Polygon: Yes, a new Marvel vs. Capcom game is in development. (X-Men gone, MCU focus)

Which Marvel character are you most looking forward to in MvC4?


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3) 3v3 helps balance the risk/reward of assists much more than a MvC1 system. In MvC1 you throw out Colossus whenever you feel like it, and if he doesn't accomplish his goal - oh well. In Marvel 3 a bad assist call can lose you the game, and a huge part of the game is manipulating the screen to ensure your assist call is protected. Contrast that with MvC1 where assists get you in for free.

this is a good point

who would replace colossus, psylocke and sentinel for the 3 assists you always pick no matter what

who
 
2v2 doesn't necessarily mean we'll only get one assist though. We could very well get one assist from your partner like in TVC besides a dedicated assist character.
 
If the rumors are true, MvC4 has been in the works for the last year and a half - two years, and just started as an unnamed/associated versus tittle. Became a Marvel game later on.

Really? That's absolutely crazy then.
"Just make a versus title, if marvel calls us back we'll roll with it"
"Marvel called back, they wanna be in the game"
Could totally see it too.

In other words, we were close to having Capcom All-Star Vs.

I could've had an even higher chance of seeing Regina in a new game ;_;
 
If it's really 2v2 with 1 assist then I prefer it to be like MSH vs SF. At least then risk/reward is there, we don't have characters relegated to assist characters only and synergy actually matters between two characters.

MVC1 you can pick your two best characters (ie. 2 top tier characters) and then a god tier assist (so everyone picks Colossus) and that's your "team". Wow the theory crafting.
 

What if they went with 2v2 but instead of one assist you got two? One from the partner you chose and one from an assist character like in old games? You could rock team synergy off the partner but you could gain the "any team can use any assist regardless of partner" aspect to loosen the shoehorning of pairings up somewhat. Then you could have your deep two assist strats but keep 2v2 stuff like not having damage so crazy that you die in one combo due to all the lifebars and limited time factor like in 3v3. It'd also alleviate the need to learn 3 guys instead of 2.

Just spitballing.

You make a great point BTW. Both 2v2 and 3v3 offer much, but 3v3 with the double assist factor creates a deep strategic factor that isn't as intensely present in 2v2.
 
I think MvC1-style assists are inferior for two reasons:
1) The assists exist without other traits, and so it's too easy for one to stand out over others. Contrast this with a 3v3 system, where you also have to consider DHCs, comeback potential, etc. 3v3 leads people to use Dr. Doom over Shuma-Gorath, but I do not think that would be the case if Shuma-Gorath were just an assist without point liability.

2) MvC1-style means you get ONE assist. 3v3 means two assists, which enhances the possibilities in team construction.

3) 3v3 helps balance the risk/reward of assists much more than a MvC1 system. In MvC1 you throw out Colossus whenever you feel like it, and if he doesn't accomplish his goal - oh well. In Marvel 3 a bad assist call can lose you the game, and a huge part of the game is manipulating the screen to ensure your assist call is protected. Contrast that with MvC1 where assists get you in for free.

3v3 is just a better battle system overall. It would really disappoint me if Capcom regressed on this point.

Really, 2v2 doesn't present many positives. The only one is that you don't have to learn as many characters to be competent at fighting.
 
If it's really 2v2 with 1 assist then I prefer it to be like MSH vs SF. At least then risk/reward is there, we don't have characters relegated to assist characters only and synergy actually matters between two characters.

MVC1 you can pick your two best characters (ie. 2 top tier characters) and then a god tier assist (so everyone picks Colossus) and that's your "team". Wow the theory crafting.
Hey, I used to see Psylocke every once in a while!
 
If it's really 2v2 with 1 assist then I prefer it to be like MSH vs SF. At least then risk/reward is there, we don't have characters relegated to assist characters only and synergy actually matters between two characters.

MVC1 you can pick your two best characters (ie. 2 top tier characters) and then a god tier assist (so everyone picks Colossus) and that's your "team". Wow the theory crafting.
I don't get it, why would you be upset about this? It's just as good 😐
 
If it's really 2v2 with 1 assist then I prefer it to be like MSH vs SF. At least then risk/reward is there, we don't have characters relegated to assist characters only and synergy actually matters between two characters.

