I ran the 5e Battle with a Young Adult Green Dragon, Azorgorath.
The party grew larger than expected as everyone wanted to play for this encounter.
5e rules.
A party of seven adventurers at level 4.
- Wild Mage Sorcerer - lots of DPS from twinned spells
- Slayer Bow Ranger - lots of long range dps
- Sword and Board Fighter - High armor and health
- Storm Cleric - Loves blasting, not much for healing
- Assassin Rogue - Joins the fray quickly and fights in melee
- Arcane Trickster - Hides whenever possible, uses mostly short ranged attacks
- Life Cleric - Great player always makes good use of spells
- Gnome Druid - Played
like an insane naked gnome druid.
The Enemy:
- Azorgorath, Young Green Dragon of the Misty Woods.
- Priest, a dragon cultist tempting pursuading
- Acolyte, dragon cultist recruits
Lay of the Land:
The entire area is covered in an knee deep layer of fog.
Set in an old town, there are a few broken an roofless buildings, along with lots of trees and patches of rough terrain.
Two buildings about 150 feet apart are the dragon's tower, a 50ft tall structure, and the cultist hide out, a 1 story restored building.
A town center left wide open.
Basic Strategy:
Azorgorath arrives to the battle late to make a grand entrance as the party attempts to handle the Dragon Cultists.
The Acolytes attack with cantrips, and then protect themselves by casting Sanctuary and only want to heal the dragon through the combat.
The Priest casts spiritual weapon and acts as an alternative source of danger, a powerful ability lets her swap spells for bonus damage. Her chance to hit is low, but her dispel magic and the chance of big damage makes her a great addition to the battle.
The party targets the Cultists and cuts them down quickly. Sanctuary was fun and through off the party since the rogue and fighter have terrible wisdom. There was one major hiccup. The wild mage triggers wild magic... This causes drunkenness on the Ranger.
When Azor, arrives I have him hover for a round and ask questions of the party, demanding to know why they dare kill his slaves.(He doesn't care about the cult yet, but enjoyed their gifts and eagerness to please him) The party responds with attacks.
Azor lands and uses his poison breath weapon on the Druid Gnome, Wild Mage, and Ranger. The ranger and wild mage drop, the Druid barely survives.
The party pretty much panics after the first breath attack. Some attempt to give up, others want to continue fighting.
The fighter, assassin,and arcane trickster, hide in the rebuilt shelter and unleash ranged attacks. The Life Cleric, Talos Cleric, and almost dead gnome spread out and continue the fight outside. When my breath weapon is refreshed I land in front of the door and hit everyone inside with the breath weapon. More party freak out.
The life cleric casts a group heal, getting everyone back on their feet. The dragon grapples the life cleric and flys upward with him. The Dragon later throws the cleric from 30ft at the arcane trickster.
The party all very badly beaten up, realize the dragon isn't even going hard at them. It's playing with them like a cat would a mouse. This made me smile because it's exactly how you want a dragon encounter to feel.
Everyone agrres to plea for their lives and they attempt to make a deal with the dragon.
They offer a cursed evil magical dagger. The dragon takes the dagger, but to remove it from the cursed player he removes his hand as well. We'll get that player a new hand of some kind at the temple of Gond in Baldur's Gate, which he is pumped for.
The dragon also keeps their dead sorceress, which really freaked out the players.
**
Some notes on the encounter:
They could have easily won. If they put up a united front and tried to spread out a bit more, they could have easily brought down the dragon.
They were all very selfish though. Everyone attempted to hide, take cover, or stay out from the open. Which resulted in a lot of bunching up and caused some deadly breath weapons.
The dragon was fun to run. I'm excited to get my monster manual this week, because this Dragon was pretty vanilla. I didn't run Legendary Actions, it didn't have a frightful presence, it didn't have any kind of spell casting, and it didn't have lair actions. You can do a lot with just flight and breath weapons, but I'm very excited to run some of the bigger beasts now.
After the session, the players talked about future dragon fighting tactics. I hope they are more prepared as I plan to bring back their green scaled friend very soon for a re-match.