Polygon: How Dark Souls II will make life even harder

Just because you can get invaded while hollow doesn't mean you'll get invaded every five minutes. If it becomes a serious impediment to making progress then it's a problem, but I don't think that's the point, I think they want the fear of getting invaded. It reminds me a bit of playing Diablo 2 HC in pub games where you know that anyone could go hostile and try to gank you at any time. It sounds more intimidating than it is, and when you get over the hump it actually adds to the game.
 
So I can get invaded, die ... have less HP, and get invaded again, with less HP and die quicker .... and just fall to 50% HP?

There has to be something they are not telling us or I am not understanding.
There will certainly be rules and conditions, they're just not saying everything right now.

Everyone whining about hollow invasions are just over-reacting as usual.
 
You aren't going to get invaded that often in sucession.

I hope not.

There will certainly be rules and conditions, they're just not saying everything right now.

Everyone whining about hollow invasions are just over-reacting as usual.

Why is it whining? A lot of people play only hallow because they do not want to get invaded. Some people do not care for forced PvP. I wait to hear more about any conditions/rules which may be implemented.
 
This is ludicrous. I love PVP, but they better offer an option to be left alone by the players without needing to go off line.

I agree, but it should come at a price, and the new (or old since its like Demon's souls) health decreasing could tie into it. Perhaps as you lose more and more health while dying up to the -50% you have less and less chance of being invaded until you're at lowest health and are free from any risk of invasion.
 
ooh, sounds more and more like demon's souls now.

hollow invasions are fine, just give me a graverobber's ring and they're fucked! :D
 
I don't know why people keep saying this. I thought there are level capper that prevent all maxed stats character to invade new character. The dickhieads they usually refer being powerful usually use the box glitch to get strong item early on to grief. I don't think From is THAT stupid to keep the box glitch around.

You can grief without using a BB glitch. You can get fully maxed elemental weapons that do tons of damage at SL1.
 
Why is it whining? A lot of people play only hallow because they do not want to get invaded. Some people do not care for forced PvP. I wait to hear more about any conditions/rules which may be implemented.
I wasn't saying you were whining, but there's been people in the thread who've said "That's it! I'm out!" at this news - when we don't even know all the conditions and how it will work. I think it was the EGM article that said it's possible to go even less than 50% HP in some case - maybe this is when you are 100% fully hollow, and your pay off for excluding yourself from online play is you have but a sliver of health? Maybe, who knows yet, just guessing.

The covenants this time sound even more based around helping and hindering - Enter a covenant where when you get invaded a helper phantom is automatically summoned. Sounds perfectly fair to me.

I personally would like a solo playthrough, I love PvP but I like the choice of when this happens - Hey, that choice is always there in playing offline. Souls has always been about choices and their consequences, this doesn't sound any different - I'm super excited for all these changes and to hear more about them (and hopefully get to experience them in the beta).
 
Casul pls leav

But seriously tho, I hope they have some sort of protective condom to ward off the trainer users. Nothing is more enjoyable than fighting someone with infinite health on the PC version.
 
The ENB impressions video was posted in the DS OT, not sure if I saw it here: http://www.youtube.com/watch?v=1CGvXh_pEWs

Haven't listened to it all, but he's got some info in there I didn't read in the articles. For a start:
Casting speed of magic is now managed by attunement stat, not dex. And Sticky White Stuff is back in form of aromatic OOZE! XD
 
When you die your save should just get deleted, make the game much harder, also everything should one shot you.
 
So what's the advantage to being Hollow in this game? In Demon's world tendency wouldn't change if you died, in Dark you couldn't be invaded. Why ever be Hollow in DS2?
 
I'm sure they're gonna balance the always invadable mechanic otherwise it might alienate players who like their DkS fix but might be put off by it. I'm ok with it, being invaded is not only part of the experience, it IS the DkS experience.
 
I have a feeling the invasion mechanics are going to be affected by the epochs/time travel parts (which are just a theory at this point). Like, you can't be invaded while in one of the timelines.
 
Correct me if im wrong, but Humanity is not "scrapped" but simply ceased to exist according to much speculation of the Dark Soul (or the fourth lord soul) Humanity was speculated as being the Dark Soul seperated into many many many different pieces. But the player character dumped them all into The Kiln of the First Flame along with himself to keep the fire going.
As a result there would be no more humanity? Thus needing a new item to keep undead from going hollow.
 
