PS Vita TV coming to West as Playstation TV, $99

For those that have one, can you just swap memory cards between a regular Vita and PS TV? Would be cool to play some of a game on the go, then come home and play some on the TV.

Also, will the PS4 controller work from day one?
 
For those that have one, can you just swap memory cards between a regular Vita and PS TV? Would be cool to play some of a game on the go, then come home and play some on the TV.

Also, will the PS4 controller work from day one?

I've read that this works fine, I think as long as both the Vita and PSTV are using the same PSN account.

DS4 should be working right out of the box, if not, when you update the firmware, it will work (the firmware update came out a few months ago).
 
I've read that this works fine, I think as long as both the Vita and PSTV are using the same PSN account.

DS4 should be working right out of the box, if not, when you update the firmware, it will work (the firmware update came out a few months ago).


Thanks!
 
I'm ready for this. 1080I is perfect for me, it's going to be nice to pat some good jrpgs on that thing. I'll probably wait for the price to Come down a bit though.
 
Had no idea HDCP was on the Vita TV, I was mainly going to purchase it to stream Tales of Hearts R. Guess I will just play it in bed instead. Have way to many electronics on my desk to add a stripper.
 
This has probably been done before, but here's a list of games I personally own that are not compatible with PSTV.

* indicates it makes no sense to me, control-wise

*Mortal Kombat (want you to buy console version?)
*Ys: Memories of Celceta
Gravity Rush (haven't really played it, but I think it should be fine w/o touch screen, right?)
*Disgaea 3 (console version)
*Uncharted: Golden Abyss
*Wipeout 2048
*OlliOlli (console version)
*Hot Shots Golf: World Invitational (console version)
*Soul Sacrifice
*Silent Hill: Book of Memories
*Metal Gear Solid HD Collection (console version)
*Sly Cooper Collection (console version)
*Injustice (console version)
*Lumines Electronic Symphony
*PlayStation All-Stars Battle Royale (console version)
*Street Fighter X Tekken (console version)

Of the 16 games I own that won't work, there's only one I could potentially see there being control issues -- though I didn't play it enough to find out anyway.

Of those, 9 had console versions. Even that's not a good excuse -- just a cynical one. But at least it's something. What's with the other 8 games? Why would they not get a small touch-up to be compatible? Especially the in-house Sony ones!

It's just weird. I'll likely get one eventually to be able to play PSP games on my TV and to futz around with, but man, they could've tried a bit harder on the compatibility side.
 
Since I wanted to play Sen No Kiseki I & II (in Korean) with my wife translating, I picked up the Vita TV here in Seoul last weekend in preparation for the NA release. At only about $75 it was cheaper than buying both Vita
and Ps3 versions of the Kiseki games.

I Logged in with my NA account and am really surprised with how much I am enjoying it. Vita games look fantastic even on a 42 inch screen. PSP games look much better than they did on the TV out of my PSP Go. As someone asked earlier, taking games in the go is as easy as popping the memory card into my Vita. really beats transferring save files constantly.
So far, the majority of my (NA) Vita games do not work, but here are some that do:

Ultimate Marvel vs. Capcom 3
Earth Defense Force
Ninja Gaiden Sigma Plus
Dead or Alive 5
 
This has probably been done before, but here's a list of games I personally own that are not compatible with PSTV.

* indicates it makes no sense to me, control-wise

*Mortal Kombat (want you to buy console version?)
*Ys: Memories of Celceta
Gravity Rush (haven't really played it, but I think it should be fine w/o touch screen, right?)
*Disgaea 3 (console version)
*Uncharted: Golden Abyss
*Wipeout 2048
*OlliOlli (console version)
*Hot Shots Golf: World Invitational (console version)
*Soul Sacrifice
*Silent Hill: Book of Memories
*Metal Gear Solid HD Collection (console version)
*Sly Cooper Collection (console version)
*Injustice (console version)
*Lumines Electronic Symphony
*PlayStation All-Stars Battle Royale (console version)
*Street Fighter X Tekken (console version)

Of the 16 games I own that won't work, there's only one I could potentially see there being control issues -- though I didn't play it enough to find out anyway.

Of those, 9 had console versions. Even that's not a good excuse -- just a cynical one. But at least it's something. What's with the other 8 games? Why would they not get a small touch-up to be compatible? Especially the in-house Sony ones!

It's just weird. I'll likely get one eventually to be able to play PSP games on my TV and to futz around with, but man, they could've tried a bit harder on the compatibility side.

i don't know about the others, but uncharted, gravity rush, wipeout, and mgs hd all use the touch screen quite a bit, and would need to be patched. they probably want to see the install base at a certain number before they devote resources to patching some of these games
 
i don't know about the others, but uncharted, gravity rush, wipeout, and mgs hd all use the touch screen quite a bit, and would need to be patched. they probably want to see the install base at a certain number before they devote resources to patching some of these games
What they could do is use the touch pad to emulate the touchscreen for (some) games. Then hold down L2 for example to have it emulate the back touch instead.
 
i don't know about the others, but uncharted, gravity rush, wipeout, and mgs hd all use the touch screen quite a bit, and would need to be patched. they probably want to see the install base at a certain number before they devote resources to patching some of these games

MGS HD is originally a console game, so porting that should be pretty damn easy. What did Wipeout use the touchscreen for? Only thing I can remember is for the menus, and it's pretty much a port of Wipeout HD anyway. Uncharted is 99% non-touchscreen, with it only being necessary to wipe off some crap from artifacts randomly. They could port that to the analog stick or, if necessary, to the PS4 touchpad.

