Nabs
Member
Snuggler said:So there is no 1080p option yet? It's still kinda fun to asd your ball across the tube but they should have proper rez support.
Snuggler said:So there is no 1080p option yet? It's still kinda fun to asd your ball across the tube but they should have proper rez support.
Says you. My only problem is the limited amount of tracks, but surely that will change in the future.KevinCow said:I hate to be Mr. Negative, but this is far more fun to look at than it is to actually play.
Cronox said:Is the site down for anyone else?
"A" button on a 360 pad activates them, not sure how to use them on PC.Des0lar said:Plays great, but how do the "speed arrows" on the bottom of the screen work?
Yup. No Proun for me yet. Looks like it will go on the list of games I love to play but such incredibly at, like Wipeout HD. Deserves support in any case. Looks beautiful too.Cronox said:Is the site down for anyone else?
ShiftCrunched said:"A" button on a 360 pad activates them, not sure how to use them on PC.
Cronox said:Is the site down for anyone else?
Using MotionJoy and a PS3 controller isn't working for me. I'll launch Proun press a button and then it crashes. Any ideas?
On the topic of level building I wanted to test a simple design to make sure I knew what I was doing. I made a basic line and tried to export it. However when I try to I get the error "--Runtime Error:file stream cannot create:" and then the file name. Anyone else having this problem?
Yeah I was using the 360 emulation mode. Super oddEchosMyron1 said:Have you tried the 360 controller emulation mode? I have yet to try that myself, but I was using my 360 controller for it earlier and that worked fine.
TheBez said:Yeah I was using the 360 emulation mode. Super odd
shaowebb said:This is gonna sound bass akwards but can I use Maya instead of 3DS max?
I have Max, but I haven't cracked it open since I got trained for Maya first. If I can use Maya I can go into Zbrush and throwdown some sculpting onto some stuff before taking it back to Maya and into Proun, too. Fun times.
aww. no wonder my game froze yesterday at the high score screen.EchosMyron1 said:Want to unlock some of these higher speeds, but the high-score servers are still down. I hope this all gets sorted soon.
Though Proun creator Joost van Dongen has made nearly $20,000 off of his artistic, indie racing title, overall he says he's been disappointed by the results of the game's "pay what you want" distribution model.
Though over 4,400 people paid an average of $5.23 each to buy the game, Van Dongen says over 47,000 people downloaded the game for free from his site, with an estimated 200,000 more downloading the game from torrents and other sources, according to a post on his development blog.
The prevalence of free players means the game has averaged just 9 cents of revenue per download, Van Dongen said, well below what he thinks a successful game with a traditional sales model would have made.
"If I would not have done the Pay What You Want model and would have done a fixed price on Steam instead, I think I may have made 5 to 10 times as much money," Van Dongen wrote, even after taking into account the reduced buzz and smaller player base that would likely come from removing the free version.
"I dare claim that for the amount of success Proun had, it made a very meagre amount of money," he wrote of the title, which he estimates took the equivalent of nine months of full time work to complete.