Polygon COD: Ghosts Review update: (XBONE better version)

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I actually think 1080p will become less common on XB1 due to memory constraints.

Interesting. I'm assuming you mean as games become more technically ambitious, they'll have to downsize resolution on the X1 to work properly there. I actually hadn't considered that before.
 
Dark, did you actually get to see CoD on both machines?
Not on both yet.

Whaaaa....?
He means that the games have never been locked at 60 fps. There have always been framerate dips.

Interesting. I'm assuming you mean as games become more technically ambitious, they'll have to downsize resolution on the X1 to work properly there. I actually hadn't considered that before.
It all depends on whether or not developers can learn to work around the memory limitations.
 
It's like today is the day that millions of console owners learned that there is a tradeoff between resolution and framerate. PC master race looks on in great amusement. Resolution and framerate are still tradeoffs on PCs that cost 3x as much as PS4.

It's absurd for anybody to think that all PS4 multiplats can be 1080p without ever taking a framerate hit versus platforms that are targeting a lower res.

My PS4 arrives in three days. I don't expect everything to run 1080p, at least not without taking a hit.

and you imho do right gaming and the fun that come with it..have nothing to do with resolution talks...

when u turn the console off...you can come online here or in another site...to discuss about specs and other shits
 
It's funny, people thought I was trolling when I said it should have been 900p for the PS3. It's not going to be a 720p on XBO and 1080p PS4 generation. The PS4 is not that much more powerful.
 
"The early reviews of Call of Duty: Ghosts--including mine--mentioned that the PlayStation 4 version of the game suffers from occasional frame rate issues. For me, it usually showed up whenever there were a lot of particle effects on screen, but it'd pop up at random, too. I'm told that Infinity Ward is working on a patch to correct the performance issues. As our review currently doesn't apply to the PS4 version of the game--I want to play that and the Xbox One version on real multiplayer servers before assigning it a number--I'm going to see if that patch makes its way live this week and see if it helps. Currently, I'd call it a toss up between the Xbox One and PS4 versions--the Xbox One version has a smoother frame rate, but I'd rather play the game on a Dual Shock 4. Getting that frame rate pegged would definitively swing things in the PS4's direction, even over the PC version, which is sort of a mess. Of course, we're talking about minor differences in a game that has much more significant issues than mere frame rate, so you probably shouldn't take any of this as a ringing endorsement of the release without reading my review first."

http://www.giantbomb.com/articles/a-few-last-minute-bits-of-playstation-4-info/1100-4785/

So polygon wasn't really wrong then? Wonder what other sites say.
 
on the PS3, you could go to the display settings and uncheck 1080p and force 720p.

Only for games that supported that. You could force the system to display at a lower resolution, but it didn't change the native resolution that the game was being rendered at. Not unless the devs allowed for that.
 
Cant believe a game that basically looks like 360/PS3 has issues on next-gen consoles.
Aren't the next-gen systems like 5 times more powerful?
Graphics wise im not worried at all though since we have Killzone, Infamous, Ryse and Quantum Break coming up.

In theory both cod next year should be better. i think they ran out of time for launch.
 
I don't really see a problem with the review. I've also heard elsewhere about the PS4 version having framerate issues. He factored that into his review. I'll agree that giving it a .5 upgrade in score over the other versions of that is a bit ridiculous, but constant 60FPS > 1080P every time.
 
Video game journalists are so fucking incompetent holy shit. How can there be so many versions of TECHNICAL aspects in reviews?
 
I have a titan..and the game still runs into issues on the PC...probably the most noticeable is the weird texture pop in ...it either loads or you get a pink tile

Tried re-installing a number of official drivers and 3rd party ones but still to no avail

The MP also has some framerate issues....when you paid nearly 1k for a card on release you feel pretty stupid when it stutters when someone uses a noobtube on you

I understand that, and I agree with you. A titan is more than enough to run anything. If you look at the person I quoted it seems that they are suggesting that it isn't surprising that it doesn't run well on a titan because there are better GPUs out there. That was my impression from the post, which I didn't understand at all.

Unless I'm mistaken, of course.
 
Cant believe a game that basically looks like 360/PS3 has issues on next-gen consoles.
Aren't the next-gen systems like 5 times more powerful?
Graphics wise im not worried at all though since we have Killzone, Infamous, Ryse and Quantum Break coming up.

That's not even remotely accurate.
 
I have theory on this whole saga.

We seem to be in the situation where the game looks like it has been optimised only for MS consoles, and the others not much at all.

What I think has happened is that the XB1 took so much time to optimise what was essentially a pile of crap that they started with, that they ran out of time before release to ensure the PS\WII\PC versions were running smoothly. If it's true that they had MS engineers on site for a long time assisting it may be they let them distract them too much from other versions. That would be bad management if so, as it would have been better to delay one version, then release multiple unfinished versions to poor reviews.

If this is the case we should see patches released for the other versions within a reasonable timeframe, but it would be advisable for IW to pipe up and tell people what the situation is as their reputation is at stake here.
 
I had difficulty telling them apart. It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference.

"Well I had the facts in front of me, I just chose to ignore them."
 
It's funny, people thought I was trolling when I said it should have been 900p for the PS3. It's not going to be a 720p on XBO and 1080p PS4 generation. The PS4 is not that much more powerful.

It's funny because you think the framerate hiccups are due to performance issues and not bugs/sloppy code.
 
Sorry if this has already been asked, but these drops in frame rate, are we talking big drops? I know any fluctuation is noticeable, but are we talking huge drops?
Or will I have to wait for DF comparison?
 
