Predict what will happen in gaming in the future

RoboFu

One of the green rats
People won't be botching about games prices because it will be a subscription to a game ai service that lets you create and share your ai generated games.
 

jwaxeman

Member
Console gaming will be fine. PC gaming will be fine. We might just see AAA scope and scale come down a bit to ease dev costs, and we will also probably see mobile (as in handheld consoles like Vita 2 or PS6 Lite, not the iPhone App Store) become more popular. I think the future of gaming’s mainstream is portable power. Whether that’s a PS6 handheld or Steam Deck or Switch 2, or a streaming solution as 6G and regional data centers become more accessible.

Nerds will still build tower PCs but that aspect of PC gaming will eventually plateau because people will not want a massive tower.
 
Sony:
Strength is brand name and ecosystem.
Weakness: IPs not selling vs 3rd parties & embracing pc causes more issues with core demographic, potential nextbox/windows ecosystem encroachment, potential recession may hamper targeted specs or sales ( imagine ps3 but everything is available on pc)
Remedy: mass output making AA titles or they finally get a few gaas hits to fully fund return to AAA showstoppers

Msft:
Strength are ips/ potential use of oem to exit hardware costs, utilization of competitors to get acquisitions (tencent/steam/sony) and potential merging of windows/xbox, ability to provide their entire catalog on gp (wow ect…) vs traditional consoles. Windows pcs using emulators, potentially getting 50 million gp subs aka choking pubs across pc/consoles

Weakness: Xbox name is damaged until output is restored/ inability to satisfy pc gaming community (os issues)
Remedy: Xbox to pc os/ecosystem must satisfy, present competition as insurmountable to get small, med or large pubs. Need to use oem properly aka keep min specs and constantly up specs per year for enthusiasts to highlight competitor’s weakness

Nintendo
Strengths: IPs/brand loyalty/ ads
Weakness: hardware costs and msft oem push (portable Xbox/pc w emulators), potential recession. Possible loss of interest from current users
Remedy: satisfy base via output and highlight strengths.

Unknown: cloud in 10 years unless we get a starlink competitor from china/india. Not including EU as the goal would be Africa/Asia for inexpensive internet. Also internet infrastructure in the developed world: aka isp costs, plans and unlimited caps. 1 gig unlimited internet w no cap would be a game changer as lag will decrease via better hardware (tvs ect…).

Will the walled gardens be broken? Aka if big tech agree mtx should go to the owner aka nothing for the host. This would be a game changer aka gaas titles explosion further killing sp.

Lastly no f*cking clue as a solar flare could cause us to go outside again. A global recession will cull a lot of this industry. Minecraft opens the door for video game adaptations aka short superhero’s long video game adaptations.
 
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Idleyes

Gold Member
THE FUTURE OF GAMING: WELCOME TO THE DREAM CAST ERA


In the year 3089, gaming no longer happens on screens. It doesn’t require controllers, consoles, or even consciousness in the traditional sense. SEGA, long thought extinct but secretly stewing in the shadows of technological resurrection, has returned to the throne with a machine so insane it rewrites what it means to play. Introducing the Retro Dream Cast (nicknamed The R in short with the R standing for Real), a neural-immersion console that connects directly to your subconscious mind and turns your dreams into living, breathing, playable realities.

The secret behind this shit? Decades of relentless innovation in the porn industry. That’s right. While the rest of the tech world dicked around with AR lenses, virtual haptics and goofy ass Holodecks, adult entertainment pioneers were perfecting neural feedback loops, emotion-responsive algorithms, and deep subconscious stimulation technologies, all in the name of pleasure. SEGA took those advancements, laced that joint with gameplay mechanics, subconsciously-generated worldbuilding, a little whisper of madness... and boom. A console that doesn’t just simulate reality, it hijacks your dreams.

Here's how it works: As you drift into REM sleep, the Retro Dream Cast’s REM-Core interface syncs with your neural frequencies using a closed-loop neurostimulation via a bidirectional brain-computer interface (BBCI)! No headset. No screen. No movement. You're pulled into a fully immersive, hyper-adaptive dreamscape where you don't just control a character, you are the character. Feel the wind on a floating island. Smell the blood in a haunted battlefield. Cry when you accidently superman through a high rise building killing thousands of innocent bystanders, because your brain believes it actually happened.

Games on the Retro Dream Cast are shaped by your memories, emotions, traumas, and fantasies. Love a game? You might find your childhood crush guiding you through it. Scared of spiders? The game will use that. Want to fight a T-Rex with the body of a tank while skydiving through a pixelated EDM rave crowed full of people waving dildos? Say less.

Multiplayer mode lets you and others dream-share, syncing into surreal co-op experiences. Entire MMORPG guilds now sleep together (in the most platonic or wildly non-platonic ways imaginable) just to quest for loot across dream dimensions.

Critics say it’s dangerous. Unethical. Addictive. But players don’t give a fuck. They’re too busy racing motorcycles across the rings of Saturn or seducing vampires in neon Tokyo, all while snuggled under a weighted blanket holding a Twinkie.

Retro Dream Cast.
Powered by your mind. Inspired by your fantasies.
 

Barakov

Member
People won't be botching about games prices because it will be a subscription to a game ai service that lets you create and share your ai generated games.
You know what...I'll just head to the bunker now.
Peanut Butter Running GIF by Jif
 
No idea what i read from OP. Damn, i will try to read thru it for a third time.

