Pretend for a minute you’re Tim Sweeney. How do you make EGS relevant?

Now compare him to current day Gabe

PSvI4JYpWi7idEGD.png


Would you rather give money to that rat face looking mfcker or nerdy Jesus?

It's an easy choice
I have zero problem with Rich people buying yachts but ...

Tim Sweeney quietly does things like this.

 
1. You are either clueless or simply dishonest. Even if EGS was a 1:1 copy of Steam with EXACTLY the same features, people would STILL stay on Steam because thats where their library is.
2. While there is obvious things they could make better, not everyone cares about all the Steam features.

Shut the fuck up, Tim!
 
Shut the fuck up, Tim!
Nice argument, I hope this didnt overload your braincells!
But you seem to be quite obsessed hating that "Tim" guy!
Can you show us where he touched you and if he is in the same room with you right now?
Maybe try talking to a psychiatrist and get some help with those mental issues!
 
Last edited:
Imo literally start cloning steam; add reviews, charts, community forums, mod workshops, steam-gram etc. Also built in an opt-in seamless library where it detects games already installed that can all be launched from it like the xbox pc app.

Basically, this. Copy Steam and try to be even more pro-customer where you can.

Also, put any games that require your launcher, like Fortnite, on Steam.
 
At this point I have higher hopes that Microsoft will create a worthwhile PC client than I do Epic. If anything they should work closely with Microsoft to integrate the Epic client in the Windows gaming UI. Microsoft charges 12% on PC and that's what Tim wanted all along anyway.
 
I give a crap on what store I get my games.

I want my gaming library in one spot. One account. Not scattered around multiple storefronts. it's basic quality of life

I agree, but I don't like it enough to forgo good games. I buy separate consoles to not miss games though, so maybe I am in the minority. That is much more involved than double clicking a different desktop icon lol
 
You do the complete opposite of what he did...

You dont try solve all the problems by throwing infinite money at it for quick fixes and instant solutions.

You instead sit down and work your arse off with a team of highly skilled people and craft something that is designed with players in mind
 
At this point, they can only rival Steam either by waiting for a paradigm shift in the industry and using that to gain market share, which is how new companies usually enter a market with a significant share, or waiting for Gabe to retire/die and hoping the next CEO is a greedy retard.

If I were Epic, I would rather focus on actually making some video games and on working on known Unreal Engine 5 issues.
 
Last edited:
I honestly don't know what their endgame is. They've been giving away games for years and even doubled down by giving away more (and bigger titles) during holiday periods and major events. That's not leading anywhere and they should've noticed that after the first or even second year of running that model.

Meanwhile from what I understand EGS client is still very user unfriendly and the store is still missing many features. How hard could it be to see that? Just copy all of Steam's main features and only then start adding your own to make your store feel more special. But first you need to have the same stuff so people coming from Steam won't be disappointed about key features missing.
 
PS games come to PC day and date, EGS has them timed exclusive on PC for 18-24 months but takes ~no cut of sales. EGS gets people driven to their platform, Sony gets ~100% of PC sales (during that period) without having to build a PC platform of their own.
 
Last edited:
I'm very sick and tired of having so many launchers and stores on PC.
At this point, if it's not on Steam, I won't buy the game.
I'm tired of having to install another launcher, doing another login, 2FA verifications, updates, etc, just to play one game that is not on Steam.
 
Tim Sweeney quietly does things like this.
So quietly it's been all over the news and even presented in juxtaposition to gabe's yacht like you're doing here. Like Tim doesn't indulge in expensive products and services so poor folk can relate..?

Anyway, Gabe's done a lot of work for children's hospitals with the heart of racing team, for education with foundry10, marine research with inkfish, etc., but the quiet stuff is what we don't know of.
 
Last edited:
"If you can't beat them, join em"

That would be the foundation of my strategy.

Basically integrate Steam authentication to EGS, pull gamer's steam catalogues and gaming stats, achievements etc, so you can see them natively, with UX delineation between what you own on Steam vs EGS.

Launch Steam games on steam via EGS and now you can put a shit ton of work into refining the UX. Now your users can spend all their time in your app vs Steam because they can do/see everything on Steam in EGS + all the native stuff.

Now the latter we lean into.

Innovative. Test new features and functionality, focus and A/B test it and evolve your platform to really differentiate and add value far beyond what Steam is doing. Gamify with rewards and incentives for buying and playing non-Steam games that can be redeemed for more content etc.

Now the finale: Work really hard to really enhance and expand on social networking elements. Steam doesn't really do this well IMHO. There's no reason why a storefront can't become a complete community for gaming wholesale. And given the scale they have with Fortnite they are massively advantaged because you can drive adoption of these community features through Fortnite as your guinea pig and Trojan horse.

Or just fucking hire me Tim and I'll bring it all together.
 
Last edited:
Get a better support team, My account was hi-jacked last year and their support team did fuck all in helping me restore it. Meanwhile if it were my steam account Valve would have sent a fucking hit squad after the cunts and sent me photos of the dead body followed by a restored account.
 
Stop trying to be a launcher and just become a store, something like Itch io or Humble. Sell games standalone without epic launcher requirements, maybe even steam keys
 
The store's a side-gig, a vanity project.

The funny part is how people forget the licensing conditions of UE give them a 5% royalty on all sales*above $1m life-time on top of the near $2k a seat payment each year during production.

*Unless on EGS, where they waive the royalty and hence the appeal.
 
The strategy Sweeney and Galyonkin chose has been ridiculously stupid.

