Just post your questions here, you're much more likely to get a faster response, people might see specific things they can help out with even if they don't realize right now that they can and other people reading can maybe learn something too. Don't worry about spamming the thread, that's sort of what it's for.
Okay, I'll try but it will be confusing without a lot of context
Here goes nothing :
I'm using a php framework of a management game I found way back (DK Framework, an old thing from like 2007), which I heavily modified (savagely, at that, with almost no knowledge of PHP, just a lot of trial and error) to suit my needs.
Now my end goal is to have a Formula 1 simulation game, where you manage your team and hire staff, build a car, etc... to compete against other players.
The end result of that is a race that occurs twice a week where you plan your strategy ahead of time and get to see it unfold in real time (without being able to interact with it) :
this is how it looks and works right now.
Now, this is based on something I found online, free of use, called "Path Animator" (
see here for a demo page and
here to see how it works).
The gist of it, is that it uses a path drawn in vector format (SVG), which I then apply over a background image (a race track) and then send that path to the Javascript, with an indication of time (in seconds) and, somehow, I managed to turn that into several cars taking input from an array and it builds a race... (don't ask me how I made it with almost no knowledge of java either...).
My first (of many) question is this :
could anyone take a look at the Path Animator (or preferably my modified version of it) and tell me if it can be adjusted to a) using images (like a little car) instead of a CSS rendered circle and b) using more than 1 vector path (for the pit-lane, for example) or, more importantly, if I can split it up into 3 sectors per track, as to make the racing more dynamic (variations in sector times will be much bigger than overall variations per lap).
That would mean sending 3 vector paths to the JS with 3 timings, through an array of data.
It must be hugely confusing, hence why I would have preferred to chat with someone knowledgeable but thanks for the read