triste said:The only problem with playing the GBC/GB games is that you can't trade the pokemon up to the GBA versions afaik.
fallout said:Words?! Words have no place in a review!
The art may be simple, but it works and has changed quite a bit.CVXFREAK said:They're much slower, too. The running shoes saved Ruby and Sapphire, and subsequently, Fire Red and Leaf Green. The older games are also hard to look at when you play the much more beautiful looking GBA games.
Plenty of things are added/changed from one set of Pokémon titles to another, but this is not such a title. Why it's appearing two years after the other two in its family is a good question, though.Amir0x said:THIS IS MY COMPLAINT ARGGHH
Why don't you change things and evolve things significantly, Nintendo, like you do with all your other major successful franchises!? Gah...
JoshuaJSlone said:Plenty of things are added/changed from one set of Pokémon titles to another, but this is not such a title. Why it's appearing two years after the other two in its family is a good question, though.
triste said:For US:
Red/Blue (Pokemon 1)
Yellow (Pokemon 1 Remix/Expansion)
Silver/Gold (Pokemon 2)
Crystal (Pokemon 2 Remix/Expansion)
Ruby/Sapphire (Pokemon 3)
LeafGreen/FireRed (Remakes of Pokemon 1 using Pokemon 3 engine)
Emerald (Pokemon 3 Remix/Expansion)
The Frontier is a huge place - there's seven different (large) huts
spread around, with only the Studio Cave (WILD SMEARGLE!) seperating
the two sides. It might as well be Kanto, it's bigger than Kanto was
in GSC and there's even a seperate system of badges for the place if
you can beat the Frontier Brains.
Pokemon is very similar to Dynasty Warriors in that it sees a lot of incremental advances through expansions and sequels, while occassionally making a bigger leap (DW5, Ru/Sa). These series have hungry fanbases that support such a strategy, so I don't see a real problem with it.
JoshuaJSlone said:Plenty of things are added/changed from one set of Pokémon titles to another, but this is not such a title. Why it's appearing two years after the other two in its family is a good question, though.
Amir0x said:No. I've played almost every Pokemon title that's come to the US. While their clearly are changes, they're so insignificant from title to title that it's like playing the same game with a few new Pokemon, perhaps an extra competition or two and maybe a bike!
Mejilan said:No. While I won't come out say that the changes made are extraordinary from game to expansion, I can CERTAINLY see why someone who's content with say, Ru/Sa would not care to pay $30 or $35 for Em. However, the changes from core game to core game (Pokemon 1 to 2 to 3) are pretty freakin' dramatic, PARTICULARLY from 2 to 3.
Mejilan said:Just out of curiosity, how far did you get in them, and which games exactly?
CVXFreak said:If Pokemon Ruby/Sapphire/Emerald are the same as Gold/Silver/Crystal, then Super Mario Bros. is the same as Super Mario Bros. 3.
Amir0x said:THIS IS MY COMPLAINT ARGGHH
Why don't you change things and evolve things significantly, Nintendo, like you do with all your other major successful franchises!? Gah...
Mejilan said:Ah, ok. Then yeah, you're crazy.![]()
Crankenstein said:The same could be siaaidd for Winning Eleven, Madden, Dyansty warriors, MGS, Gran Tourismo, Halo... the list goes on.
Amir0x said:The same can be said of a LOT of things, you're correct. Although your dubious choices in this list which include MGS and Gran Turismo is a little suspect. But of course, Madden and Dynasty Warriors, Winning Eleven, etc... you're not far off the mark.
Mejilan said:Sure, the games (talking about Pokemon, now) haven't changed too much graphically, but you're essentially saying it hasn't evolved much because it maintains it's traditional RPG roots. Graphics and stories are really what Pokemon are about, however. The core of the games (numbers, stats, attacks, creatures, balance) and the underlying gameplay around that (namely, customization), all have changed dramatically from engine to engine (meaning, from Pokemon 1, to 2, to 3.) Not to mention that the exploration element remains fantastic from game to game too.
To say that the graphics, plot-type, and ultimate goal of the game rule the gameplay, on a fundamental level (as your post suggests to me) is ridiculous.
Crankenstein said:GT is still about the same, just graphcial updates.
Crankenstein said:There was a jump with MGS to MGS2 in differing control and adding first person perspective, but it was not nearly as a shift as say Metroid this gen. I might have been a touch overzelaous with MG.
