yeah some puzzels in PoP are really annoying. I have been stuck at 53% since JUNE!!!!! Thinking of uninstalling the game :/
Sweet fancy moses! It isn't Ubisoft's fault that you aren't very bright!
yeah some puzzels in PoP are really annoying. I have been stuck at 53% since JUNE!!!!! Thinking of uninstalling the game :/
AssMan said:Sweet fancy moses! It isn't Ubisoft's fault that you aren't very bright!
seismologist said:The platforming puzzles each one was more frustrating than the last, since they seemed to be blocking my way from getting to the good part of the game.
They shouldn't try copying a game like ICO because it's so subtle. There's a very fine line between shitty and masterpiece. It's like trying to immitate The Beatles.
Really sorry to have to say this, but the game had great controls that made the platforming a breeze. If you really had that much trouble with them, you're really not good at this. At all.seismologist said:The platforming puzzles each one was more frustrating than the last, since they seemed to be blocking my way from getting to the good part of the game.
They shouldn't try copying a game like ICO because it's so subtle. There's a very fine line between shitty and masterpiece. It's like trying to immitate The Beatles.
SiegfriedFM said:This was one of the most common types of puzzles in the original PoP...
dark10x said:The last boss really was total shit. One of the worst I've encountered in a long time, actually. Thought I was playing a PC game for a second.
Final finding Farah in the maze (entering door...trial and error). Fuck This sort of shit is okay in 32 bits games (like zelda 2d) with small rooms but to do it again and again.
1. ENDING. One of the worst endings ever. Why did they bother to; I guess it serves the purpose of the story but it was lame and the worst BOSS fight in time memorial. chop chop chop chop chop. Finish. Weaksauce conclusion too. Dunno what the phrase the prince uttered was but I was like WTF? And i had to listen to all that dirty talk and endure that sex scene.loop back in time
What was with the same exact blue room with the fountain again? (besides healing that is). I hated to go into them. Dejavu only works if it happens once.
and how do you unlock POP 1 again?
Mrbob said:Since someone from UBI works here and the PoP2 demo is out, I'd like to ask about the combat.
While much better, is still seems hampered by the combat engine of the original. It just doesn't flow right. I don't know if it is over animation or under animation, but the whole combat movement seems choppy while in motion. Besides this, it is still TOO EASY to hop over the back and slice off enemy heads in one blow in the demo.
As for anyone falling for the hype, I think the finger needs to be pointed at the media boys:
http://www.gamerankings.com/htmlpages2/589719.asp?q=Prince of Persia
The game has reaped what it sow. The media tried to overhype and did it backfire? I dunno. But it is hard to go into any PoP thread without someone saying they were caught by the hype and disappointed by the final product. Do you even remember last November? The amount of hype for this game by the media was staggering. Tell the media to tone it down a notch if you don't want the backlash to occur by having a mediocre game get exceptional scores.
Unfortunately, the version of PoP1 is not the qute nice looking SNES version, but an older, choppier, damn near unplayable version.
dark10x said:Wha? I thought it was just fine...
It seemed like the Mac version or something. Unlike the SNES version, the port used here was rendered in a higher resolution, so it looked much sharper.
Mejilan said:And yes, the sequence leading up to the bath scene was NOT trial and error. The correct path would be marked by the sound of bath water splashing.
TheGreenGiant said:sure felt like it. Couldn't tell. It was incredibly annoying - I got through by luck (+ doors that you'd been through would have flapping curtains)
Cyan said:The platforming is a lot of fun-- much like the "Secret" levels in Mario Sunshine, they're linear and simple, but pure fun.
QUOTE]
No. the platforming I felt was really dull. A--> B. The SMS secret levels were difficult. Especially the ones with the rotating logs.
Mejilan said:I tried to complete it via trial and error for about 15 minutes, until I noticed that the splashing water wasn't random.
dark10x said:So did I, but I just assumed that most people would realize that there had to be a pattern to the thing.
I didn't expect anyone to actually finish that part via trial and error. Kind of impressive, I suppose.