Polygon COD: Ghosts Review update: (XBONE better version)

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Just curious, why is it such a huge deal one game is 720 on one system and 1080 on another? I am reading what you guys are saying and if the game looks good and plays good on any resolution/system, who cares?

The funny thing here is that Call of Duty Ghosts is a game that looks like it's from 2008 and it runs like shit (on PC and PS4).
 
Really odd the reviewers can't perceive 1080p vs 720p. Maybe they inexplicably used some blur filter post processing on PS4?
 
Watching the gaming press prostitute themselves and sucking 3 day old jizz out of MS 's ass is getting nauseating.

Ugh. Dat advertising dollar.

Posts like this make me think some take this shit a bit too seriously and that's what makes it so funny.
 
What are you saying? That a titan isn't powerful enough to render this game at its fullest potential because there are better GPUs out there?

I have a titan..and the game still runs into issues on the PC...probably the most noticeable is the weird texture pop in ...it either loads or you get a pink tile

Tried re-installing a number of official drivers and 3rd party ones but still to no avail

The MP also has some framerate issues....when you paid nearly 1k for a card on release you feel pretty stupid when it stutters when someone uses a noobtube on you
 
720/60 stable > 1080"60" unstable any day of the week for me.

Luckily I'm not buying CoD regardless.

No COD game has been 60 fps stable on any console. Still, I do believe that the drops are more common and obvious on the PS4 version, as enough people have noticed the difference.

I'd be shocked if the Xbox One version doesn't drop frames when things get hectic. Shocked!
 
In a game like CoD, 60 FPS >>>> Resolution. Plus 720p native is already better than what we had last gen, so yeah.

I'm sorry if that hurts your
fanboy
brains, people.
 
Just curious, why is it such a huge deal one game is 720 on one system and 1080 on another? I am reading what you guys are saying and if the game looks good and plays good on any resolution/system, who cares?

Gaf cares, because... NUMBERS!
 
The funny thing here is that Call of Duty Ghosts is a game that looks like it's from 2008 and it runs like shit (on PC and PS4).
Lmao I agree, it's just not optimized, seems like it. This game should be able to run on 4k 120fps on both consoles by the way it looks.
 
I'm wondering if there's a bug or setting that is affecting the rendering output on some consoles... this amount of variation in the reports shouldn't really be happening

When there is a general consensus among reviewers, GAF assumes everyone was paid off. When reviewers disagree, GAF loses their freakin' minds.

popcorn.gif
 
Just curious, why is it such a huge deal one game is 720 on one system and 1080 on another? I am reading what you guys are saying and if the game looks good and plays good on any resolution/system, who cares?

I can't speak for everyone, but to me this is more about the credibility of the journalists reporting the facts.
 
It is amusing how you guys are more than happy to totally doubt the opinion of someone who has actually played both versions of the game, but are happy to believe each other when you say that the PS4 version will be "better".
 
In a game like CoD, 60 FPS >>>> Resolution. Plus 720p native is already better than what we had last gen, so yeah.

I'm sorry if that hurts your
fanboy
brains, people.

I have no issues with people who favour framerate over resolution. Zero.

Your inference that anyone who feels differently is a fanboy is baseless and insulting.
 
I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess.

---Jeff Gerstmann

LINK
 
I can't speak for everyone, but to me this is more about the credibility of the journalists reporting the facts.

The fact is that one version has more pixels than the other. Whether they feel they can perceive the difference on a particular TV at a particular viewing distance during normal gameplay is completely subjective.
 
Ignoring the PS4 and XB1 argument I really can't approve of a site which belittles the difference between 720p and 1080p (or, more accurately, supports upscaling). Most TVs today are native 1080p and hitting that resolution is important for image quality. Reviews such as this suggesting that upscaling is somehow acceptable run the risk of convincing developers that sub-native resolutions aren't a huge deal.

Talking about PS4 and XB1, however, there is a clear difference in capabilities as a result of some poor engineering decisions on Microsoft's part. The hardware is less capable, that much is a fact at this point. Pointing and laughing is foolish and childish, however, and only serves to turn fans of the target against the competing product. It's not a good thing.

Sure, I agree no video game site should belittle the difference between 720p and 1080p. At the same time, though, it's a data point that should be considered and weighed against various circumstances, from how the difference in resolution stands out in the context of usual gaming habits, to how the difference stands out in the context of rigorous side by side comparison. There is undoubtedly a subjectivity to how someone factors in resolution differences, and I would certainly say there's hardly anything unusual about the similarities far outweighing the differences in a case like this one.

And yes, the PS4 is more powerful than the X1, but is your latter paragraph mostly about resolution issues? I mean, is it that difficult to imagine X1 development in time crossing a threshold where pulling off 1080p on the device becomes much easier and more common?
 
No COD game has been 60 fps stable on any console.

Exactly.

1) No CoD console game has ever been locked 60fps.
2) CoD:Ghosts has drops at 720p on X1. Not surprising.
3) CoD:Ghosts has even more drops at 1080p on PS4 because PS4 isn't 2.25x as powerful as X1. Also not surprising.

