Prince of Persia: The Lost Crown has underperformed, only 300,000 players so far

The marketing isn't strong for it.
Also Ubisoft has been on a long negative streak for a while now, its going to take more than 1 good game to fix that.
I personally still didnt play it, i have little interest even though i like the genre, i dont know why, im just not feeling it right now.
 
Played the demo. It was fine, but the art style is extremely ugly. Fortnite-y, clay looking characters. Can't play it more.
Well I wouldn't say I can't play it more personally but yes the art style, as you said looks like Fortnite, with a "Yo man we're cool bro" feeling, don't suit to PoP in my opinion. That said I'll take the game but yeah when it'll be WAY cheaper.
 
People have learned to not buy Ubisoft games day 1 because they're always discounted within a month or two. They should have just released at $30.
Yeah, I agree that the full price tag probably wasn't the best route either. $30 would've been much more reasonable. I just hopped on Ubi+, played it there, beat it, uninstalled and cancelled my subscription. Felt like a no brainer IMO.
 
I still have not finished Assasins Creed Nexus on my Quest 3. Then need to play the Avatar game before getting around to PoP.
 
It's a Metroidvania game. How many copies do they expect to sell? Who wants to pay $70 CDN for this kind of game? At that price, it's what? $50 US? lol
 
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Well I wouldn't say I can't play it more personally but yes the art style, as you said looks like Fortnite, with a "Yo man we're cool bro" feeling, don't suit to PoP in my opinion. That said I'll take the game but yeah when it'll be WAY cheaper.

A throwback UbiArt style would have been so good. Child of Light inspired, painterly.
 
I was absolutely convinced it was priced something between 19.99€ to 29.99€, but it is 49.99€. At this price, seems a success 300k, then it will sell for a long time when they'll slice the price of 50% in a month.
 
Everyone complains about Ubisoft only doing bloated open world garbage and then Ubisoft actually makes a game that's different, and is awesome, and is well reviewed, and is not full price, and it bombs

We deserve the trash we get


No☀️.

It's still Ubi's fault. You spend a decade training literally all your customers to wait just 2 weeks for a deep sale on your biggest games, and then are disappointed when everyone waits? It's a $50 2D Metroidvania. 300,000 units is a good start. That's better than Sea of Stars did in it's debut.
 
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For it's scale PoP did fine.

Avatar, tho, is another proof that the franchise is a phenomenon. Always breaking box-office records and absolutely non-relevant outside of a movie theater.

I don't get how the movies are even relevant. Outside of visuals I thought they were pretty mediocre.
 
Everyone complains about Ubisoft only doing bloated open world garbage and then Ubisoft actually makes a game that's different, and is awesome, and is well reviewed, and is not full price, and it bombs

We deserve the trash we get

There's a big difference between an open world game and a 2D platformer that's worth nowhere near $60
 
Played the demo. It was fine, but the art style is extremely ugly. Fortnite-y, clay looking characters. Can't play it more.
I physically cringed when I read this. It hurts to see someone bypass what is quite literally one of the best metroidvania games ever made due to the art style.

For what it's worth, whatever you are complaining about is probably only in cutscenes. During actual gameplay, the view is so far zoomed out, that it looks like any other platformer.
 
I don't know why there's so much negativity in this thread regarding the quality of the game. I've heard nothing but good things about it.
It's a great game indeed, but that doesn't guarantee that it's going to appeal to the market as well as Ubisoft would have hoped. I'm definitely going to pick it up in the next month or so (hopefully on sale)
 
300,000 for this game sounds good to me. This is even MID-TIER AA game budget, tops.

Have no idea what the budget was for it, but 300k is only like $15m for it, and that's not allowing for any of the platform cuts or anything. Now, they could probably get something from it via the subscriptions as well. Any word on what it cost to make?

I really hoped people would give this one a shot, it might open the door for more 2D-ish content from major publishers. I would never expect this type of game to do millions and millions, but hopefully it can cover the budget and make a little on top.
 