I can't really speak on Gravity Rush.

Again, it's not that there are no touch-screen functions in those games; it's that getting around them would be dirt easy. For games where it wouldn't, like Little Deviants, I wouldn't expect a "port."
 
Couple questions

1) are Vita memory cards the only supported format? No USB?

2) Other than Persona 4, if i have a PS3/PS4, what other must have games are there for this thing?
 
MGS HD is originally a console game, so porting that should be pretty damn easy. What did Wipeout use the touchscreen for? Only thing I can remember is for the menus, and it's pretty much a port of Wipeout HD anyway. Uncharted is 99% non-touchscreen, with it only being necessary to wipe off some crap from artifacts randomly. They could port that to the analog stick or, if necessary, to the PS4 touchpad.

I can't really speak on Gravity Rush.

Again, it's not that there are no touch-screen functions in those games; it's that getting around them would be dirt easy. For games where it wouldn't, like Little Deviants, I wouldn't expect a "port."

Uncharted is definitely not 99 percent non touchscreen. Most puzzles uses the touchscreen, you cut obstacles using the touch screen, and melee is done using the touch screen. You also fight boss battles with it. The game is not completable without using touch, unless significant work is done on it.
 
MGS HD is originally a console game, so porting that should be pretty damn easy. What did Wipeout use the touchscreen for? Only thing I can remember is for the menus, and it's pretty much a port of Wipeout HD anyway. Uncharted is 99% non-touchscreen, with it only being necessary to wipe off some crap from artifacts randomly. They could port that to the analog stick or, if necessary, to the PS4 touchpad.

I can't really speak on Gravity Rush.

Again, it's not that there are no touch-screen functions in those games; it's that getting around them would be dirt easy. For games where it wouldn't, like Little Deviants, I wouldn't expect a "port."

It would have been easy if those games had been developed for Playstation TV from the beginning, they weren't.

Going back to a codebase that hasn't been touched in years, by a team that in some cases doesn't even exist anymore, to make a patch and go through QA again... that's not a small touch up, you're looking at hundreds of thousands of dollars in cost. It's just not worth it.
 
DAAAANG, I really wanted to play Lumines on my surround sound. All they have to do is sub the back touch with the front of the DS4's touch pad. Lumines is so glorious.

Still debating on getting the Japanese one since it is white. It would complement my PS4 and Vita.
 
Does the DS4 work with everything? Can I use it to play every compatible Vita game, every PSOne Classic, and every PSP game?

Also does COD Black Ops Declassified work too?
 
It would have been easy if those games had been developed for Playstation TV from the beginning, they weren't.

Going back to a codebase that hasn't been touched in years, by a team that in some cases doesn't even exist anymore, to make a patch and go through QA again... that's not a small touch up, you're looking at hundreds of thousands of dollars in cost. It's just not worth it.

I'm gonna call baloney on that, considering many games only cost that much to make in their entirety. I'm not saying it's free, but I doubt it would cost "hundreds of thousands of dollars."

Any devs want to chime in?

Uncharted is definitely not 99 percent non touchscreen. Most puzzles uses the touchscreen, you cut obstacles using the touch screen, and melee is done using the touch screen. You also fight boss battles with it. The game is not completable without using touch, unless significant work is done on it.

Again, the puzzles (that I've seen) would transfer easily to analog controls. Do you have examples of ones that wouldn't? Same with cutting obstacles and melee. I didn't get too far in it, but what are the boss battles like?

TBH, especially if it's first party, Sony needs as many compatible titles as possible to give this thing any chance of success. So if it costs them a bit to get flagship games for the system up and running, they should be willing to invest in it. If they need to have that include free patches for pubs to make games compatible, then so be it.
 
Does the DS4 work with everything? Can I use it to play every compatible Vita game, every PSOne Classic, and every PSP game?

Also does COD Black Ops Declassified work too?

My question is why you would want cod to work. Its fucking awful.
 
kinda would love to have this just to play muramasa rebirth (still haven't finished all the DLCs). Just not sure if it's stupid to pay $99 mainly for one game, because I doubt I'd use it for much else.
 
My question is why you would want cod to work. Its fucking awful.

Its the best handheld FPS game to be released so far. Quick missions, decent enough controls (only made terrible by the woeful Vita analogue sticks) as well and the multiplayer actually being kinda fun. COD and Uncharted were the two games I was looking forward to most as the handicap of the shit vita sticks will be removed, looks like only one of them will work.
 