MVC1 you can pick your two best characters (ie. 2 top tier characters) and then a god tier assist (so everyone picks Colossus) and that's your "team". Wow the theory crafting.

I think 2v2 is fine (I explained in my last post) but I want the format myself to be

Choose 3 characters, 3 assists. Choose one to sit out. And then in between matches you can swap out who the assist is. Since marvel is usually 3/5 if the matchup doesn't work so hot you can adapt.

Also gives an almost 'side deck' feel to the team.

And often times (not always, and not so much mvc3) the anchor is an assist machine. Not the best character or fits on many teams but an amazing assist.

I still feel 2v2 +1 is actually a good way to fix a lot of problems.



Edit: also assist should be killable so calling bad assists can still be punished. And double snap would yield similar results as a double snap in mvc2
 
I don't get it, why would you be upset about this? It's just as good 😐
I am not really upset by it especially since it's not even confirmed.

I will just be disappointed if it's just a bog 2v2 system. To me it would feel like a step back. It's like going from DMC3 on the fly weapon switch to having to go to a menu to switch weapons again. Ok not as drastic but still, you get an idea.

Shaowebb brings up some points that can spice up 2v2 and that's possible but it's even more speculative. If they can incorporate H&H into 2v2 then we might have something here.
 
If they're gonna do 2v2+1 assist at least give the assist a small health bar and potential to lock out.

Lock out? Like personas or stands breaking in Jojo or P4A?

Well it'd definitely mitigate potential of a match turning into spamming a single assist setup repeatedly to a degree. Personally I'd just go for longer assist cooldowns if that was the reasoning though.

Still like the idea of 2 assist 2v2 with one being an assist character and the other your partner, but by combining lockout to the assist character as a mechanic it allows for the all important aspect of "bad assist calling should have consequences". The partner assist obviously gets your partner hurt if you call him stupidly and get him punished but an assist character? Wheres the risk on that for a bad summon? Your lockout idea could make that structure work honestly. Then you could go 2v2, one assist based on team synergy and one that any team could grab so as to not shoehorn pairings but who could be locked out if summoned stupidly and punished.

This would also lessen the issues with damage needing to be high to prevent timeouts from occurring before a team could be wiped. In Marvel 3 I feel strongly that damage was so high and that Xfactor was so powerful just to alleviate the issue that you had to kill off 3 lifebars before the clock ran out. Damage was high to offset this and the comeback tool was a major damage pusher to speed up kills in the final parts of the match just to prevent the design problem of rampant time outs. Only time I've seen 2v2 screw up timeouts was by going the opposite direction and making combos and damage too small with timer not stopping during cinematics early on in SFxTekken.
 
I honestly feel the change that people see with 2v2 (or worry rather) is more an illusion than the actual impact it will have on game flow.
 
What if it's 4v4

And it's F2P

And it's a MOBA

img_0581.jpg
 
I honestly feel the change that people see with 2v2 (or worry rather) is more an illusion than the actual impact it will have on game flow.
Well we have history to look at. Competively speaking the 3v3 VS games have done better.

2v2 isn't bad by any means, it's just that there are other 2v2 games out there that are more grounded and have longer cool down on assists and bursts. Those games exist for people who want to play that but let the people who want the crazy stuff have at it.
 
2v2 is gonna feel as a downgrade

3v3 is clearly superior but maybe Capcom -and Disney if there's someone there who understands the fighting games- wants something more approachable to the common players

me thinks if they do 2v2 they will go with assists being their own pool of characters so they can bring in tons of cameos

or maybe it will be like KOF...I want to say 2000? where you could select your Striker from the existing characters, or press a button and transform it into a character you could not select normally

either way it could be 2v2 + striker, and the character you are not controlling still can be an assist, so you still have effectively two assists

kind of a compromise between 2v2 and 3v3
 
I love you guys.


X-factor =Upon activation it can cancel actions. Receive bonus that increases speed and strength and heal red health. Duration and strength of bonus increases with the more meter you have up to lvl 3 if you have 3 bars of meter. High reward and no real risk to use it.