I'm getting really sick of people claiming it looks just like the current gen systems. I have been playing the 360 version for the past week and when I watched the X1 footage today it looked much better.

Agreed. Drive by trolling should be removed from discussions.

meanwhile somone is playing bf4 at 5k without any problem

http://youtu.be/kehsdubMHsw

If there's one game that shouldn't talk about performance issues it's BF4... what a mess those servers have been alongside the buggy client/memory leaks.
 
Wow, did you post this on the right site? Keep this shit off Gaf.

Look at the posts on this thread. It seems many people believe PS4 has to be the best version, and they're in denial after they saw the framerate complains.

If that is not a faboy-ish attitude, I don't know what would you consider it.
 
Look at the posts on this thread. It seems many people believe PS4 has to be the best version, and they're in denial after they saw the framerate complains.

If that is not a faboy-ish attitude, I don't know what would you consider it.

Not saying there isn't framerate issues but the ps4 version clearly looks better.
 
Look at the posts on this thread. It seems many people believe PS4 has to be the best version, and they're in denial after they saw the framerate complains.

If that is not a faboy-ish attitude, I don't know what would you consider it.
Obviously because it has better hardware so its not supposed to lose to something inferior I guess. Sounds like rich vs poor lol
 
Look at the posts on this thread. It seems many people believe PS4 has to be the best version, and they're in denial after they saw the framerate complains.

If that is not a faboy-ish attitude, I don't know what would you consider it.

Where are you getting this?

Some people value framerate over resolution. Some value resolution over framerate.

Please explain to me exactly how you have decided one group is a bunch of fanboys and one isn't? I'd love to hear your methodology.
 
Not saying there isn't framerate issues but the ps4 version clearly looks better.

Obviously because it has better hardware so its nit supposed ti lose to something inferior I guess. Sounds like rich vs poor lol

But the reviewer is clearly saying he prefers the version without frame drops. Is that so fucking hard to understand? According to him, that alone puts Xbone's CoD above PS4's CoD.

I find it astonishing that some posters here need to twist things to believe their console of choice is the best one, and that the reviewer is of course wrong, because his line of thought doesn't align with what they wish.

That said, I do hope the PS4 patch fixes things.
 
I have theory on this whole saga.

We seem to be in the situation where the game looks like it has been optimised only for MS consoles, and the others not much at all.

What I think has happened is that the XB1 took so much time to optimise what was essentially a pile of crap that they started with, that they ran out of time before release to ensure the PS\WII\PC versions were running smoothly. If it's true that they had MS engineers on site for a long time assisting it may be they let them distract them too much from other versions. That would be bad management if so, as it would have been better to delay one version, then release multiple unfinished versions to poor reviews.

If this is the case we should see patches released for the other versions within a reasonable timeframe, but it would be advisable for IW to pipe up and tell people what the situation is as their reputation is at stake here.

So not only is the XB1 responsible for the 720p on it's own version it's also responsible for the slight frame rate hits on the PS4 version?
 
But the reviewer is clearly saying he prefers the version without frame drops. Is that so fucking hard to understand? According to him, that alone puts Xbone's CoD above PS4's CoD.

I find it astonishing that some posters here need to twist things to believe their console of choice is the best one, and that the reviewer is of course wrong, because his line of thought doesn't align with what they wish.

That said, I do hope the PS4 patch fixes things.

We aren't attacking his comments on framerate.
 
I guess the Xbox One code is optimized while the PS4's is not? I thought the PS4 was easier to work on.

More likely the Xbox One code is unoptimized and the PS4 code is unoptimized, but one is unoptimized and displaying a resolution of 720p.
 
I don't have a problem with him finding the xbox version to be a better experience because of the framerate alone, BUT

It's possible that the PS4 version looked somewhat sharper, but that may have just been my imagination after confirming the hard resolution difference

This is dumb. "I'll just ignore the facts for reasons, and throw subjective fluff into an exclusively objective part of my review"

Can we get some retired engineers to go into journalism or something.
 
Yeah, I guess I'm not crazy.

PS4
Drop-PS4.png


XB1
Drop-X1.png

I can accept some frame rate differences, but that PS4 shot simply is not in the native 1080p it's supposed to be.

The image quality difference would be extremely noticeable, something going on.

Also, if Jeff from GB is right about the PS4 getting a patch for the drops, this won't even be an issue in the future.
 
I have theory on this whole saga.

We seem to be in the situation where the game looks like it has been optimised only for MS consoles, and the others not much at all.

What I think has happened is that the XB1 took so much time to optimise what was essentially a pile of crap that they started with, that they ran out of time before release to ensure the PS\WII\PC versions were running smoothly. If it's true that they had MS engineers on site for a long time assisting it may be they let them distract them too much from other versions. That would be bad management if so, as it would have been better to delay one version, then release multiple unfinished versions to poor reviews.

If this is the case we should see patches released for the other versions within a reasonable timeframe, but it would be advisable for IW to pipe up and tell people what the situation is as their reputation is at stake here.

This is an interesting theory. It is possible but the most simple explanation is that by being forced to drop to 720p, the Xbox One gained a secondary benefit of a more stable fps. It seems that the game is poorly optimized on every platform. Including the Xbox One. The game is really not very impressive graphically. It should be able to run 1080p 60 fps on both systems. I think the technical issues are not really a result of the power of either console but more or IW's failure to optimize the game for both consoles and PC.

Hopefully a patch can improve the FPS issue on PS4. I imagine it should be possible for them to make some improvements post-launch.
 
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