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PR: MP:Hunters will be Wi-Fi ready

Metroid Prime Hunters multiplayer was a billion times funner than Metroid Prime GC. It's true you closed minded bastards.
 
Society said:
They lied. It is horrible because it is not a Metroid game.

So all first player perspective metroid games like Prime and Echoes and Hunters arent real metroid games, thus meaning there not good because they arent metroid games.. yet

http://www.gamerankings.com/htmlpages2/447244.asp

Get those type of ratings... But wait.. that rating means nothing nor do those reviews because its not a metroid game.. thus making it horrible.. right.. Ill admit i love 2d metroid games, but really.. just.. just no..
 
PezRadar said:
So all first player perspective metroid games like Prime and Echoes and Hunters arent real metroid games.
I did not say that. The perspective has little to do with it. Hunters shares ZERO of the staples of the series, save samus/maru mari. The SP section of the game is a 'ladder tournament', not a fleshed out adventure. Hunters is more Unreal Tournament than Metroid.

Prime DOES share at least some of the staples. Sequence breaking, non-linearity, low level runs, etc. It is missing shinespark, but that is acceptable given the perspective. One could argue it is more Metroid that Fusion.
 
Meh, I thought the MPH demo was VERY promising. The core engine is solid and it features some of the slickest FPS controls outside of PC's mouse and keyboard setup. It seemed more like a proof of concept than anything else, but given that the demo will likely be over a year old by the time the final game comes out, I think it is unfair to judge MPH's potential by that.

MPH wouldn't get nearly as much hate as it does were it not for NST. Now someone QFT me, because you know I don't lie in this. :p
 
Mejilan said:
Meh, I thought the MPH demo was VERY promising. The core engine is solid and it features some of the slickest FPS controls outside of PC's mouse and keyboard setup. It seemed more like a proof of concept than anything else, but given that the demo will likely be over a year old by the time the final game comes out, I think it is unfair to judge MPH's potential by that.

MPH wouldn't get nearly as much hate as it does were it not for NST. Now someone QFT me, because you know I don't lie in this. :p

QFT. ;)
 
Mama Smurf said:
Yeah ok, only that's not actually the reason, or certainly hasn't been since the Metroid Dread news.

I can't speak for everyone else, but I didn't like the demo because it just plays like a FPS with a morphball. I don't care what people say about Metroid Prime on the GC and whether it's a FPS or not, it clearly doesn't play like a normal one and is still a Metroid game. Hunters on the other hand is exactlywhat people were worried about when Metroid went first person in the first place. Standard FPS controls, poor jumping, no exploration, run and gun gameplay...not good news.

Sure, this was only an early demo. But we've seen early demos of the GC games as well, and they managed to get in all the good stuff, even the sense of exploration despite barely lasting any longer than First Hunt.

I like the demo in one way, and that's that I can see what great possibilities the DS has when it comes to FPS. But I hate it for not working like a Metroid game at all.

IMO hunters was never trying to be the usual metroid game focused on isolation, exploration and slower paced gameplay. this game was always more focused on the action and multiplayer elements and hopefully this game some more freinds and enemies to metroid universe.

it would be nice if they changed up things a bit after the prime series of metroid games is done...can she not lose all her crap for once? i mean can we atleast try it?
 
Yeah im pretty sure the entire point of Hunters was to take a break from the main storyline adventure games and try to branch out. Why the hell not, too? I'm certainly glad they branched out with the Mario series, otherwise we wouldn't have have Mario Kart, Party, Sports, etc. It's a different aspect of Samus' story that hasn't been touched upon, and I like it. So what if its more "Unreal Tournament than Unreal"? I for one think it's a good thing Nintendo is actually branching out from thier traditional game types, especially in a series like Metroid that has the possibility to do so. You wouldn't go into Metroid Pinball expecting it to be a "normal" story driven Metroid adventure, don't do that with this game.
 
Society said:
I did not say that. The perspective has little to do with it. Hunters shares ZERO of the staples of the series, save samus/maru mari. The SP section of the game is a 'ladder tournament', not a fleshed out adventure. Hunters is more Unreal Tournament than Metroid.

Prime DOES share at least some of the staples. Sequence breaking, non-linearity, low level runs, etc. It is missing shinespark, but that is acceptable given the perspective. One could argue it is more Metroid that Fusion.

since when do a few minor gameplay mechanics define a series? shinesparking, sequence breaking--if thats what makes a metroid game for you, thats pretty tragic.

metroid is about exploration, it is about atmosphere, and most of all it is about samus. i've accepted the new perspective as the new metroid norm because it is better at conveying the above than a 2D perspective will ever be.

if nintendo wants to make a multiplayer metroid thats focused on action, let them. there will be plenty more prime/old school metroid to come.
 