BAROQUE = Upon activation it can cancel actions. Using baroque CONSUMED red health. Additionally you receive bonus that increases speed and strength based upon how much red health you had upon activation. Baroque duration is not like xfactor. It ONLY stays active so long as you remain in a combo. You drop the combo, the bonus ends, your red health is gone. You could activate it often for many cancels at the expense of no healable red health if you tagged out, or you could save it up for a big damage combo. Very clear risk/reward economy to using it.

The winner by a large margin...BAROQUE.

Baroque sounds like a thoughtful comeback mechanic that has a respectable skill mechanic to it that is fair and risks red life in a nice and fair way.

That said, gimmie dat X-factor!
 
Between the X-Men, the 2v2, and the game in general, this weekend can't come fast enough. I'm too excited.

I doubt Baroque or X-Factor will return. It's a new game, so it shouldn't recycle any of that.
 
Well we have history to look at. Competively speaking the 3v3 VS games have done better.

2v2 isn't bad by any means, it's just that there are other 2v2 games out there that are more grounded and have longer cool down on assists and bursts. Those games exist for people who want to play that but let the people who want the crazy stuff have at it.

I Def agree. My main point is that the words '2v2' sounds way worse than any affect it will actually have on game play and speed.

Mvc2 was 2.5 vs 2.5 which is kind of what this game is rumored to be. (2v2+1a)


Edit: I like baroque, but feel that extra mechanics like that should be limited like burst in GG.
 
Heh. Now I'm just imagining 2v2 with:

  • One partner assist based on your team mate and one of his moves you select Skullgirls style
  • One additional assist that is selectable no matter who I choose as a partner because they are an Assist character ,who if punished enough gets locked out and can no longer be used.
  • The unversal assist character giving me Arcana tools that effect my base speed, health, and damage, but also give me a few specials, passive traits, a super and a different Xfactor perk depending on who I chose to offset weaknesses in movesets and teams.

God just think of it...2 man teams so damage wouldn't have to be so damned touch of deathy to avoid timeouts and you could more easily master a team with one less dude. You still get more than one assist setup so you aren't super predictable, and your Assist character also gives you specific modifiers to your basic moveset, stats and comeback factor.

Total. Fucking. Sandbox.

Sign me up.
 
But at the same time, you wouldn't want to piss off existing fans of the veteran's playstyle.

No I wouldn't. I wouldn't mind seeing those characters getting a few minor changes that could help make them more accessible. Like, give Iron Man a proper cr.h and make his current cr.h a command move, like b.h? Or make it so Thor's normals all chain together.

There was literally no good reason why Web Swing needed to be a reverse Shoryuken input lol.

Exactly what I was getting at lol.
 

Yeah I was thinking of how attacking the assist only character would make their cooldown longer if we're under the assumption that assists can be activated almost immediately again like in past installments. My assist only life bar idea probably goes overboard if a high reward mechanic like X-Factor doesn't come back when you're down to only one character with no assist.
 
I honestly feel the change that people see with 2v2 (or worry rather) is more an illusion than the actual impact it will have on game flow.

I would love to getting into theorycrafting, and all that but I couldn't because there are so many varieties on what would happens with MVC4. I think we shouldn't reacts so prematurely yet since we've not seen the game in action yet.

I really hope we would see some kind of gameplay this weekend.

My wish for character roster is pretty much diversity, and hopefully newcomers would bring something new and uniqueness to the roster as well.
 
The obvious answer to me is that we already have Skullgirls but there aren't other series that are 3 on 3 in the way Marvel is

Imagine how fucking nuts it'd be if you could use ANY character's move as an assist? Like, imagine Viewtiful Joe's charged Voomerang as an assist! Or Chris' Magnum!
 
I can see them doing a ratio system and sort of incorporate with the infinity stones narrative. And it would also explain to casual players why you can either choose ,2,or 3 characters. If you choose one character you character becomes stroner with the the stones, same if you pick 2.
 
I would love to getting into theorycrafting, and all that but I couldn't because there are so many varieties on what would happens with MVC4. I think we shouldn't reacts so prematurely yet since we've not seen the game in action yet.

I really hope we would see some kind of gameplay this weekend.

My wish for character roster is pretty much diversity, and hopefully newcomers would bring something new and uniqueness to the roster as well.


Yeah I agree for sure. With the loose rumors and constantly seeing '2v2, gross!' I just had to write up how that isn't really different than how Mvc2 was at least.
 
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