Just bought PSVR and am experiencing some very fierce motion sickness in Farpoint. Is this one of those games that is heavily motion sickness inducing and is there still hope I'll get used to it, or am I screwed? I also notice it in that robot saving game from the Playroom VR, but not at all in the one where you shoot blocky aliens.
And another thing: I tend to get used to the screen door effect / bad resolution in those Playroom VR games, but so far not at all in Farpoint, are there tips to reduce this? Close up graphics are fine, but things farther away are pretty bad, makes me really focus on the pixels and just see jagged graphics behind that screen door.
I would say that locomotion games like Farpoint are not the best to start with. Get your 'VR legs' first. However there are different setting in Farpoints you could try them to see what works best for you.
Don't force it, if you are getting dizzy/motion sick stop right away. I would recommend to build up you 'immunity' first with fixed position games. The brain DOES get used to it in the vast majority of people. Start with short session and build them up.
Another trick, using a fan to blow air on your face/body does help for a lot of people. Personally for Farpoint, I also made back and forth/side to side motion to simulate walking while advancing in the first couples hours, that seemed to foul my brain enough to accept the full locomotion settings.
As for the screen door effect, it's probably what people refer to the MURA effect that your are seeing. The mura effect is pronounced with PSVR especially in low light/dark scenes. It create a blury mess of dark 'brown' pixel. Hard to explain, look it up. People have recommended to decrease the brightness of the PSVR to decrease it (it's set to full brightness by default I believe).
Mura is part of the OLED screen 'drawback'. I think I've read somewhere that there is a decrease of it over time as the screen get 'broken-in' though I can't remember where I saw that so don't take it as a solid fact.
Certain game do have it more than other (minimal in Playroom, very pronounced in some screen of Rush of Blood or Ocean Descend demo)
Also screen door /= mura =/ resolution. If you are complaining about resolution which is actual pixel size then there is nothing much you can do. Some games have anti-aliasing effect to minimize it but it's 1080 divided in 2 eyes and won't get better until PSVR2.
Resolution never bother me in PSVR (I I play on a 720p TV). Most people will get so immerse they don't notice anymore but some people never get over it. I would focus more in 'being in the game' than what it looks like. You will never get as good resolution as you would get on your TV.