*snip*

TBH, especially if it's first party, Sony needs as many compatible titles as possible to give this thing any chance of success. So if it costs them a bit to get flagship games for the system up and running, they should be willing to invest in it. If they need to have that include free patches for pubs to make games compatible, then so be it.
It needs marketing even more. It could have a million playable titles and the best version of Call of Duty on the planet and it's still wouldn't sell worth a damn, because no one knows it exists.

It's what, a week away from release? I haven't seen a single advert for it outside of Amazon browsing history "offers" in my inbox. Everyone I've mentioned the Playstation TV to either has no idea what it is or they confuse it (by name) with the Playstation Now streaming service. Seriously, someone needs to cut a marketing budget and run a few TV spots showing off its Netflix streaming capabilities. Show someone slotting a Vita cartridge. Tell people up front that it can download games (not just stream them). Make it clear. Wrap up the ad with remote play to tie it to their cash cow, the PS4.
 
I'm curious about proximity. How far can you get from the PS4 and still have a quality experience? If the range is limited, then this might not be as useful as I originally thought.
 
I'm gonna call baloney on that, considering many games only cost that much to make in their entirety. I'm not saying it's free, but I doubt it would cost "hundreds of thousands of dollars."

Any devs want to chime in?

When you consider resource allocation (putting devs, designers, QA, and project manager) onto familiarizing themselves with an old code base, then designing, implementing, and testing new ways to 'win' the various minigames (boss battles, scratch minigames, etc) the $$$ add up fast. Every month that passes is salaries paid, bonuses, medical plans, etc.

Sure, you're already paying those employees so it's easy to dismiss them as a sunk cost, but it's clear they could be working on a new project
TLG
instead.
 
Its the best handheld FPS game to be released so far. Quick missions, decent enough controls (only made terrible by the woeful Vita analogue sticks) as well and the multiplayer actually being kinda fun. COD and Uncharted were the two games I was looking forward to most as the handicap of the shit vita sticks will be removed, looks like only one of them will work.

Killzone is leagues and leagues better than that cod is. Hell, resistance is also better in my opinion, and it was mediocre at best.
 
Killzone is leagues and leagues better than that cod is. Hell, resistance is also better in my opinion, and it was mediocre at best.

The missions were far too long on Killzone for a handheld game, this is where I believe COD vita nails it. You have to invest much more time into it for a device that is on the go. That's my feelings towards it anyway.
 
MGS HD is originally a console game, so porting that should be pretty damn easy. What did Wipeout use the touchscreen for? Only thing I can remember is for the menus, and it's pretty much a port of Wipeout HD anyway. Uncharted is 99% non-touchscreen, with it only being necessary to wipe off some crap from artifacts randomly. They could port that to the analog stick or, if necessary, to the PS4 touchpad.

I can't really speak on Gravity Rush.

Again, it's not that there are no touch-screen functions in those games; it's that getting around them would be dirt easy. For games where it wouldn't, like Little Deviants, I wouldn't expect a "port."

i didn't say it would be necessarily "hard" to do it. but it's not just flipping a switch. they'd have to devote resources to making a patch and altering controls of the games.

you seemed to be wondering why those games aren't available, i told you why they weren't. hopefully they do devote some resources into patching those games, but i wouldn't count on it
 
I'm curious about proximity. How far can you get from the PS4 and still have a quality experience? If the range is limited, then this might not be as useful as I originally thought.

considering you can play vita remote play over the internet hundreds of miles away and it works quite well, i'm sure the pstv will be great for remote play. especially if both connections are wired
 
I'm curious about proximity. How far can you get from the PS4 and still have a quality experience? If the range is limited, then this might not be as useful as I originally thought.

If you put any stock in Digital Foundry, you need both the PSTV and the PS4 hardwired to the same router to get a consistently playable experience with 100ms of lag minimum still maxed at 30fps.

It really depends on the user though. What counts as a quality experience and what you find playable. There are people who find the Wii U unplayable with 33ms of lag.
 
Are there any notable PSP games that aren't compatible with the vita TV?


Of the ones I've tried so far (which is not many really):

-Phantasy Star Portable 2 (downloaded during the 'mistake' window)
-Metal Gear Solid Peace Walker
-Gradius Collection
-Final Fantasy III
-Afterburner: Black Falcon
-Sega Genesis Collection

and a lot more
 
I forgot this was coming out next week. Pre-ordered the bundle because I want to not have to exchange cards for games I want to keep on the big screen (Persona 4 Golden) and I could use another controller. Excited to see what Danganronpa look like on the big screen.
 
Has anyone tried to use this to forward PS4 video streaming services? Currently only use a Chromecast in my bedroom, if this can handle Amazon On Demand and Vudu from the PS4 in worthwhile quality it would be a done deal as I've already got a sizeable PSV, PSP, and PS1 digital library.
 
Do we know if the PS4 streaming range in PS TV will be better then Vita? I plan to use this in my bedroom, but the Vita doesn't really reach downstairs to the PS4 that well. (I estimate it's somewhere between 20 and 30 feet away) A slight laggy (better when i turn off connect directly with PS Vita, makes it more stable, but still laggy and choppy).

The device will be a good 8ish feet closer, so that might help.
 
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