Possible to be invaded while hollow.

Hey look, somehow my ethernet cable came out....how did that happen.....let me fix that some other time that is not now.


Honestly, not sure how I'll like these changes because I felt most everything in Dark Souls had a really good balance.
 
So far, this sounds so much better than DkS. Thank God.
 
Correct me if im wrong, but Humanity is not "scrapped" but simply ceased to exist according to much speculation of the Dark Soul (or the fourth lord soul) Humanity was speculated as being the Dark Soul seperated into many many many different pieces. But the player character dumped them all into The Kiln of the First Flame along with himself to keep the fire going.
As a result there would be no more humanity? Thus needing a new item to keep undead from going hollow.

The Dark Soul was fragmented into humanity like you said, but you didn't dump that into the Lord Vessel . You used the other Lord Souls, there are still fragments of the Dark Soul everywhere even when you enter the Kiln.
No what is interesting, and ENB also noticed this, is that you use an Effigy item to go to "Human" form. There was an Effigy shield in Dark Souls.
This is the description
Frightful occult shield. Defends against
divine weapons and lightning.

In an ill-fated plot to destroy the very
gods, the followers of the occult once
attempted to steal the power of
Gravelord Nito, the first of the dead.
 
The Dark Soul was fragmented into humanity like you said, but you didn't dump that into the Lord Vessel . You used the other Lord Souls, there are still fragments of the Dark Soul everywhere even when you enter the Kiln.
No what is interesting, and ENB also noticed this, is that you use an Effigy item to go to "Human" form. There was an Effigy shield in Dark Souls.
This is the description

So humanity should still exist then? I wonder why it isn't being used?
 
So humanity should still exist then? I wonder why it isn't being used?

Probably because mechanics > lore. It's not even clear that the game is set after Dark Souls, in fact I don't think it is. It might even be all inside the painted world for all we know.
 
Prepare to do less QQ and more Pew Pew.

I welcome these changes. Beating the Souls games has been one of my greatest accomplishments in my gaming life.

I just hope the PC version is still within the March release window.
 
So humanity should still exist then? I wonder why it isn't being used?

We don't know, it could be a prequel, where the Dark Soul isn't fragmented as much.
I think it will be a prequel, and that we will have to fight some gods that haven't been introduced yet.
 
If I was going to try and connect it to DS lore, I would say that an item called "Human Effigy" that can apparently transform you into a human, is probably crafted in the likeness of the Pygmy, and is imbued with the power of the Dark Soul or something. So it's basically humanity stored within an object, or an object imbued with something that mimics the properties of the Dark Soul. I have a strong feeling that anything that restores you to a human state would need to have some sort of relationship with humanity/the dark soul.
 
Invaded while hollow? Shorter times for white souls? Fuck that bullshit i want to enjoy my games difficulty, not deal with that shit
 
Aw hell yeah!

BRING IT ON.

The True Dark Souls Stars Here.

Can just play offline if you're not up to it.

Limited white phantom time kind of makes sense, perhaps Sunbro type guild will allow infinite help time still. I've seen people running around in low level areas with 2 of those 'level 1 pyromancers' who are in the end-game, too many times. Hopefully they can't disappear mid-boss fight though.
 
I hope they make the multiplayer more accessible. My main frustration with the original was how annoying invading was to achieve.
 
This is some bullshit. My favorite part of Demon's Souls and Dark Souls was helping people through levels -.-

I assume if you are doing equal effort with the other player and each doing close to 50/50 kills (or 33/33/33) it will be like before, but if you start to plow through the enemies for them, then it might kick you out later. That's how I interpreted it.
 
I assume if you are doing equal effort with the other player and each doing close to 50/50 kills (or 33/33/33) it will be like before, but if you start to plow through the enemies for them, then it might kick you out later. That's how I interpreted it.

I hope so. Bosses are fun and all but being there the whole level was so much more satisfying.
 
I'm surprisingly unhyped right now for this.
It will surely change as the release date approaches, but yeah. Odd
 
If you invade someone who is hollow and lose, you should get a perma death and your save game delete. That sounds about right if someone is being a griefing douchebag.

I am all about the blue covenent, though.


They should beef up the risk/reward of being human and leave the invasions while being hollow to a specific encounter/area.
 
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