soundwave05
Member
Since this seems to be what everyone is hinting at with the Revolution, what would be the gameplay possibilities for such a control device? This is not a "Nintendo should do this thread", but just a thread to think about whether something like that idea would work in certain games. 
Lets assume a system which has a motion sensor built-in (ala Eye Toy) and say a gyro controller(s) (one for each hand?). Each gyro controller has a more "robust" built in rumble/force feedback.
Star Wars - The gyro controller can become a "virtual" lightsaber/sword. You swing the controller around, kind of like when you were a kid and had those toy lightsabers. On screen when an enemy lightsaber hits your lightsaber, you feel "force feedback". This could also work for sword combat in a Zelda game.
FPS - The gyro controller becomes a virtual gun. You can aim up/down/right/left with it or swing it around and smash an enemey in the face with your gun if they get too close. Maybe the motion tracker in the system could track your eyes/face, so that you can look around. Every time you fire, there's a realistic "kick back" like a real gun. This could effectively be a faster/smoother control setup than even a mouse/keyboard.
As for sports games, platformers, etc. I don't know. If Nintendo works with EA, I could see this being implimented into baseball and tennis games and maybe basketball and football also.
Paradigm shift? I don't know. Interesting possibilities? Certainly.
				
			Lets assume a system which has a motion sensor built-in (ala Eye Toy) and say a gyro controller(s) (one for each hand?). Each gyro controller has a more "robust" built in rumble/force feedback.
Star Wars - The gyro controller can become a "virtual" lightsaber/sword. You swing the controller around, kind of like when you were a kid and had those toy lightsabers. On screen when an enemy lightsaber hits your lightsaber, you feel "force feedback". This could also work for sword combat in a Zelda game.
FPS - The gyro controller becomes a virtual gun. You can aim up/down/right/left with it or swing it around and smash an enemey in the face with your gun if they get too close. Maybe the motion tracker in the system could track your eyes/face, so that you can look around. Every time you fire, there's a realistic "kick back" like a real gun. This could effectively be a faster/smoother control setup than even a mouse/keyboard.
As for sports games, platformers, etc. I don't know. If Nintendo works with EA, I could see this being implimented into baseball and tennis games and maybe basketball and football also.
Paradigm shift? I don't know. Interesting possibilities? Certainly.