 360 tracking, decent fov, gfxs that aren't just a blurry mess.
Psvr shows the illusion of vr, pcvr completes it
But ill agree to disagree, pcvr felt like a "generation" leap, youre talking about a complete paradigm shift, which wasn't my point, or what youre trying to prove
Generational leaps and complete paradigm shifts are completely different (in my eyes anyway) if that's the case, 2d games haven't had a complete shift since games were invented, unless youre going from board games to video games
But no need to argue about it, you don't think its a generational leap from psvr, and I disagree, nothing more, nothing less
Xx
I get what you're saying now and I somewhat disagree. Psvr is real VR. Its lower tier, but definitely not an "illusion of VR." Pcvr felt like a real step forward from psvr but definitely not the same leap that psvr feels over flat gaming, not even close actually.
I get what you're saying now and I somewhat disagree. Psvr is real VR. Its lower tier, but definitely not an "illusion of VR." Pcvr felt like a real step forward from psvr but definitely not the same leap that psvr feels over flat gaming, not even close actually.
Bad fov and blurry mess sounds like a defective unit because no such reports by anyone else, certainly not me.I'm guessing he's only played with ds4 or just hates Moves...
Oh, he actually has Moves. Just hate then
Bad fov and blurry mess sounds like a defective unit because no such reports by anyone else, certainly not me.
Bad fov and blurry mess sounds like a defective unit because no such reports by anyone else, certainly not me.
Screen door on PSVR? With its subpixel layout.Not defective, just what psvr is like (compared to a pcvr headset), so we go full circle, with me saying it felt like a generation leap.
For the price psvr is fantastic, but very limited.
For the record I dont hate the moves, but they're not fit for purpose, they were just there already, they werent made for psvr
So yet again its another limitation of psvr.
U all seem to think I'm shitting on the psvr for some reason, or looking for excuses to downplay my opinion
namekuseijin said:
I'm guessing he's only played with ds4 or just hates Moves...
Just no, i bought almost all psvr games, and add ons like the aim controller, because i was all in on the psvr, and loved my time either it, but once I upgrade to pc and got a half decent headset, its instantly clear the psvr a generation behind, which again is fine, doesnt make it any less valid as a VR solution, its a great piece of kit. But the screen door fx, the fov, the low res screen, the moves not being fit for purpose, are hard to ignore
But if you have no other experience of VR on a high end system, none of this will matter, because you know no different.
Firewall is still the most well support VR game I've ever played, but its still not close in terms of immersion with a game like onward and a protube
Please dont think I think psvr is shit, because I don't
Screen door on PSVR? With its subpixel layout.
I know what screen door is. I have owned 2 gens of Oculus and used a Vive. PSVR is the only one that is least effected to the point of it literally being a non issue. Have not tried latest oculus or vive.I can see the it..........and it worse than my rift s
Perhaps I have good eyes
Or perhaps it was defective after all.........hmm
Edit: I know this isn't the psvr, but on mine, it was like the one on the left in the pic
I know what screen door is. I have owned 2 gens of Oculus and used a Vive. PSVR is the only one that is least effected to the point of it literally being a non issue. Have not tried latest oculus or vive.
Your criticism almost comes off as you’ve mixed up your headsets, as impossible as it sounds.
Thats cool dude, i still disagree, psvr feels like a wish.com toy, compared to my rift s. I loved my psvr too, but I'd never go back
Infact I'm selling psvr with camera, 2 moves (ps4 versions) and the aim controller with firewall, if anyone is interested, do the lot for £200
you're welcome to your opinion dude, no harm, no foul
Cat wsit to see what the psvr2 gonna be like, consider how decent the quest 2 is for the money
Yeah I'd never go back fully, but I still go back and play things like Iron Man VR, Astro, and Re7, and will keep mine around for PS5 compatibility. The other thing we have to remember is its 2016 VR running on 2013 hardware that was underpowered back, not exactly fair.
But you and I have already talked about the PCVR vs PSVR, you just seem preoccupied with the conversation more than me. I like PCVR better obviously, I just think PSVR punches well above its weight considering its age and price.
In this case I will say you are unable to articulate the difference between screen door and lower pixel count.Nope, tried my mates psvr too, looked the same to me. I dont notice it at all really on my rift s, unless its just a plain black background with white writing, like a logo on boot up or something.
In this case I will say you are unable to articulate the difference between screen door and lower pixel count.
This is a photo through the PSVR lens...that’s not screen door like on the lcd screens used by other manufacturers.
How to fix every tracking issue on PlayStation VR
Tracking is one of the biggest issues facing the PlayStation VR. Here are some tips to help address those concerns.www.vrheads.com
Nope, tried my mates psvr too, looked the same to me. I dont notice it at all really on my rift s, unless its just a plain black background with white writing, like a logo on boot up or something.
This is what I'm excited for with PS5 running PSVR1 games. Find a way to get every game to force its way up to 120fps, Sony!One thing I really like about PSVR over my Rift S for PS5 going forward is 120hz
I'm late to the game, I have a ps4 pro and I'm considering getting the iron man psvr bundle. Kind of feels like I'm on the last train before the ps5 comes in with it's vr setup.
Guys something really good happened in my life and to celebrate i bought a PSVR. I joined the Neogaf VR Club
Guys something really good happened in my life and to celebrate i bought a PSVR. I joined the Neogaf VR Club
Guys something really good happened in my life and to celebrate i bought a PSVR. I joined the Neogaf VR Club
Welcome! By contract you are bound to share your first impressions and wow moments.Guys something really good happened in my life and to celebrate i bought a PSVR. I joined the Neogaf VR Club
Another small tip that could save you some headaches and troubleshooting. When you are all positioned and ready to play, hold down the PS button from any controller. A quick menu pops up, go down to Playstation VR, then go to Confirm Position.Guys something really good happened in my life and to celebrate i bought a PSVR. I joined the Neogaf VR Club