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Pre-release version of Persona 5 reportedly leaks from private auction, seemingly showing different music and character models

Thick Thighs Save Lives

NeoGAF's Physical Games Advocate Extraordinaire
A pre-release build of Persona 5 has suddenly made its way online, revealing cut features and changed songs.

The 'debug build,' as it's being called, is claimed to be a version of Persona 5 that predates the Japanese release of September 2016 by six months. There's nothing to cement this claim as fact, aside from the word of the individual who put it online in the first place.
One Twitter user is claiming that the build comes from a private auction of 20 discs, some of which apparently happened to contain a pre-release version of Persona 5. There's no indication whether this is all the information the user was able to get off the 20 discs, or why they were auctioned off in the first place.

The pre-release version of Persona 5 reportedly has completely different versions of tracks like Last Surprise and Wake Up, Get Up, Get Out There. That first track especially is pretty synonymous with Persona 5, since it opens the entire game alongside the animated movie, so it's intriguing to know there was a different version of this song originally in Persona 5.
There's also different character models in this version of Persona 5. One example we've seen circulating around is a version of Ryuji with different writing on his t-shirt than what appeared in the final version of the RPG - the t-shirt that reads 'No Mo Rules' in the game instead reads 'Fuck'in Rules' in this pre-release build.

It's unclear just how big the pre-release build of Persona 5 that the auction winner has managed to get their hands on. It could well be the entire game, which means there might yet be many other hidden features for users to unearth, but we'll have to wait and see for a few days more to find out.





 

The Cockatrice

I'm retarded?
Robin Williams What Year Is It GIF
 

adamsapple

Or is it just one of Phil's balls in my throat?
Fascinating stuff. The game took a long time to make, I imagine there must have been a lot of stuff that went on the cutting floor.
 
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MudoSkills

Volcano High Alumnus (Cum Laude)
Cool beans. Much more interested in the unused art/character assets than I am about the music - which is all that anybody seemed to be talking about yesterday.
 

Paltheos

Member
Last Surprise sounds fairly different from the final version in-game. Rivers in the Desert sounds more similar but the synth is... very loud.

I'm guessing Meguro's process involves ramping up the sound on instruments that will pair with the vocals at the point in the process where he doesn't have the vocals yet to simulate in his head how every other element of the song will play off each other. Don't know if that's industry standard or not but it's interesting.
 
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