Amir0x said:What an outrageous statement.
Mejilan said:I'm not going to get into the nitty gritty with you because you're nothing but a wall of argument. You're never going to change your mind, and I've only seen you ONCE ever even acknowledge that the opposing argument had a point, and it took dictionary.com to get you to see that. It's useless.
Mejilan said:I will say this. Unless you play Pokemon competitively, you'll NEVER understand how big the changes are. If all you do is play the story mode, then I can see where you're coming from. You're still wrong, however. It's a fact that the main story mode of the Pokemon RPGs don't fully utilize the rather amazing concept they've created with the series.
DCharlie said:For a game you so obviously hate, you have (apparently - and i'll be honest, i don't believe a word of it) completed 2 of them, and played the rest to almost completion which would total up to close to _at least_ 100+ hours. And if i recall correctly, you never bought any of they, you hired them all from blockbusters? *scratches chin*
Amir0x said:I don't acknowledge opposing arguments have a point when I feel they don't and when they clearly have not shown that they do have a point. Why would I acknolwedge that unless I believed you had a point? Believe me, I've stated people have had points before - I've stated I was wrong before. And when I do state that, it's because I genuinely feel that way. I'm not just going to throw around that kind of statement because arguing with me is frusturating. It should be frusturating, I have an opinion and if you're debating with me you need to show me why I should put clout in yours.
So now there's another qualifier? I need to play Pokemon competitively? Well, yes, I'm sure that's like the huge draw. And I have played Pokemon with a friend a few times (although none of my friends like handhelds, so I don't really get to do it much anymore). But what you suggested above does not enhance your argument, rather just goes to the central point: They have created an "amazing" concept, but refuse to put any meaningful enhancements and dramatic changes which heighten the strategy and skill required in the gameplay. I mean, there's plenty of things you could do without completely changing things.
Amir0x said:Are you saying that every game that doesn't change as monumentally as Metroid to Metroid Prime is "the same shit"? I mean, I'm not even asking that out of Pokemon.
The change from MGS to MGS2 was pretty stark, I'd say. But the change from MGS2 to MGS3 was HUGE, for various reasons.
Ristamar said:I'd imagine playing the Pokemon games competively is akin to playing fighting games competively. Most casuals wouldn't give a flying fuck over the nuances between Super Street Fighter 2 and Street Fighter 3: Third Strike or VF3 and VF4: Evo, but for those in tune with the in-depth mechanics and strategies, there's a world of difference.
Of course, this is just speculation, as I haven't really touched many Pokemon games, but that's the vibe I get from Mejilan's posts.
Ristamar said:I'd imagine playing the Pokemon games competively is akin to playing fighting games competively. Most casuals wouldn't give a flying fuck over the nuances between Super Street Fighter 2 and Street Fighter 3: Third Strike or VF3 and VF4: Evo, but for those in tune with the in-depth mechanics and strategies, there's a world of difference.
Of course, this is just speculation, as I haven't really touched many Pokemon games, but that's the vibe I get from Mejilan's posts.
Mejilan said:I'm not frustrated. I'm amused. Grasping at a lot of straws here. I want you to concede because I'm frustrated? Let me distill what I said. I won't bother to disect the Pokemon series for you because I don't believe you'll understand what I say, or even aknowledge what I say should you understand it.
Mejilan said:Qualifier? Competitive play IS what Pokemon is all about. The story mode is there only to get you a leg up, and provide a means to create your army, as it were. The fact that you view this is a 'qualifier' proves to me that you don't know WHAT the hell you're talking about in this thread. Competitive play is the true concept, arguably, and the story mode just a means for you to more fully realize it. *shakes head*
Mejilan said:I will say this. I can definitely see how someone who only plays the story modes, primarily, would be disappointed in the series as it continues to grow and expand.
Crankenstein said:MGS:tTS>>> MGS3 demo and all that implies.
:lolMGS:tTS <<<<<<<<<<<<<<<<<x3847347837246387436832 MGS3
Mejilan said:Actually, my standards are insanely high. I don't know of anyone in real life with higher standards than me. It's a bit of an inside joke amongst my friends. "Oh look, Mej hates this game too." My one real weakness, I guess, would be the Dynasty Warriors series. But, though I do play the games (not religiously, like MAF, Drinky, Mr Bob) I know how ghetto the games really are.
nubbe said:he moves on the Pokemons have been upgrade and tweaked to offer more challenge and diversity. More “cross breeds” which gives new weaknesses and strengths have been introduced.
