GhaleonEB said:Okay, finally got to watch the vid from 1up.
I'm not a big racing game fan. I like a good race from time to time, but I'm not into cars and only a few racing games have ever really appealed to me enough to buy them. Monoco GP on the Genesis was one. Daytona on the Saturn was another.
Sega Rally on the Saturn was the last racing game I bought. I still remember the sense of vertigo - and euphoria - when I took off on those first jumps. Only four tracs and four cars, but the game was perfection.
I never bought another racing game after that because they all seemed to offer a 'more cars, more tracks' but not really anything new to the experience. I'm not into cars, so too much customizing is actually a little intimidting.
All that said - this was the first racing game video that gave me the same sense of exhilaration that I got the first time I played Sega Rally.
I can't pin it down - the video is low quality, dark and a little shaky. But my heart was pumping HARD at the end of it.
If MS wants this game to appeal to casual racing fans and propel the 360, I think it will succeed.
This will be the first racing game I buy in eight years. Can't freaking wait. (60fps or not. That's how hard this sold me.)
i was thinking today about why they limited the car selection to super cars, and i realized that untill GT hit the scene, most car games only featured FAST cars. GT changed everyones mind set, and (arguably) the racing genre has shifted quite a bit into "car collecting" ever since. i mean, even at home arcade racing games (msr and pgr for example) have since offered slow (shit) cars.
sure, racing as mini's has its place, but its nice to see bizarre focusing on real racing machines IMO. especially being that they have limited themselves to ~80 cars (cause of all the crazy detail and of course making launch).