Pragmata New 7 minutes Gameplay (ChinaJoy 2025)

Msamy

Member
This the best video quality available currently, I will update it if they release better quality
 
Well that was disappointing after all these years.

The kid riding on your pegs is weird, but i was warming up to it by the end of the video. Seemed like the only standout thing, though.

If the puzzling + shooting has more than meets the eye and can bring something in terms of gameplay, i'll regain interest.
 
Very good contextual use of face buttons for the puzzles and even to activate doors from a distance. You are not losing immersion with screens appearing in front of you and everything takes a few seconds.

This reminds me Dead Space 1 a lot. It looks much easier and less frightening than DS1.

It looks to be running on base PS5 based on settings and framerate. Some kind of high resolution (no RT) with uncapped framerate.
 
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Not quite clear when and how often you will need to solve this puzzle mini-game, some enemies dying fast, some needs that mini-game to be completed. The last trailer made it look like that you will need to do this every encounter maybe not even once per encounter, but this looks better.
 
Looks interesting. I hope they'll put out a demo because it really depends on how all of this flows during play. Could be cool or could be shit.
 
It doesn't look bad but it doesn't look very exciting either. Looks like a game I'd check out on a deep sale.
I feel like it needs an additional hook, either a really compelling story (highly unlikely with Capcom), some cool setpiece moments or at least a wide variety of cool environments and enemies.

If it's 15 hours of walking through sterile industrial sci fi environments fighting the same handful of enemies I could see it getting tedious really fast.
The original reveal trailer had them in a city, so maybe this is just the opening area?
 
It doesn't look bad but it doesn't look very exciting either. Looks like a game I'd check out on a deep sale.
I feel like it needs an additional hook, either a really compelling story (highly unlikely with Capcom), some cool setpiece moments or at least a wide variety of cool environments and enemies.

If it's 15 hours of walking through sterile industrial sci fi environments fighting the same handful of enemies I could see it getting tedious really fast.
The original reveal trailer had them in a city, so maybe this is just the opening area?
I think this is a just a vertical slice of the game, as the dev was just one-shotting all the enemies.
With music and a survival horror resource management system it could be a compelling game.
 
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I'm into this. Not jumping out of my seat excited or anything but i think it looks really interesting and weird in a PS2/PS3 "weird and cool Japanese AA game" way.

The combat feedback and tactical elements look cool. Love the robot destruction.
 
This looks god awful. Who at this $75 mp3 soundtrack mtx selling company thought that it was a good idea to fuckedup the flow of combat with dumb little puzzles from Bioshock? If this game stays as it's currently shown, it will be disastrous for them. With all the delays, it's clear that they have no idea wtf they want this to be, but one thing for sure, if there is no massive changes, their stock will nose dive yet again.

Easy fix, tho. Remove any in combat hacking, add much more enemies on screen (especially if most enemies in this game are slow), add more movement mechanics that allow you to escape when being overrun by bots, and it could be a fun enough shooter.
 
This looks god awful. Who at this $75 mp3 soundtrack mtx selling company thought that it was a good idea to fuckedup the flow of combat with dumb little puzzles from Bioshock? If this game stays as it's currently shown, it will be disastrous for them. With all the delays, it's clear that they have no idea wtf they want this to be, but one thing for sure, if there is no massive changes, their stock will nose dive yet again.

Easy fix, tho. Remove any in combat hacking, add much more enemies on screen (especially if most enemies in this game are slow), add more movement mechanics that allow you to escape when being overrun by bots, and it could be a fun enough shooter.
Your fix sounds like a game I've already played a hundred times. No thanks
 
Seriously though, if you remove the odd concept of the girl hanging from your back, what else is there that looks any different or interesting?
 
Your fix sounds like a game I've already played a hundred times. No thanks
Because this is just what this game is. Look at its gameplay, you enter a tiny room, hack a little bot, shoot the little bot, door opens and you enter another room. If this game was more focused on being overwhelmed with bots on your screen, it could be some nice chaotic fun, especially with good movement/escape mechanics.
 
Because this is just what this game is. Look at its gameplay, you enter a tiny room, hack a little bot, shoot the little bot, door opens and you enter another room. If this game was more focused on being overwhelmed with bots on your screen, it could be some nice chaotic fun, especially with good movement/escape mechanics.
I wonder if hacking robots can go beyond applying some damage bonus. If you were able to make them work for you or alter their behaviors, and if there could be synergies between different kinds of robots, it could lead to some neat tactical gameplay.

But what's shown in the video seems to imply that all you do with hacking is stun and apply a damage bonus which I can see getting boring pretty fast.
 
Because this is just what this game is. Look at its gameplay, you enter a tiny room, hack a little bot, shoot the little bot, door opens and you enter another room. If this game was more focused on being overwhelmed with bots on your screen, it could be some nice chaotic fun, especially with good movement/escape mechanics.
Seemed like 7 minutes of footage from a tutorial zone, I'm giving it the benefit of the doubt that there's more to it than that. You could be right and it might be a disaster but isn't it far too early to make that call?
 
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