http://xbox360.ign.com/articles/650/650575p1.html
Chromehounds is a squad-based title, meaning rather than facing off against an opponent mech on your own, you fight along side five allies. Each member of your team has one of six roles. There's a commander, who has better radar capabilities than the other mechs and can thus get a better view of the battle field, something that's essential for sending out commands (using Xbox Live voice chat). Some roles focus on attack or defensive, with others placing emphasis on quick speed. Coolest of all is a sniper mech, who isn't the strongest or the fastest, but can take aim from afar.
Regardless of type, all mechs have the same basic control scheme. The two analogue sticks are used for movement, aiming and looking around. We were only able to equip a single, default weapon to each of the Chromehounds that we played -- this is launched using the right shoulder button, as you'd expect -- but there will be other weapons to collect and equip, Nabeshima told us. Pressing down on the right analogue pad toggles between a first and third person view, with the sniper's first person view automatically zooming in slightly so that you can better target your enemies. (Our playtest of the game today, by the way, confirmed that the Xbox 360 controller is the best thing ever -- your hands will melt when you get a hold of it.)
As big a role as mech construction plays in Chromehounds, we think you'll be even more intrguied by the amount of destruction the game offers. Both your mech and the environments can be progressively destroyed. For the environments, you can blast away and destroy buildings and towers -- ammo is unlimited, so there's no need to be shy -- or you can simply run into things like fences and trees and have them topple over under the mass of your battle machine. Your mech itself incurs damage, breaking on a part-by-part basis with every hit. Take too much damage and you may end up with a broken leg, resulting in slow movement and a quick death.
Given From Software's unmatched ability to make the Xbox sing (see Otogi 2 and Metal Wolf Chaos for examples), it shouldn't surprise you to learn that Chromehounds is a gorgeous game. The explosions and effects during the combat scenes make watching the game as fun as playing, and clear textures combined with a lengthy viewing distance make the moments where you're all alone on the battle field just as splendid. The mechs are, of course, far more detailed than we saw of mech titles in the last generation, although you can see that for yourself from the new screenshots we've included in our media section. We had to play the game on standard televisions, so some of the visual effect was muted, but the TGS showing will feature high-def TVs.