ImNotLikeThem said:
Yeah im pretty sure the entire point of Hunters was to take a break from the main storyline adventure games and try to branch out. Why the hell not, too?
It cheapens the appeal of the franchise. Metroid USED to stand for quality.

I'm certainly glad they branched out with the Mario series, otherwise we wouldn't have have Mario Kart, Party, Sports, etc.

You can still have Mario Party, Mario Kart and Mario sports WITHOUT Mario. Would the games have suffered without the Mario branding? No. Nintendo Party, Nintendo Kart and Nintendo Sports would have been sufficient enough.

It's a different aspect of Samus' story that hasn't been touched upon, and I like it. So what if its more "Unreal Tournament than Unreal"?
Then why use the Metroid name, why even make Metroid into a FPS? I actually like the engine, why not licence the Unreal or Quake name any use the engine for a proper FPS.


I for one think it's a good thing Nintendo is actually branching out from thier traditional game types, especially in a series like Metroid that has the possibility to do so.
Brainless FPS action is not what Metroid needs to branch out.

You wouldn't go into Metroid Pinball expecting it to be a "normal" story driven Metroid adventure, don't do that with this game.

Metroid What? Stop making shit up.

xactly, people just dont want change thus leaving countless years of stale overdone gameplay afterward =[

Metroid is stale and yet FPS is fresh? rofl.


since when do a few minor gameplay mechanics define a series? shinesparking, sequence breaking--if thats what makes a metroid game for you, thats pretty tragic.

metroid is about exploration, it is about atmosphere, and most of all it is about samus. i've accepted the new perspective as the new metroid norm because it is better at conveying the above than a 2D perspective will ever be.

if nintendo wants to make a multiplayer metroid thats focused on action, let them. there will be plenty more prime/old school metroid to come.

You think I am pathetic for liking the defining staples of the series? Guess what? There is NO SP ADVENTURE. Have fun exploring in a tournament ladder.
 
Society said:
It cheapens the appeal of the franchise. Metroid USED to stand for quality..
I know you're not the only one that thinks that way, but like it or not, there are far more people who actually like Metroid Hunters, and do think of it as "quality", especially now that the biggest gripe, online play, has been taken care of.

Society said:
Metroid What? Stop making shit up.
Like it or not, you can't pretend it doesn't exist :)
http://ds.ign.com/objects/729/729293.html
 
ImNotLikeThem said:
I know you're not the only one that thinks that way, but like it or not, there are far more people who actually like Metroid Hunters, and do think of it as "quality", especially now that the biggest gripe, online play, has been taken care of.


Like it or not, you can't pretend it doesn't exist :)
http://ds.ign.com/objects/729/729293.html
Ok, so Nintendo want to brand out and make a FPS. I can jive with that. Why do they feel the need to use existing franchises? This has been my biggest gripe with the company. They have to use and abuse every franchise when making a risky new venture.

http://ds.ign.com/objects/729/729293.html

Wow, a lot of effort when into that fan made fake.
 
I'm hoping Nintendo surprises me with a really nice single player campaign ala Metroid Prime. If the meat of this game is deathmatches, I'm going to pass. I haven't pwnzored any bitches since Goldeneye (N64). The way the official site describes the single player action is a bit vague. Doesn't sound very exploratory :( But Reggie said he wants to avoid the overly macho nature of Halo punks, so maybe their matchup system will be world class, and I can catch up with the FPS pros at my own pace.
 
Society said:
Ok, so Nintendo want to brand out and make a FPS. I can jive with that. Why do they feel the need to use existing franchises? This has been my biggest gripe with the company. They have to use and abuse every franchise when making a risky new venture.

http://ds.ign.com/objects/729/729293.html

Wow, a lot of effort when into that fan made fake.

http://ds.ign.com/articles/644/644175p1.html

Womp womp wompp

And that was one of the biggest gripes about Echoes multiplayer.. there was no online type play and you had to bring friends over and everyone sit at the same 4 person split screen, and now there fixing that. When did the world revolve around you? =[
 
Society said:
Ok, so Nintendo want to brand out and make a FPS. I can jive with that. Why do they feel the need to use existing franchises? This has been my biggest gripe with the company. They have to use and abuse every franchise when making a risky new venture.

http://ds.ign.com/objects/729/729293.html

Wow, a lot of effort when into that fan made fake.

its not risky with an existing franchise
and its not abuse if the game is good.


people shouldnt get so freaked out when creators try new things with their franchises...if it works you have a new aspect of the frachise to enjoy and if not, you get to sit on your high horse and tell us all how right you were. :lol
 
excellent news, another must get title for the DS

I knew not having online play was a total waste of potential glad they listened MP:H will be mine.
 
Mihail said:
The only bad thing about this is that if I play as Weavel vs. another Weavel, I'd try to lose, for in Metroid Hunters, one must always choose the lesser of two Weavels.

