Vorg
Banned
I just dont understand how anybody wouldn't like the first one. Pure fun. Pure awesome.
For a while. Then it gets super repetitive.
I just dont understand how anybody wouldn't like the first one. Pure fun. Pure awesome.
I just dont understand how anybody wouldn't like the first one. Pure fun. Pure awesome.
Yep - that was my experience. Still has the most fun traversal of any of the open world hero games. Crackdown had much better traversal gameplay though.For a while. Then it gets super repetitive.
Probably that the kill sequences are prerendered with youtube quality? Would be bad if true.What does this even mean?
A little game by Sucker Punch came out around the same time and it was much much better.
Really? I don't remember any game by Sucker Punch that let me run up buildings, super jump around, toss guys in the air, let me have quick 5 minute beat-em-up sections when I wanted to before going back and jumping and gliding around the city in a crazy platformer kind of way.
I most certainly don't remember any Sucker Punch game doing that better than Prototype. If I'm wrong, please tell me so I can go to the store right now and buy it.
d0c_zaius, how does it feel for that kind of thing? Just running around, jumping between buildings, etc? Can I still get from one side of the open city to the other without ever touching pavement?
So, does this have the multiplayer that the first one was supposed to have, but they cut even though they had an additional 6 months for the game, then promised it would be in the sequel. Well, here's the sequel and I haven't heard any mention of co-op or multi...
Can't believe I finished the first one
of course it doesn't.
This is super sad news. The best thing about prototype and Hulk was the chargability of every action. (Yeah, you could prime the next jump while airborne in P1 just like in Hulk). The removal of different attacks is abhorrent as well. It already had less interactions than Hulk did, but dialing it back further... WTF Activision/Radical (whoever made these decisions).you will be satisfied by the movement, except for moments where the camera works against you. stopping on a dime or landing on a specific spot is also pretty annoying with the way the glide handles, but its not a new problem.
I'm not sure if it was in P1, but I remember in Hulk you could hold down jump to prime a large jump while in the air, and it seems there is no jump charging anymore. You still have the movement basics but now they can be upgraded with mutations. There is no more xp for unlocking moves, its all done with collectable sets and missions. Unfortunately it looks like a lot of the "cool" moves were removed and now everything is just for a utility or purpose (sad to see no more flying elbow drop). Running, gliding and building hopping is the same though and it feels great.
I agree as well, while INfamous visually was more polished, the gameplay for Prototype ran circles around throwing grenades and plasma bolts. If infamous is a weird open world third person shooter, P2 is definitely a melee focused open world action game with options (vehicles and weapons).
Unfortunately there is very little that is new here that wasn't done to death in P1.
Still think Prototype was the better game. IMO Infamous mostly got better press because it had more polish, and it was a an exclusive.
Exclusivity has nothing to do here, Infamous 1 was the superior game in everything from the gameplay to the city to the story and the cast and everything.
However infamous "exclusivity" and the fans war between infamous 1 and Prototype did actually pushed Prototype 1 sales numbers since people got it as the only available alternative,I think if Infamous was multiplat no one will ever care about Prototype at all.
Exclusivity has nothing to do here, Infamous 1 was the superior game in everything from the gameplay to the city to the story and the cast and everything.
inFAMOUS had way more thought put into it as a game rather than it being a boring gore simulator structured around missions. I guess your preference depends on whether you prefer meaningless romp through a city or a game with more polish and attention to design.
Really? I don't remember any game by Sucker Punch that let me run up buildings, super jump around, toss guys in the air, let me have quick 5 minute beat-em-up sections when I wanted to before going back and jumping and gliding around the city in a crazy platformer kind of way.
I most certainly don't remember any Sucker Punch game doing that better than Prototype. If I'm wrong, please tell me so I can go to the store right now and buy it.
d0c_zaius, how does it feel for that kind of thing? Just running around, jumping between buildings, etc? Can I still get from one side of the open city to the other without ever touching pavement?
Just an FYI, I will be purchasing this game tomorrow to give some impressions for those who still care, or for those that are on the fence.
Lmao yeah no. I got bored with Prototype after 2 hours.
A little game by Sucker Punch came out around the same time and it was much much better.
This is super sad news. The best thing about prototype and Hulk was the chargability of every action. (Yeah, you could prime the next jump while airborne in P1 just like in Hulk). The removal of different attacks is abhorrent as well. It already had less interactions than Hulk did, but dialing it back further... WTF Activision/Radical (whoever made these decisions).
All I know about this game is that the commercial is incredibly stupid. Talk about missing the point entirely.
What a bastardization of such a beautiful song.
The whole prototype -v- infamous debate was sort of a "good taste" litmus test to me, in that one game was really good, albeit with room to improve, and the other was an example of a great concept executed poorly. One was obviously better than the other, and players' preferences between the two serve as a useful barometer.
Que?The dialogue in particular from the main character is really awkward at times. Its like Bulletstorm but bad.
Que?
This makes me want to play the first one again right now.Besides running up skyscrapers as a grandma, the overall experience had little value.
Got it. Playing it. I like it a lot.
But then again, I didn't like inFAMOUS, but I absolutely loved Prototype. After playing Prototype, inFAMOUS seemed extremely dull, washed out, limited, and boring to me. Prototype was just so insane, frenzied, and hyperviolent - one of my favourite games.
This is Prototype, but better. Not MUCH better, mind you - if you didn't care for the first one, then this has absolutely nothing to offer you. But, if you liked the first, this is a pretty damn good way to continue the franchise. Violent, dark, bleak, and very, very entertaining.
The game is too easy. Only if you're someone who plays for achievements/trophies will there be a second playthrough, otherwise the game is a rental.
Speaking of achievement/trophies....
http://www.youtube.com/watch?v=zgnXx4shNbA
http://www.youtube.com/watch?v=Yp8smf4GbpA
6.0 Graphics
The city looks good, but the drawn distance isn't great, animations look old, and the kills don't seem high-def.
From the IGN review. Kills don't seem high-def? Anyone have an idea what that even means?
Got it. Playing it. I like it a lot.
But then again, I didn't like inFAMOUS, but I absolutely loved Prototype. After playing Prototype, inFAMOUS seemed extremely dull, washed out, limited, and boring to me. Prototype was just so insane, frenzied, and hyperviolent - one of my favourite games.
This is Prototype, but better. Not MUCH better, mind you - if you didn't care for the first one, then this has absolutely nothing to offer you. But, if you liked the first, this is a pretty damn good way to continue the franchise. Violent, dark, bleak, and very, very entertaining.
6.0 Graphics
The city looks good, but the drawn distance isn't great, animations look old, and the kills don't seem high-def.
From the IGN review. Kills don't seem high-def? Anyone have an idea what that even means?
Prototype 2 has officially redeemed this franchise. The mechanics feel the way you wished they would have in the first installment, and its a rush to abuse your incredible powers any way you see fit. If youve stayed away from the first game because of the lackluster word of mouth, dont hesitate to jump right into the sequel. A slick video catches you up on everything right out of the gate so theres no excuse to miss this taste of ultimate viral power.
But then again, I didn't like inFAMOUS, but I absolutely loved Prototype. After playing Prototype, inFAMOUS seemed extremely dull, washed out, limited, and boring to me. Prototype was just so insane, frenzied, and hyperviolent - one of my favourite games.
The dialogue in particular from the main character is really awkward at times. Its like Bulletstorm but bad.Que?
People are actually going to buy this?
A little game by Sucker Punch came out around the same time and it was much much better.