Oh wow, I forgot about that. They actually do have a separate headset in production for 3D modeling, but I'm sure it will cost more than the Psvr2. Many of us predicted that Sony would need to port their VR headset to increase support and give the headset more versatility. Outside of being wired, it has the tech and features to compete with pc headsets at a competitive price.Aaaand here I am ready to buy one when it will be compatible
Not only for games but also for 3D modeling
Aaaand here I am ready to buy one when it will be compatible
Not only for games but also for 3D modeling
Oh wow, I forgot about that. They actually do have a separate headset in production for 3D modeling, but I'm sure it will cost more than the Psvr2. Many of us predicted that Sony would need to port their VR headset to increase support and give the headset more versatility. Outside of being wired, it has the tech and features to compete with pc headsets at a competitive price.
Sony probably realized putting VR behind a console ecosystem really limits sales. PSVR only sold about 5M units across 100+M PS4 systems.The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
I doubt it would mess with the PlayStation user base at all. They have a product that is not really selling as it is now, and they have opened up more towards PC. This is simply a way for them to make more money and sell more PSVR2s.The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
While displaying a lower resolution, the index provides the most accurate and responsive tracking, due to its lighthouse setup. The index also provides advantages in the vertical fov which is underappreciated.To anyone with lots of VR knowledge, should I sell my Index for a PSVR2?
PSVR2 is also sold for a profit for Sony. There is no way they are selling them for breakeven or a loss like a typical console MS or Sony sells.I doubt it would mess with the PlayStation user base at all. They have a product that is not really selling as it is now, and they have opened up more towards PC. This is simply a way for them to make more money and sell more PSVR2s.
Personally I think this is a good move. I would totally buy a PSVR2 if I could use it on my PS5 and my PC, but it's a harder sell when I can't play games from more then one storefront.
Yes. Lighter, more comfortable, OLED, eye tracking, better controllers I.e haptics, one cable, no need for infra red towers etc.To anyone with lots of VR knowledge, should I sell my Index for a PSVR2?
The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
Sony probably realized putting VR behind a console ecosystem really limits sales. PSVR only sold about 5M units across 100+M PS4 systems.
And PSVR2 sales are surely junk since they havent talked about sales since launch.
VR is something the PC crowd is much more interested in than console gamers. There were articles last month estimating PC VR sets outsold PSVR2 30:1 during Xmas.
Resolution per eye is slightly higher on the Quest 3, but due to the lens type, it will be even clearer.How is the image quality, resolution and FOV on PSVR2 as compared to Oculus 3?
Foveated rendering is great but I doubt many PC devs will support that.
More PS games to release on PC.The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
My pc should run be just fine, hopefully we get some kind of adapter, if not I’ll just look at at quest.If your PC doesnt have a USB-C port its probably too old to run decently. 95% of mainboards 4 years old or younger have them.
It's still technically behind another wall. PCVR games don't just run on any PC and that's not taking into account getting games to run correctly. Normally it would be cool to have a peripheral get added system support but Sony is leaving its own platform on the back burner when it needs 1st party games itself only to focus on adding support to the PC.Sony probably realized putting VR behind a console ecosystem really limits sales. PSVR only sold about 5M units across 100+M PS4 systems.
And PSVR2 sales are surely junk since they havent talked about sales since launch.
VR is something the PC crowd is much more interested in than console gamers. There were articles last month estimating PC VR sets outsold PSVR2 30:1 during Xmas.
Bingo, this guy gets it. I agree with yoir theory too. It's like Sony is indirectly saying "making psvr2 games on the ps5 are too expensive just give it PC support and call it a day"The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
I want to use PS VR 2 on both PC and PS5 since there're a lots of good exclusives on PS5. GT7, Re4,...The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
That's a really good point. I just assumed it would plug in without the need for a PS5.The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
Probably the only true true VR AAA out there. Graphics are top notch, sound is AMAZING, so are mechanics, controls and design. There are many very good VR games out there, but for inmersion, Alyx has been the only true 'Holy fucking shit I'm really there', played through an Index, I mean, those near ear headphones the Index has are a fucking big win for inmersion. You think they're gonna sound bad or low because they're not sandwiching your head or plugging your hearhole, and then a Walker walks into a bar and...What exactly is the selling point of this game? I see people keep talking about it. I check the youtube videos and it's not anything I'd go crazy for.
It's not like Sony is doing the headset any favors as it stands with the software available and screwing over Intel investors with no BC. This is them trying to get their investment back after having it bomb so hard.The other reason I'm skeptical to believe this is a plug in to your PC solution is because that actively reduces the audience on the PS5 store and works against Sony IMO. If people start buying the PS VR2 for the purpose of using it on PC VR gaming only, that's going to mess with the install base of the device for prospective software releases.
As more and more PC VR users sign up with a PS VR2 headset, the bigger the PC VR market gets, and the smaller the PS5/PS Store one becomes. But who knows anymore. It would be nice, but doesn't make sense for them to just update the firmware to magically work with all PCs.
Resolution per eye is slightly higher on the Quest 3, but due to the lens type, it will be even clearer.
Both headsets have an FOV of 110. The PSVR2 has OLED and HDR, while the Quest 3 doesn't.
Controllers are subjective, but the Sense controllers for the PSVR2 are the best I've ever used. Adaptive triggers and haptics are simply amazing in VR.
Probably the only true true VR AAA out there. Graphics are top notch, sound is AMAZING, so are mechanics, controls and design. There are many very good VR games out there, but for inmersion, Alyx has been the only true 'Holy fucking shit I'm really there', played through an Index, I mean, those near ear headphones the Index has are a fucking big win for inmersion. You think they're gonna sound bad or low because they're not sandwiching your head or plugging your hearhole, and then a Walker walks into a bar and...
Interesting. If PC support is good, I will be seriously tempted. Having GT7 VR option on PS5 doesn’t hurt either.Resolution per eye is slightly higher on the Quest 3, but due to the lens type, it will be even clearer.
Both headsets have an FOV of 110. The PSVR2 has OLED and HDR, while the Quest 3 doesn't.
Controllers are subjective, but the Sense controllers for the PSVR2 are the best I've ever used. Adaptive triggers and haptics are simply amazing in VR.
Interesting. If PC support is good, I will be seriously tempted. Having GT7 VR option on PS5 doesn’t hurt either.
The one advantage Quest has is of course wireless , but still, good to have options.
FOV varies from person to person depending on faceshape, this effects how close one can get their face to lenses with the different facial interfaces. My point is YMMV on each headset regarding FOV. One can mitigate this with thinner facial interfaces.Resolution per eye is slightly higher on the Quest 3, but due to the lens type, it will be even clearer.
Both headsets have an FOV of 110. The PSVR2 has OLED and HDR, while the Quest 3 doesn't.
Controllers are subjective, but the Sense controllers for the PSVR2 are the best I've ever used. Adaptive triggers and haptics are simply amazing in VR.
And there we have it, we have now ensured that I'm going to buy it. Great decision here by Sony, can't wait.