Pokemon is about challenging other players and compete. It is a PvP game at heart and not an RPG. If you never play some serious battle with someone who knows what they are doing, then youÂ’re missing out on 90% of the content Pokemon has to offer.
The story mode is shallow and is nothing more then a filler for the actual gameplay Pokemon offersÂ… which is the meeting and battle with other people.
I understand that someone who never competed and tried to raise a competitive battle team can't see the changes made to the game. But those who are playing the “real” game have seen a great evolution to the battle system.
Mrbob said:WTF!
Dynasty Warriors series is gaming bliss and you know it!Don't try to deny ecstasy!
Amir0x said:But you can't make a good Pokemon army unless you play the main game, so it IS important, if not vital.
But we're still going back to the battle system. You're saying crossbreeds add new weaknesses and strengths and that there's new moves and tweaks. I've already accepted all that. My point is that these are not fundamental changes to the gameplay, which still plays the same way. With you selecting an attack and then waiting your turn again, except you just have to take into account more weaknesses/strengths/balance tweaks. That's what I am saying. Let me give you an example that is not in any way related to the direction I want Pokemon to go in, but just shows an underlining difference I'm talking about.
You know the difference between, say, Final Fantasy 7 and Final Fantasy 8. Ok. Let's put aside what you think about those games (I didn't like FF8 myself). But in FF8, you're sucking powers out of monsters, and in FF7 you're buying and finding materia to customize your character. There's a fundamental difference in how you approach the gameplay here, you see? And yet they still use the same basic battle system, with is turn based or whatever or active turn based or whatever cheesy term they're using now-a-days.
Pokemon doesn't change this way. It's just the same battle system tweaked a bit here and there to add a tad more depth where before there was none. The gameplay itself doesn't really change, just what you need to take into account. To me, this is not acceptable for a game with so many sequels.
Crankenstein said:I see where you are coming from but, Ristamar's post sums it up very well. There is much similarity on the surface, but the differences are seen dramatically at higher levels and at closer competition.
Mejilan said:Amir0x, I don't quite understand what you're saying. Just because you catch creatures, choose commands with A, and watch battle animations, the games haven't changed much? Is that your position? Hell, that's true of MOST RPGs in general. I'm not trying to dumb down your argument, just trying to understand the core of it.
Mejilan said:How many times do we have to tell you that the story mode (your main exposure to the game) doesn't fully encapsulate the changes made to the gameplay?
You will NOT understand the ramifactions of the changes (which incorporate both minor tweaks and complete revamps) unless you've played the games competetively, heavily, from one version to the next. Unless you've done so, you're not qualified to discuss this further. Sorry.
Scoobert said:$23.88 w/ free shipping. Makes me even want to get it.
http://shop1.outpost.com/product/4337825?site=sr:SEARCH:MAIN_RSLT_PG
Amir0x said:No, read my example. I'm saying that plenty of RPGs even in the same series have marked differences which require you to approach battle in a different way, and this has not happened to Pokemon. And I mean this fundamentally, which I don't think you're grasping. I don't mean tweaks and balance enhancements. I mean dramatic changes. Just to give a silly example (again, not how I want Pokemon to change): Like if you made Pokemon battling on different landscapes which you can use for cover/advantages before setting up your moves. That's a dramatic difference which fundamentally changes how you approach the gameplay, and is far above a mere tweak.
Mejilan said:The gameplay will not change fundamentally (as you define it, not as I define it) for the simple reason that they need to maintain a certain amount of cross-compatability between the game titles. Hell, the primary reason why they remade Red/Blue (FireRed/LeafGreen) was because they felt they had to evolve the gameplay to a degree which broke compatability between the new and old. Then again, you seem to classify the changes they had made as 'mere tweak(s)', so with that, I'll just leave you to ignorantly disagree to your heart's content. I'm going back to Stella Deus now.
BTW, if you haven't already gotten the game, don't. It's FUNDAMENTALLY IDENTICAL to FFT, so avoid.
Amir0x said:Perhaps, and I acknowledge that their are nuances that are amplified upon extensive competitive play. But, to put it bluntly, I just don't feel that adding a "fire" weakness to that bird crossbreed Pokemon is enough of a change from where we should be all these sequels later. Perhaps Pokemon DS changes this, and as always I am willing to give it a chance.