Ancient Amulator gunner trailer, was this posted? Since it was uploaded maybe 12 hours ago.
https://www.youtube.com/watch?v=CzDGKBuqR6Y
Oof. VR Worlds is $40? As someone not new to VR, is that price worth it?
Also this game was announced months ago, and doesn't seem to be in the OP. Looks like Infinity Blade Light Saber.
Reborn VR
https://www.youtube.com/watch?v=GDAjZzsakrA
Some early footage I found. This game deserve its own thread...
This game looks amazing.
Here is the reveal trailer if someone has not seen it
Theseus
https://www.youtube.com/watch?v=UBNaSNPXyoU
coming summer 2017 on PSVR
Looks cool, but kinda funny with the third person action sequences/cinematics? look nothing like the actual gameplay. Since you dont really move at all, or attack as fast.
Oof. VR Worlds is $40? As someone not new to VR, is that price worth it?
Oof. VR Worlds is $40? As someone not new to VR, is that price worth it?
After months and months my favorite game is still Dick Wilde
I find the experiences that match your physical position (seated, basically) are the most enjoyable, with the least motion sickness - and this one actually has a pretty fun game experience to go along with it
Anything else similar to Dick Wilde out there? Any other recs?
After months and months my favorite game is still Dick Wilde
I find the experiences that match your physical position (seated, basically) are the most enjoyable, with the least motion sickness - and this one actually has a pretty fun game experience to go along with it
Anything else similar to Dick Wilde out there? Any other recs?
Thanks guys. I'll pick it up if I find it on sale.
Mortal Blitz is similar in that you are shooting and ducking. Its better when standing however, as you can really get physical and duck behind cover and blind fire and stuff.
new summer lesson PV came out https://www.youtube.com/watch?v=2JicmQ8aD1M
the first game is on one of the asian psn shops right (in english) ?
Seeing this makes me think of what a VR Life is Strange or Until Dawn could be. Anyone know when Loading Human chapter two is coming out?
new summer lesson PV came out https://www.youtube.com/watch?v=2JicmQ8aD1M
the first game is on one of the asian psn shops right (in english) ?
For Until Dawn, I'm assuming The Inpatient is as close as it'll be.
For Loading Human. I kind of doubt we'll ever see chapter 2. It probably flopped. :(
I can't speak to the buttons not doing anything in Rez, but in the dashboard, you hold the T button and swipe in a direction to move/navigate the menus.So got everything set up but can't really figure out how to use the Move controllers. They're paired. The button inputs work. But can you not navigate the menus with it? Tried to use them in Rez too, but couldn't get anything but the DS4 to work (button inputs worked though). Am I missing something?
Has anyone taken the plunge on Chess Ultra? What do you think? Any good?
Also, does it support network play against people over PSN? How are they represented in the game, just disembodied hands?
Anyone here play The Assembly? How was it?
wow, Eve Valkryie is the real deal, I can see this being my VR game mainstay, it's so much fun just flying around
Anyone have tips for the best way to play Windlands with the Move controllers? There's quite a few options available but I didn't get a chance to try them all.
I really liked how accurate the move felt though. At least after playing for 30 mins. Makes me want a Spider-Man VR game.
Just saw that Farpoint + Aim Controller bundle was No.1 on the PS4 sales charts in Switzerland during week 20 (15.-21.05. 2017) and still 5th the week after.
Not bad for a VR only game and at such a high price too.
http://www.toppreise.ch/grp2_3557.html
http://siea.ch/charts/#2822d649232e91f16fb82de7ff92f680
This game looks amazing.
Here is the reveal trailer if someone has not seen it
Theseus
https://www.youtube.com/watch?v=UBNaSNPXyoU
coming summer 2017 on PSVR
Got no tips here. The game with moves really doesn't click with me, think I played too much with the DS4 and want the experience to be as close to that but with motion and the controllers aren't really capable of doing that.
Rope control is the one I found to work best for gameplay elements in isolation, I'm happy to do the platforming and feels good with it (would be happy with that control scheme in games like Skrim VR) and good with the rope work but mix them together it feels clunky and breaks any flow. Can't do any of the old tricks with it either. Maybe I need more time to adjust but so far feels way too slow you have to sacrifice fluidity regardless of the control scheme.
I can see why it might work well for people who get motion sickness from the game in the past as it restricts you quite a bit comparative to the DS4.
Anyone have tips for the best way to play Windlands with the Move controllers? There's quite a few options available but I didn't get a chance to try them all.
I really liked how accurate the move felt though. At least after playing for 30 mins. Makes me want a Spider-Man VR game.
Also just pre-ordered Elite Dangerous, which releases on Tuesday. What's the chances of it getting PSVR support? I'm guessing slim to not a chance in hell. Shame as I think it could be a massive deal if it ever happened.
This.
I suggest playing the game in easy mode where you can attach to anything because without the ability to do the tricks on move like you could on DS4 some of the later levels (level 2 tbh) will be impossible imo. I already played them on DS4 and had a problem, I simply tried them on move and ugh.
The move is great in regards to tracking but I see what took them so long to drop the patch, they were trying to find a way to make the game playable to the same level as the ds4. It's hard and they tried their best for sure, but they had to make compromises and significant ones they did
I tried Windlands with Move controllers, and I gave up after about 2 hours. It might work in the beginning areas, but it becomes too frustrating at later stages. I am going to give it another go, but I do not have high hopes.