Teapot, meet tempest.
 
Ok, so....

Battlefield 4 on Xbone = Worse framerate and lower resolution than PS4 version = both games with the same score

COD: Ghosts Xbone - better framerate according to Polygon and lower resolution than PS4 version = higher score than PS4 version.


What the....





lol okay!

Well... actually, I'm not surprised... I'm just shocked most people give a shit what Polygon has to say. Their credibility was horribly lacking, even before the sim city debacle.
 
It is amusing how you guys are more than happy to totally doubt the opinion of someone who has actually played both versions of the game, but are happy to believe each other when you say that the PS4 version will be "better".

lol well the world "better" is just so subjective :)
 
The fact is that one version has more pixels than the other. Whether they feel they can perceive the difference on a particular TV at a particular viewing distance during normal gameplay is completely subjective.

Absolutely. But this sentence:

It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

Just fucking say it polygon. The PS4 version is sharper based on the technical data. You don't care about that? Fantastic.
 
It doesn't disappear, but it certainly helps. AA is the first thing I get rid of on most of my PC games to keep it maxed at 1080p60. Switching to PC about 3 years ago was a huge eye opener for me when it came to playing at my 50" Panny plasma's native res. I wish every game targeted at least 900p60.

There is even a huge difference to me between 720 and 900, I've tested them a ton with my pc games ever since this debate began.
There's no doubt about it. The difference between 720 and 1080 is stupidly big on a 50"TV, especially when the AA solution is poor/nonexistent, like it seems to be the case here. However, the only comparison screens available now show that both versions are really 720p.

I trust dark10x almost more than my own eyes, so I'll take it from him that Dualshockers have just fudged something in their videocapturing process.
 
Not that I'm aware of, but it's an interesting test. A handful of PS3 and 360 game run better at SD resolutions than HD ones. I wouldn't be surprised if the Xbox One and PS4 just scale down the 1080p output to 720p though, even on a game like COD. I'd love if they don't, and if I set my hypothetical Xbox One to 720p, that it won't throw artificial sharpening on everything.

yeah on the PS3 for instance. MLB The Show.. it displays at 1080p Native, but even the Devs recommended to output it at 720p for a smoother framerate...and let the T.V. upscale it to 1080p if need be.

I don't think you quite get how consoles work.

Actually, I don't think you do.

on the PS3, you could go to the display settings and uncheck 1080p and force 720p.
 
Yup. Its fun., although overshadowed by the many good and even most better medicore shows. It's a good season to watch :)

Yeah, I'm watching like 10 shows this season, and UMD really managed to carve a niche with me. Still, with shows like Kill la Kill and Kyoukai no Kanata, this season is just beyond amazing.
 
i wonder if polygon will keep this method of scoreing once the games will run better on ps4, i somehow doubt it
 
The fact is that one version has more pixels than the other. Whether they feel they can perceive the difference on a particular TV at a particular viewing distance during normal gameplay is completely subjective.

One has over twice the pixels of the other. This has dramatic effects on other parts of IQ as well, such as aliasing, perceived texture res, etc.

I have no quibble with a reviewer or anyone else leaning towards a version with a more stable frame rate, but to say that he can't see a difference in IQ is kind of baffling to me. Surely he's not reviewing games on a 24" monitor from 8 feet away?
 
And yes, the PS4 is more powerful than the X1, but is your latter paragraph mostly about resolution issues? I mean, is it that difficult to imagine X1 development in time crossing a threshold where pulling off 1080p on the device becomes much easier and more common?
I actually think 1080p will become less common on XB1 due to memory constraints.
 
One has over twice the pixels of the other. This has dramatic effects on other parts of IQ as well, such as aliasing, perceived texture res, etc.

I have no quibble with a reviewer or anyone else leaning towards a version with a more stable frame rate, but to say that he can't see a difference in IQ is kind of baffling to me. Surely he's not reviewing games on a 24" monitor from 8 feet away?

He's not saying he didn't see a difference in IQ, he's just saying that if he did he possibly just imagined it.

Because LOL.
 
after all gaf threads about 1080p?...the game would refuse to start

(ps in reality yes...sure)

It's like today is the day that millions of console owners learned that there is a tradeoff between resolution and framerate. PC master race looks on in great amusement. Resolution and framerate are still tradeoffs on PCs that cost 3x as much as PS4.

It's absurd for anybody to think that all PS4 multiplats can be 1080p without ever taking a framerate hit versus platforms that are targeting a lower res.

My PS4 arrives in three days. I don't expect everything to run 1080p, at least not without taking a hit.
 
"The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first."

http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/
 
Cant believe a game that basically looks like 360/PS3 has issues on next-gen consoles.
Aren't the next-gen systems like 5 times more powerful?
Graphics wise im not worried at all though since we have Killzone, Infamous, Ryse and Quantum Break coming up.
 
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