sncvsrtoip
Gold Member
Apparently re4r vr will be playable at Tokyo Game Show
Ohhh that's awesome!Apparently re4r vr will be playable at Tokyo Game Show
KKCOBVR i2 Indoor Irlight Illuminator Compatible for Meta Oculus Quest 2 PSVR2 Infrared Light Enhance Sensor Tracking In The Dark is permanently connected to my quest where it works very well, it completely lights up the room when I look through passthrough in the dark.I got my prescription lenses, thanks to all the people here for recommendations. I went with HonsVR simply because they were lower profile and I didn’t want to replace frames with something else digging into my face.
What a huge improvement. Not only to comfort level but clarity and sweet spot. The sweet spot seems huge now. I don’t have to do any adjustments when I put the headset on, it’s far better than even wearing contacts. Maybe because my eyes focus better and I don’t have to blink as much, not sure.
Anyone here looked into getting an IR light? I play at night mostly so I don’t want all the lights on but I’m hoping I can flood the room with some IR for the tracking.
Apparently re4r vr will be playable at Tokyo Game Show
A light on the headset would probably work best but I don’t want to fiddle with a battery pack. I see one that has a built in battery I might try. Thanks.KKCOBVR i2 Indoor Irlight Illuminator Compatible for Meta Oculus Quest 2 PSVR2 Infrared Light Enhance Sensor Tracking In The Dark is permanently connected to my quest where it works very well, it completely lights up the room when I look through passthrough in the dark.
I originally bought it to help with my light situation on the PSVR2. I have tried it with the light plugged into a powerbank and it worked, but I have not tried the PSVR2 in the dark so cannot give you a 100% guarantee it will work well, but I imagine it will.
Makes tons of sense. Honestly, I want all games to be at least 90% (as Village is pretty good as it is), but 100% is preferred.Very interesting post from reddit. Turnes out many games that has reputation of being blurry are realy low res and doest use foveated rendering at all
PSVR2 Games Rendering Resolution
docs.google.com
Thats resolution is insane as game runs 120fps nativly
It shows, which is a pity. I really hope they will patch it well for ps5, and that they add foveated rendering (the procedural engine may create problems for that, tough).I feel like it might be incorrect? Puzzling Places was always toted as being one of the sharpest games and while the textures aren't the clearest all the times, the edges of everything and details are pristine. Weird they put that one so low res.
NMS on the other hand, running at resolutions that put it below Switch games... Hahahaha.
yes, game use foveated renderingThat is probably just the corresponding internal rendering resolution of the specific area (and we don't know how wide it is) that the player is looking at (and then downsampled). We don't know what resolution the remaining areas of the screen have. Extraordinary tech and solution, anyway. The result that you see is all what it matters.
Thats resolution is insane as game runs 120fps nativly
Welcome, my friend! You are in for a great journey, hope you will like itAlready bought and now waiting for my PSVR2 to arrive. Can't believe I will be playing this soon!
Yeah the frame rate and the animations look really rough.Damn that Firewall Ultra trailer suuure has some shitty FPS...
Really scary thing to have with VR titles.
Very interesting post from reddit. Turnes out many games that has reputation of being blurry are realy low res and doest use foveated rendering at all
PSVR2 Games Rendering Resolution
docs.google.com
RM2 is dope. Just hang on to it. VR may eventually die and you're gonna be pissed if you want to revisit it down the road and it sells used for even more than it costs now.Struggling to get motivated to play anything might sell at xmas. Whats red matter 2 like?
But for some reason red matter 2 devs saws benefits with rendering at 7480x3818 (3.5x native)Games actually need to have an internal render res around 30-40% higher than native to actually be "native" as the extra resolution is required to counteract the barrel distortion and artifact correction (so around 2700x2700 per eye for PSVR2) . I'm not sure super sampling can be pixel counted off captures though. Since a VR image is magnified to such a degree (think DF's 800% zooms), you will actually see tremendous clarity and perceived resolution increases super sampling up to around +150% of a VR panels native resolution (so 5K x 5K for PSVR2), after which returns are hugely diminishing.
New no man sky update will bring foveated rendering for psvr2
Yeah timing is not the best with BG3, ac6, Starfield and so on, but really cool nonetheless!Damn NMS with the latest update would've been a buy but Starfield is right around the corner. Hoping to see Firewall Ultra reviews.
But you can't play Starfield in vr mannnnDamn NMS with the latest update would've been a buy but Starfield is right around the corner. Hoping to see Firewall Ultra reviews.
Yeah, but it's Starfield lol. I'll be okay.But you can't play Starfield in vr mannnn
But Starfield is No man's sky, but flat.... LolYeah, but it's Starfield lol. I'll be okay.
I haven’t played the game on the TV in ages, so I can’t say for sure, but the visuals appear much closer to the flat screen visuals now. The difference to before the patch is pretty stark tbh. The game has jumped right up alongside GT7 now for me as far as PSVR 2 games go.Oh man, I need to play NMS again! Couldn't stand the blurry low res from before (and I tried), so I'm eager to try it with foveated rendering