I physically cringed when I read this. It hurts to see someone bypass what is quite literally one of the best metroidvania games ever made due to the art style.

For what it's worth, whatever you are complaining about is probably only in cutscenes. During actual gameplay, the view is so far zoomed out, that it looks like any other platformer.

It's a visual medium. Games are largely about look and feel - especially when I have infinite options.

Hollow Knight, the gold standard for this genre, is merely good without the look and feel of its art, the melancholy environments, the character designs, the whole insect thing. Like the City of Tears alone is worth the price of admission, regardless of mechanics.

You cringe, but it's not my doing. They greenlight an ugly-ass game to chase the crowd raised on snark and quips in Overwatch and Fortnite.

Pass.
 
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My mind was blown seeing this on shelves for $50. Like what?
Isn't it a 25+ hour game in length?

I can tell you the quality is through the roof. Take Ubisoft off the box and it would've sold more lol. It's a really good game.
 
Isn't it a 25+ hour game in length?

I can tell you the quality is through the roof. Take Ubisoft off the box and it would've sold more lol. It's a really good game.
That might be right. Perception. Maybe people expect UBI to make full budget big open world games or Rainbow Six. And that's kind of it. I dont think any gamer expects UBI to make a metroidvania game and I also dont see the avg gamer paying $50 US/$70 CDN for this kind of game. Cut the price in half to make it like Hollow Knight or Dead Cells and maybe it sells a million copies. Who knows.

If Codemasters known for racing games made an RPG or metroidvania game it would be weird too.

It's only been two weeks since launch too. Maybe sales will pick up or the game has legs.
 
Isn't it a 25+ hour game in length?

I can tell you the quality is through the roof. Take Ubisoft off the box and it would've sold more lol. It's a really good game.
Maybe it is, but a lot of people might see pop and think it's an arcade small type of game.
 
Just to echo some sentiments; the price and art style turned me off. Compare the pricing and visual style to say the Ori games which launched at $19.99 and $29.99 and Ubisoft's asking price just seems out of whack.
 
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I'd love to support it because it does looksl pretty great, but I won't have play time until, like, March. And I still habe to finish TotK. Alas.
 
It doesn't look like a $50 game but I've heard it was long. That could be a good thing or a bad thing. I think $40 and a lot more folks would have bit.
 
Its a niche game for a niche target audience released on a dying platform(uplay) instead of steam where there a millions of metroidvania lovers that is also priced as much as a full AAA game. They shot themselves in the foot, regardless of games quality. I'll buy it as well but not at that price.
 
- not on steam
- 50 bucks for a 2D game, that changed from being a 3D game at some point.
- terrible reveal pr
- looks like shit

Yea i wonder why it didn't sold.
 
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I don't know why there's so much negativity in this thread regarding the quality of the game. I've heard nothing but good things about it.

I was about to reply regarding this. The negativity on this game is simply not warranted.

Game is fucking awesome and I want a lot more where this came from.
 
Prince of ghetto. Why even buy IP for this trash

WTF are you even talking about!? Has anyone in here trashing this game actually PLAYED it?!

  • Fantastic controls
  • Fantastic combat
  • Dynamic animation system
  • Hyper fluid and responsive traversal
  • Great pacing
  • Interesting mechanics
  • Screenshot map mechanic (thank god)
  • Great bosses
  • Anime as fuck finishing moves and other flair

I can understand if the art style isn't for everyone, but given the scale of the character and the fast and flashy combat, it reads very well. I think a more detailed style would make this game a blurry mess, especially playing in handheld (which I'm doing).

This game is a very complete package and it's obvious the devs have a passion for the genre. As a fan of "Metroidvanias", I am very very pleased and many people that have finished it are touting it as one of the best of the genre.

You guys are acting like Ubisoft is selling their own foil-wrapped turds. This is the first time in almost a DECADE that they've made something of value.

Yall are dumb.
 
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