It's not just DLSS, which is absolutely brilliant tech, but it seems the Series S is using significantly lower texture settings, maybe due to its RAM situation, but even then, 9gb of slower ram vs 8 gb of faster RAM. It looks like developers really don't give 2 shits about optimizing games for the Series S anymore because, At least in texture settings, Series S should not be getting trounced like this. I mean, concerns were replayed to Microsoft regarding the Series S at the start of the gen, and now with Microsoft basically giving up, developers see the writing on the wall, it seems devs are just putting their games on the Series S at this point without diverting serious resources for targeted optimizations.