TheGreenGiant
Banned
Okay, picked it up the other day for like 13 dollars or something like that - I really don't know what to say. This is meant to be fun? All the talk abotu POP deserving to sell more... are you guys kidding
1. linear gameplay . A ---> B ----> C. So far; I've yet to think; "woah, lateral puzzle" - the visions spell it out for you and even then without them; you can get through pretty easy. Its pretty dull at the moment; for all its visual finesse, I feel like I'm playing through different configurations of the same room (or there abouts). Maybe I'm good at platformers but the challenge factor is pretty low
2. Character design.. servicable really. I find the lack of articulation (emotions) on the prince and the chick really annoying. The cinemas in between so far has been perfunctory and you're meant to care about the whole "SANDS OF TIME" incident? Hardly epic.. The establishment of the story just got into the game so far and it feels really shallow. The prince looks... meh.
3. Combat. Fight.. repeat.. fight clear... suck sand.. fight... falls asleep
4. THIS FUCKING PISSES ME OFF. - The prince's stupid keep his knives animation everytime you clear the room is annoying. After the tedium of the combat sequences; I want to get on with the room.
5. The camera is bad/nasty. I want to see where I am jumping. A few falls were due to not lining up with the stupid palm trees... freaking annoying. Third person view is unituitive. Why not let the gamer user left stick to control the camera... its not like you can move in third person view.
cool factors
1. time reversal is cool. nifty viusals when this happens
2. some of the bloom lighting is really nice; if overdone. I kept looking at the game and thinking... I want this next gen. Its about time we move on I think. Visuals aren't doing so well; especially if the PS2 chokes games back.
1. linear gameplay . A ---> B ----> C. So far; I've yet to think; "woah, lateral puzzle" - the visions spell it out for you and even then without them; you can get through pretty easy. Its pretty dull at the moment; for all its visual finesse, I feel like I'm playing through different configurations of the same room (or there abouts). Maybe I'm good at platformers but the challenge factor is pretty low
2. Character design.. servicable really. I find the lack of articulation (emotions) on the prince and the chick really annoying. The cinemas in between so far has been perfunctory and you're meant to care about the whole "SANDS OF TIME" incident? Hardly epic.. The establishment of the story just got into the game so far and it feels really shallow. The prince looks... meh.
3. Combat. Fight.. repeat.. fight clear... suck sand.. fight... falls asleep
4. THIS FUCKING PISSES ME OFF. - The prince's stupid keep his knives animation everytime you clear the room is annoying. After the tedium of the combat sequences; I want to get on with the room.
5. The camera is bad/nasty. I want to see where I am jumping. A few falls were due to not lining up with the stupid palm trees... freaking annoying. Third person view is unituitive. Why not let the gamer user left stick to control the camera... its not like you can move in third person view.
cool factors
1. time reversal is cool. nifty viusals when this happens
2. some of the bloom lighting is really nice; if overdone. I kept looking at the game and thinking... I want this next gen. Its about time we move on I think. Visuals aren't doing so well; especially if the PS2 chokes games back.