Ready or Not will be censored on PC upon console release next month...

WHAT?

Then why did you enter so many arguments on its behalf???????
I never did, but mfs cant read for shit. I never actually said it was a good game or anything like that, lmao. Which is why it was so aggrevating people were labeling me as a defender.
 
I never did, but mfs cant read for shit. I never actually said it was a good game or anything like that, lmao. Which is why it was so aggrevating people were labeling me as a defender.
Dude you were in people's faces for merely saying it's looking rough lol. At least that's how I remember it.
 
God damn I just started playing this, it's such a mismatch for consoles.
Based on the thread title I was expecting some changes to the school shooting level but nope, just dismemberment that I didn't even know existed (you're supposed to be nonlethal) and a few other minor changes.

Not a big deal and their explanation is reasonable.
Mission: The Spider
Objective: Clear the cp ring and bring order to the chaos
Loadout: M1014 w slugs and revolver
Playstyle: No call outs, no cameras, cqb, centermass shoot to kill and killshot
Soft objectives: cuff the mangled corpses and pepper spray what's left of it
Mission rating: F and a court martial
Satisfaction rating: S

RCWBvKhbHqsSK83c.png
 
Ok I checked the thing on Steam and it shows a picture of how a head looks after a shotgun has been used on it, that still looks pretty crazy. We can't dismember bodies after they are dead, it's whatever, it's unfortunate but eh.

It's better than the alternative. I wish these console companies would just chill tf out though. Look at gore in games such as RDR2, but we can't have this?

I don't even understand the whole 'dismember dead bodies' thing. You can do it in The Last of Us 1 and 2, RDR2, and I'm sure countless others just trying to think of more modern ones.
 
devs need to stop catering to console platform holders.

just say you won't release it unless it can release uncensored, and if they say no, go public about it.
the backlash will make them let you keep it as is.

and it's not like the game needs the console sales. most devs sell the majority on PC now... the consoles are the ones that need games, not the other way around anymore.

You use your PC as a console. No legitimate PC gamer console wars. Just for how stupid this comment is, I hope they censor the game even more. A requirement to have a Dual sense to even play it.
 
Haven't played this in a while, since most of my team members were signed off with post traumatic stress due to the way I play. Even with blasting everyone in sight, I didn't realise the game had dismemberment.

Still, I'll turn off automatic updates before I play it again. Censoring a PC game so it can be released on console in some nanny state like Germany or Australia is pretty lame.
 
just bought the last DLC on the sale. requesting refund now. do what you want on a console version but leave PC players that supported this since 2021 alone. figure out how to support multiple branches or don't make the changes.

fuck outta here with this nonsense.

Console players: please don't buy this
 
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Blame Australians for creating these laws. Everything in that statement is reasonable. The effort post declarations fuming over the loss of nuditity in their swat team simulator are screenshot worthy right now on X. I'd advise everyone check them out.
 
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pretty sure most of Dustborn was more offensive to appear on screen than anything in this game.

BS it's retroactively fucking up the PC verison though.
 
I don't even understand the whole 'dismember dead bodies' thing. You can do it in The Last of Us 1 and 2, RDR2, and I'm sure countless others just trying to think of more modern ones.

Yep. Dying Light 1 and 2 and I bet The Beast as well and there absolutely are more games. It's a weird situation.
 
This is really lame from an artistic pov, but possibly understandable from a sales pov. Obviously every developer has to consider expanding their reach and keep the lights on. It just happens that Sony (*my guess who requested these changes) can be icky about more edgy games released on their platform. Developers can of course choose to make a stand for artistic integrity, and there's a respect to be had for that, but they also have to weigh that up with continuing to even be a developer if they can't get the sales they need. I suspect a lot of this will be modded back into the PC version anyway.
 
Well, as a German I have a history with censored games (due to violence, mind you, because nudity here is no issue whatsoever. Full on display of boobs, nipples and vaginas or penises, no problem). In the past many games had dismemberment removed from the code (Fallout 1, 2, 3, New Vegas, several other games).

However, the context was very important to German authorities in regards of ""youth protection"", e.g. in Soldier of Fortune 2 they made all characters androids, even added a sentence in the intro that it's a parallel universe with androids, so flying metal limbs weren't an issue anymore (still 18+ game). Then it got a little bit more relaxed but some games had ragdoll physics or any other impact-related effects removed once the characters were dead. So this behaviour is not unknown to some gamers.

The rationale behind that is that any additional visible violence on a dead body is even more brutal and/or frowned upon than on a living thing. If a character is alive it could be self-defense, the goal of the game etc. but it CAN'T be the goal, or any necessity, to further damage a dead body, so it got removed.

It could be that some partners of the devs see it the same way and argue that violence in this setting and genre is inevitable so in the context of this specific game is OK, but there's no reason to do it do dead characters. This may be the line they don't want to have crossed.

On PC, I think mods will fix this.
 
There are 2 main reasons that these limited asset changes may be visible on the PC version as well:

1) Maintaining multiple versions of the game with different assets and system mechanics increases the likelihood of bugs to occur in future updates, and subsequent challenges keeping the game updated across multiple versions. Think lighting or optimization issues, for example (or any number of unexpected bugs from maintaining different versions).

2) If the in-game assets were not the same it would make crossplay unusable; the game content must be equal or basically equal for multiplayer to work. Different versions of assets affects multiplayer replication, which is the ability for the server to understand what's happening in-game and host players in the same lobby/server.
translation lazy devs.
f off.
 
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