I know that I am sounding like a broken record, but they should have looked at Loading Human for inspiration. That game has full locomotion with moves, and it works. In that game, I was able to fluidly and simultaneously move and turn after getting over the initial hump.
Hence my suggestion for playing easy mode. Helps a lot.
BTW, how do I easily get on top of bushes? Trying to climb up the bushes is one of the most frustrating things about this game for me.
1. Shoot at the edge swing under then pull the rope in so you shoot away from the bush then let go before your trajectory is changed, when you fly above shoot down on the top and pull yourself in.
2. When in motion use the bottom of the bush to grab onto and just swing so you come up the other side, when you are out the other side let go turn around shoot the top and pull in.
3. From underneath you can either fling yourself above using the edge, turn around and pull back in. Or you can jump so you fall at the edge of where you want to pull yourself up and quickly latch on and pull up letting go when near the top and the motion should make you land on top.
4. Shoot the side just above the mid point, let go when you get close and jump to propel yourself upwards. You might go up and backwards so will need to pull yourself in but usually will just land on the top.
5. Metroid style wall jump with no ropes. The game mechanics take motion into account so if you are moving up and jump you will jump much higher. Most vertical elements can be scaled without using the ropes as long as there is something for you to jump onto, trees are the easiest to use this technique on. Hard mode requires you to do this often.
BTW, how do I easily get on top of bushes? Trying to climb up the bushes is one of the most frustrating things about this game for me.
1. Shoot at the edge swing under then pull the rope in so you shoot away from the bush then let go before your trajectory is changed, when you fly above shoot down on the top and pull yourself in.
2. When in motion use the bottom of the bush to grab onto and just swing so you come up the other side, when you are out the other side let go turn around shoot the top and pull in.
3. From underneath you can either fling yourself above using the edge, turn around and pull back in. Or you can jump so you fall at the edge of where you want to pull yourself up and quickly latch on and pull up letting go when near the top and the motion should make you land on top.
4. Shoot the side just above the mid point, let go when you get close and jump to propel yourself upwards. You might go up and backwards so will need to pull yourself in but usually will just land on the top.
5. Metroid style wall jump with no ropes. The game mechanics take motion into account so if you are moving up and jump you will jump much higher. Most vertical elements can be scaled without using the ropes as long as there is something for you to jump onto, trees are the easiest to use this technique on. Hard mode requires you to do this often.
I finally bought Tethered and the move support they recently added is awesome. I played the demo with DS4 and the move control is way better!
So what's changed is you hold one trigger and move that controller to pan around world, hold both triggers and spread to zoom (change scale is what they call it), and hold both triggers and make a circle with both controllers to rotate. It's very intuitive and IMO a big improvement over cloud hopping.
I'm glad I got this, I think it's now passed Wayward Sky as my favorite non-FPS in VR.
So I'm having some view wobble problems. I initially brought a unit home from work a few months ago to play RE7. I had to constantly tweak my setup to remove head wobble. What I mean by that is if your head is close to an object, the viewpoint in VR is constantly "wobbling" around. It's subtle, but very annoying.
I was finally able to amend this by putting the camera on my coffee table about 3 feet in front of me and pointing it at my head. This eliminated all wobble.
So, I just got my own PSVR and Farpoint. I put the camera on top of my TV and stood in front of it. I'm totally inside the volume that Farpoint shows, and I'm standing about 4-5 feet back from the camera. The wobble isn't noticable in normal gameplay other that when I look directly at my gun. It wobbles a bit. Not sure if that's the Aim controller or the headset... hard to tell.
But, whenever I'm in a cutscene, sitting at a stationary camera, the wobble is back in full effect. It's very distracting. The viewpoint wobbles in random directions inside about a 1-2-inch radius.
Here are the things I have tried so far:
Hard rebooted my PS4.
Went through the calibrate headset lights thing on the control panel.
Turned off all the lights in my room.
Put the camera below the TV facing up.
Nothing gets rid of the wobble.
I haven't been able to try what I did with RE7 because Farpoint is a standing game and putting the camera 3 feet in front of me is not plausible.
I did load up RE7 and tested with the camera on top of the TV and the wobble was still there. Putting the camera on my coffee table removed the wobble entirely.
I'm using the newest PS4 camera (the cylinder with two lenses. The plastic protectors were removed from both lenses). Also- my TV that the camera is sitting on isn't wobbling. I checked that as well.
Any advice?
For Farpoint cutscene and the main menu, yes, it wobbles, that seems to be unavoidable, it is minimal but for some reason during gameplay the wobble was completely gone. Try to always stand and remain in the center of the camera view and avoid having the light sphere overlap your headset. And the usual most helpful thing is leave the headset on a flat surface for at least 10~30 seconds when you power it on. If you have wobble issue again, take it off and put it on a flat surface. Don't power off and on over and over.
That is really bizarre. Yeah, the main menu wobbles as well. Everyone has this problem? I wonder why it only happens at the menu and during cutscenes...
https://www.youtube.com/watch?v=kc7q4jFSMRA
Visage Official Gameplay Trailer
Several sites reporting this game is coming to PSVR.
Their kickstarter stretch goal includes "console release" and "VR support", and last year the dev mention PSVR is planned.