But…if you want to know what I think the gaming will look like by the time ps7 comes out!?

Damn…I think Xcloud is onto something.
 

Idleyes

Gold Member
For me it seems Sony will have PS6 but won't have PS7 because of these Last Times. The World enters the new additional Main Quest line not to take the Mark of the Beast (as written in the Bible), and if PS7 - then I think it would be mostly internet based - with satellites providing internet everywhere. PS6 probably will have heavy AI influence like very heavy AI influence. XBOX brand going for multiple console types, like handheld variations, console variations, with emphasis on raw brutal power. Nintendo Switch 2 is the last console for them. The Last Times we are in - this evil fucking demonic shit need to pass, it looks like the Holy Trinity showing us how great gaming is, and like a glimpse of what could we enjoy in the Eternity. We are gamers here, today I'm thinking about how awesome it is for the Switch 2 to have RT support, and how good TOTK looks. Thinking what to do next in FO4 (first time playing it), and to finally beat DMC5. We gamers have a very specific mindset because we're familiar with video games like - a game has a main quest, side quests, gameplay mechanics. The Last Times... Antichrist, Mark of the Beast, wars... exactly like written in the Bible, now additional Main Quest - not to take MOTB. And more for predictions. Doom the Dark Ages is as good as Eternal in reviews. New 3D Mario next year.

Your predictions?

0B0Ep6u.gif
 

ProtoByte

Weeb Underling
And for every Monster Hunter Wilds and Wukong there are 5 Concords and Immortals of Aveum. I’m not even talking about AI when I say barriers to entry, I’m talking about UE, Unity etc being very easy to license and use.
Thats been the case for a long time, and I don't think stuff's getting that much easier or cheaper for small and/or inexperienced teams/individuals without the use of AI. AI is a necessity for the kind of quantum leap you're insinuating would be impossible for storefronts to resist.

Steam will let you self publish anything you want.
For now. Again, I can see publishers start to demand otherwise. As long as GabeN is there, probably not going to happen - but he's not going to be there forever.

If I make a game in my spare time and it flops, sucks for me but I lost nothing except my time and whatever I personally spent on the project. When Concord and Suicide Squad flopped it incinerated hundreds of millions of dollars.
And PlayStation and WB are still around. Don't know what to tell you.

Schedule I is absolutely dominating AAAs right now. On top of the global top sellers since it’s release (calculated by revenue not units sold),
Not saying much by itself, but go off.
has 300k players right now on a Wednesday afternoon and peaked at over 460k. What do you think it’s budget was? I would bet it was under 100K all in.
And how many people are playing a major AAA right now? How long will the fame for this thing last?

Indies aren’t going away. If anything we will see more and more them.
Clearly I touched some nerve. You have a loyalty to the idea of indies, fine, but that doesn't mean that the market conditions around it will not or are not changing. It's not my opinion that the indie scene is tight and getting tighter, the most pro indie in the industry are saying it.
 

Hohenheim

Member
Everything except Nintendo first party will be PC day one within 4 years. And some Nintendo first party games will arrive on PC at some point after the Switch 2 release, because Nintendo won't leave money on the table when seeing how the industry goes(and fail to sell as many switch 2 consoles as internally predicted because of high price and serious competition in the handheld space this time around)
 

EverydayBeast

ChatGPT 0.001
Thousands of consoles will exist in the future, Xbox can make the case for streaming all they want, Nintendo trusts their consoles with kids and Sony thinks they’re the best until a Microsoft, or apple strangles them with money.
 

Parazels

Member
Robots will replace humans at gamepads.

At first they will have a hard time completing games even on easy modes, but later they will surpass humans on nightmare difficulty!
 
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Hyet

Member
China or Korean developer will make ambitious proper GTA clone.
Chinese GTA gameplay loop:
  1. decide to get out of hideut
  2. facially recogniced by hideut doorknob
  3. five starts instantly
  4. millitariy police chopper drops
  5. imprissoned for life at labor camp
  6. roll credits
 
You don't understand how the entertainment business works, we'll get consoles like we get tv series, shows. The only major difference is redefining the media and content. You see that in shows, you could tell it's modern because of 1, 2 & 3. Look at the last of us show, it wouldn't be possible back in Resident Evil's younger years.
 
The barrier to making an indie game being so low is a barrier unto itself. As it is, indie studios are being shuttered around the world - few people know that because few people buy the games. The lure isn't that strong to begin with, and it's made substantially worse by the fact that there's so much battling for money AND time... Publishers might even start to demand higher curation standards from these storefronts, and there is probably good incentive for those storefronts to do that.
Outside of vague genres there's nothing to break up Steam's single generation into more manageable, knowable chunks.
The only real solution would be creating arbitrary virtual 'platforms' with hard constraints and putting games developed for 'platforms' into smaller Steam categories with less clutter.

PlayStation has 3 major platforms - PS1, PS2 and x86. Each of these has their strengths and weaknesses but they divide PlayStation games into 3 distinct complexity tiers.
In terms of barriers to entry, PS1 and PS2 games have lots of hard constraints (shipping only finished games, no updates/patches, maximum size, aspect ratio, etc.) that differentiate them from PS5/PC games.
If Sony reopened PS1 and PS2 as development targets indy studios could pump out new DualSense PS1 games and work their way up to making DualSense PS2 games.
Game development ROI for indy studios selling DualSense PS1/2 games via PSN at new game prices would be well above anything that they'd see on Steam.
 
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