Lunatic_Gamer
Member

Speaking during a CEDEC 2022 event, Sony Interactive Entertainment's Yasuo Takahashi and Kenjo Akiyama talked about the hardware's features, from its base specs to its new controllers, to its new user experience, including a "see through" mode.
The broad strokes are that it should be easier for developers to port their games on PSVR, whether that's from existing PS5 development, or other VR systems. PSVR 2 game development uses the same SDK used to develop PS5 games. Through this close linkage to the PS5 SDK, it should be easy to create titles that support the PSVR 2.
The talk also covered a number of other features designed to make developers' lives easier when working with the headset. One feature that developers will appreciate is its GPU's Flexible Scale Rasterization (FSR), which combines PSVR 2's tracking cameras and foveated rendering to freely alter pixel density based on where the player is looking, further optimizing rendering.
The overall message appears to be that, while the tech has become more advanced in this second-generation headset, developing for it has become simpler. If that's true, we'd hope to see more games - both original and ported - on PSVR this time around.

PlayStation VR2 Should Make It Easier for Developers to Port Their Games - IGN
Sony has revealed that PlayStation VR2 was designed to make it easier for developers to create VR versions of PS5 games, as well as port games to PSVR 2 from other VR platforms.
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