Instead If Sweeney dedicated the engineering resources to EGS to copy all of Steam's feature set, adding some new ones on top, having a great design of the app (current one is dogshit and has been for what, 7 years now?), AND gave out some free games AND offered lower prices at lower dev cuts AND had a "GOG Connect" feature for EGS where people could activate their Steam games for free on EGS, then maybe, just maybe EGS could have been successful.

Instead he came out with dogshit barebones app with no features and decided to piss everyone off by bribing developers to lock their games behind his dogshit app. Real shocking that this strategy didn't work out.
 
1. Get EU to enforce DMA against Valve's price parity clauses for publishers. The rest of the world will follow. This will force Steam to lower their 30% cut.
2. Offer a universal launcher so that users can easily manage multiple platforms like GOG Galaxy or Playnite do. Reduces friction for people to use EGS.
3. Create a great modding platform that offers profit to modders akin to what Nexusmods is doing. Put some of that Fortnite money into offering modders rewards for creating mods exclusive to an EGS/UE5 mod platform. The mods themselves could still be free for users to counteract the "paid mods" backlash. If the modding platform is more lucrative for mod creators, that's where they'll migrate, and the users of those mods will follow.
4. Further push the social integration of Fortnite, EGS and UE5/6. They are already doing this.
5. Push EGS for Mobile and create cross-progression with the PC version. If they can capture a young audience on mobile first, it would be easier for that cohort to continue that on PC when they grow up. This will form a pipeline that could break Steam's stranglehold as the primary library at least for the younger generation.

All in all, Epic's chances are in supporting and building the next generation of gamers, rather than trying woo people off from their decade old Steam accounts. Individual exclusives or free games won't accomplish that alone, nor would even full feature parity or even better feature set. They're great to have of course, but nobody switches just because of that.
 
Fixing EULA and digital ownership, allowing functional games only, anti cheating prevention, print magazines like in the 90s cause almost everything today seems negative and we need to free our minds from this negatively so badly. Promote piracy and use my head to make my followers feel bad about it, I mean we saw Anime producers getting mad about piracy, being the prosumer version 2026 cause what Gabe said was nearly 20 years ago.
 
Fixing EULA and digital ownership, allowing functional games only, anti cheating prevention, print magazines like in the 90s cause almost everything today seems negative and we need to free our minds from this negatively so badly. Promote piracy and use my head to make my followers feel bad about it, I mean we saw Anime producers getting mad about piracy, being the prosumer version 2026 cause what Gabe said was nearly 20 years ago.
Practically I use it to buy more time for the above.
 
They're so far behind steam in terms of functionality I wouldn't even know what to prioritize first. Both their store page and launcher suck ass.
 
I'd say:
  • In the same way Epic asks Apple or Google to pay 0% to sell games on their platforms, stop charging a 12% revenue cut to the 3rd party devs who publish games in the EGS
  • Add the missing features that Steam has
  • Add the games censored at Steam
  • Acquire CD Projekt and merge it with GoG
  • Acquire Humble Bundle and merge it with its store
  • Call your cousin Sidney to make an ad saying 'I have no penis' to trigger woke crazy people
 
Last edited:
They can't complete on features or the history of steam, they need some base minimums and a unique approach.

They have a successful multiplayer/free to play audience.. try to get as many companies onboard and integrated with their storefront and have it centralised. build new systems and features with this as a focus.

Very tough ask but I'm not sure what else they are successful at. Is there anything you can integrate UE5 into that would make it unique?
 
1. You are either clueless or simply dishonest. Even if EGS was a 1:1 copy of Steam with EXACTLY the same features, people would STILL stay on Steam because:
- thats where their game library, wishlists etc is.
- thats where their online friends are.
- thats where their skins and virtual items are
So no matter what EGS does, they cant win.
Right, because Steam has first mover advantage. You need to bring something more to the table if you want to displace a fully established first mover.
Point is moot though as Epic hasn't even come close to matching Steam yet in features.
 
I don't really think there is much you can do.
IMO at this point if they are committed to keeping a storefront the best they can do is keep it going and waiting for some potential paradigm shift. IDK, maybe once Gaben retires/dies the new leadership fucks up and you get a chance to step in.

My only other "strategy" would be trying to appeal more to younger gamers. Kids who grow up using the Epic Games store are probably going to be less likely to take this "Steam or nothing" approach to their purchases.
Spending money on games like Alan Wake 2 is a waste, the target audience for that game is probably people who are 25+ and have been using steam for 10+ years, time has shown they are already too attached to Steam and it's unlikely that anything you do is going to change their mind. Instead of spending all that money trying to appeal to hardcore Steam users, spend it trying to grab the attention of people who are young enough that they haven't yet formed this deep attachment to Steam
 
Build a time machine to travel back in time and start at the same time Steam did, not 20 years later
Yep, at this point the lead is too large. People aren't going to abandon their library unless Steam itself folds. Microsoft admitted as much when they said PlayStation won the most important generation, the one where digital distribution became the norm.
 
I'd get the press to go along with a months long smear campaign against steam and even it's users.
The press should be ramping up its coverage of underage gambling related to Counter-Strike.

They've been reporting on it on and off since 2017, and nothing seems to ever change, except Gabe buying another yacht.
 
The press should be ramping up its coverage of underage gambling related to Counter-Strike.

They've been reporting on it on and off since 2017, and nothing seems to ever change, except Gabe buying another yacht.

If you ignore them upending the entire CS economy a few months ago, sure nothing has changed
 
Give free games every 2 weeks and put lots of exclusives in it, what they seem to be doing so far

And now they have chat, regional pricing, wishlists, carts and even gifts, EGS is becoming a genuine Steam competitor
 
Top Bottom