That's effing terrible. Don't ever make a joke like that again.
 
Society said:
Ok, so Nintendo want to brand out and make a FPS. I can jive with that. Why do they feel the need to use existing franchises? This has been my biggest gripe with the company. They have to use and abuse every franchise when making a risky new venture.

http://ds.ign.com/objects/729/729293.html

Wow, a lot of effort when into that fan made fake.

How is it abuse? Does Your copy of Metroid get worse with the new games? I'm absolutely ok with a different kind of game using the license, so long as the original game remains there. The existence of Hunters does not hurt Prime, nor the 2D ones, unless it is so good that they only make Multiplayer Metroid FPS from here on in. And if it IS that good, who cares?

And your definition of what makes a Metroid game sucks.
 
mrkgoo said:
How is it abuse?

Aside from the fact I was talking about Nintendo franchising in general. It is abuse int hat it tricks people into thinking it is a Metroid game.*
mrkgoo said:
And your definition of what makes a Metroid game sucks.
And yours does not? As long as 'Samus is there, it is metroid'.
Not my fault you are a shallow casual gamer and can not appreciate the depth the real metroid game have.



*I do not mean a game with Samus in it, like you do. There is so much more.
 
Society said:
Metroid What? Stop making shit up.

:lol Nicely played.

G4life98 said:
its not risky with an existing franchise
and its not abuse if the game is good.


people shouldnt get so freaked out when creators try new things with their franchises...if it works you have a new aspect of the frachise to enjoy and if not, you get to sit on your high horse and tell us all how right you were. :lol

Dude, everytime a company tries some new gimmick to a successful game, it's always something to worry about. More games have failed than succeeded. Nintendo tried something new with Sunshine and WW and it did them more harm than good.
 
I severely doubt resources that would be going towards the next 2D metroid are being used for MP:H.

If you don't like it, just don't buy it. Simple as that.

As long as we don't have another Mega Man Legends, which really neutered Mega Man games for a while.
 
Oblivion said:
:lol Nicely played.



Dude, everytime a company tries some new gimmick to a successful game, it's always something to worry about. More games have failed than succeeded. Nintendo tried something new with Sunshine and WW and it did them more harm than good.

As far as I can tell, it was the lack of change that most people don't like about those games. Lets not kid ourselves here. Sunshine was Mario 64. But with a jetpack. As disapointing as it was, I'm glad it wasn't just Mario 64.

Take Zelda too. graphics aside, was it anything other than a watered down ocarina of time?

This is different though. This isn't a gimmick. This is an entirely different take on the metroid franchise. They have a gameplay concept and they stuck on a recognizable character so the game will actually sell.
 
civilstrife said:
As far as I can tell, it was the lack of change that most people don't like about those games. Lets not kid ourselves here. Sunshine was Mario 64. But with a jetpack. As disapointing as it was, I'm glad it wasn't just Mario 64.

That's so not true, at least not on this board. Practically everything bitched about when it comes to Sunshine was in comparison to Mario 64. People weren't happy that they had to control the camera all the time rather than have it at least semi-automatic, they weren't happy that it took place on some tropical island with unfamiliar Mario enemies and worlds, they weren't happy that they lost one of their jumps, they weren't happy that the look of the worlds didn't vary much, they weren't fond of the tropical music compared to the traditional...etc.

What was almost unanimously liked it seemed was that the controls were tighter and the warp levels were superb, but those are just enhancements of things already there in Mario 64. The water pack met mixed reactions I recall, some liked it, some didn't.

Anyway, as for Metroid, I'm with Society.
 
I just hope the single player is complete, and not a 6-hour long excuse to hunt for multiplayer unlockables.
 
jman2050 said:
http://boards.ign.com/Nintendo_DS_Lobby/b7594/97359420/?6

MP:H haters can shut up now :) I'll be getting this on day 1.

That sounds promising.

IMHO considering the original timetable for Hunters, it was probably planned initially as an area shooter with bare bones single player games.

Between the demo getting released and the good reaction it got, Nintendo probably sensed it had better potential as a full blown game and pushed it back. It is hard to believe a game with such a long gestation period would be exactly what we expected to it be had it launch on-time. Now that it's been delayed, it should be a more engrossing game.
 
While I'm really waiting for Metroid Prime 3 and the next 2D Metroid for my Metroid fix, I won't mind playing these spin-offs. For one, they're bound to add something to the Metroid universe that can be used in the real Metroid adventures later on. Also, when I first heard about Hunters, I didn't like the idea, because Retro isn't behind it and there's no real single-player adventure, but it could really end up being a good game and a good spin-off series that could end up being really fun. The Metroid universe is bound to infuse many enjoyable gimmicks into what would have just been another FPS.
 
From olanmills

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See the thing is, it's not that different from what we've seen in Metroid Prime. I didn't see anything new to get excited about. But the fact that Hunters features a single player Metroid adventure has really piqued my interest in the game.

The interface has changed a bit, but it pretty much controls the same (except the Touch to shoot option was removed). Otherwise, there were the same kind of control options. Switching to morphball or rockets is still done with icons on teh touch screen, they've just been moved apart.

One thing I was hapy to see was that the scan visor was in full working order. You touch the scan visor icon for about a second to activate the Scan Visor and it works much in the same way as the Prime games. There were no elaborate graphics when you scan enemies like in the GameCube version, just text descriptions. Of course, that could still change. The one tough thing was that there is no lock-on, which made it tough to scan moving enemies. Some NST designers were actually on-hand asking for feedback from players, finding out what they liked, what was confusing, etc.

The game also features the same kind of 3D map from Metroid Prime on the pause screen. It wasn't totally working yet, as it didn't distinguish between which room you'd already visited and which ones you hadn't.

Other than that, I don't have any special details about the game. It seem like Metroid Prime, which got me excited. You arrive in some space station, and you can scan some computer logs or something, but I didn't really read them. You move through, killing enemies, blasting doors, jumping on some platforms, you can find a few missile expansions by rolling into some small spaces. It's the Prime gameplay that you know. At one point, you catch up with one of the other Bounty Hunters and a cutscene shows him folding up and spinning away. I guess you're supposed to chase him or something. I didn't actually complete the demo. There were other people waiting. I watched the next guy, but he couldn't figure out where to go, so I didn't end up seeing what happens at the end of the demo or anything.

So anways, yeah, so far, I can't see anything that makes the single player a whole lot different from Metroid Prime (except the controls make it a lot more like an FPS, aiming and dodging are a lot more important than on the GameCube), but on the other hand, finding out that there's going to be a full single player mode with a story and everything got me a lot more excited about the game. So between that and the announcement of online multiplayer, I think I can safely decide that I'm going to buy this game.

I should also note that the graphics are good. The game runs very smoothly. There's a bit of lighting, and the texturing looks like something between the N64 and PS2's capabilities. There were short pauses when opening some doors, just like the GameCube games. It doesn't bother me at all and it's certainly better than a loading screen.

The only other detail that I can think to mention is that one of the NST guys said that they don't yet know how many players can play in an online match and stuff. Being that it's going to come out Q1 2006, they've still got quite a bit of time to figure things out, change things, improve things, etc. I just find comfort and excitement in the fact that Hunters is going to be another beefy game, with several multiplayer options, and a full single player game. Heftier games are just coming out on the DS now, but we could still really use a game like Hunters and I'm gald to know that it we'll have a new Metroid adventure to look forward too.

-------------------------------------------------------------------------
 
Wow, didn't expect a full blown single player mode like Prime on top of that.

It's nice to see that NST are aiming high with that game, which I feared. The DS is shaping up just nicely for '06 :).
 
Society said:
And yours does not? As long as 'Samus is there, it is metroid'.
Not my fault you are a shallow casual gamer and can not appreciate the depth the real metroid game have.



*I do not mean a game with Samus in it, like you do. There is so much more.

Well, i have never even given my definition of what makes a metroid game, but it definitely doesn't go as far as saying it has to have sequence breaks, but is more than a game with Samus (I don't know where you make the basis for that accusation). To me, metroid is about telling a story through the game, powering up energy tanks, upgrading weapons, unlcoking areas you've been to before with said new weapons (and I mean all this in the way metroid does it, not some other general way), exploration, hidden items. Basically, all the features coming togher as everyone knows it does in all the metroid games.

I don't see how enjoying a game for that, and not doing speed runs, or sequence breaks makes me a shallow gamer. I've never really tried those things, and I don't see how that stuff makes anyone more of a deep gamer.

Then again, I am reasonably pick up and play, so I would probably say I am reasonably casual. Nothing wrong with that. However, my definition of a casual gamer would be something more along the lines of someone who just picks up and plays, just to engage themselves for a while, never really caring too much what they are playing, as opposed to a more serious gamer who is much more particular about their gaming tastes, and spends time discussing games outside of the play. Someone who follows the industry with interest and intrigue, because gaming is more than just a timewaster - it's a hobby. In which case, I'm the latter.

but I better stop here, before it gets into an argument of SSB proprotions about whether it's deep or shallow.
 
I'm stoked for this. I love the demo (haven't even played Multi yet). Controls are great and if there's going to be a full singleplayer adventure attached to it, all the better.

I can't understand why so many of you don't want Metroid to be the 3D technical showpiece for the DS. It obviously is on the cube.

And to anyone who says WW is just a "watered" down OoT, you're joking, right?
 
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