No, not really. Unless the issues are all IOP and SPU2 related (I/O and networking and sound), the information you have in the HW today are essentially the same… all docs are out (some people even sell old TOOL performance analysers too). You also overestimate the amount of PS2 knowledge those at Sony today have.One of these two groups is a collection of fans working largely for free to reverse engineer a complex and bespoke hardware and software stack. The other is the multi-billion dollar corporation who literally build said hardware and software stack and has access to literally everything. I feel expectations are set accordingly.
Honestly since you have all this setup already I would just stick with what you got. The emu is fantastic but if you want the pure experience with no concerns with emu errors then just play on your original hardware. I personally use both depending on the game. For example, MOH Frontline has an unlocked framerate that's never consistent on the ps2. On PCSX2 you can crack up the clocks speed so that it runs alot more consistently. Mind you it's still not perfect but it's much better then before.How does this compare to using original hardware with an OSSC? Because that what I have my PS2 set up with and was thinking of either getting a Retrotink 5x or modding it with the RetroGem. Never been too fond of emulation but if it's actually leaps and bounds better I might make the switch. I'm not really too fussed about the graphical improvements because even tho an OSSC isn't an optimal way to play the PS2 it still looks good to me.
I was thinking the same thing, so if we were already on the nightly builds, this new "stable" update isn't really anything new to us now is it?Yeah, as someone who was using the nightly releases and updating them regularly, i didn't understand what's all the fuss about. The difference between this new 2.0.x version and the last 1.7.xxxxx was literally just a single commit. So basically, just a brand/name change.
I suppose it's a HUGE update for whoever was still using the 1.6. stable. But why would anyone still use that?
It's also curious how this brand/name change happens shortly after Dolphin's own changes. They too had a ridiculously obsolete "stable" version for many years and now it's gone from the downloads page while the version naming has changed. I suppose they finally had enough of people downloading such old versions of the emulators and filling the bug report pages with issues that were fixed long ago. So that's good.
"Everyone knows everything about the PS2, except Sony because no one works there or wrote anything down, but they have lots of money to hire people who do, but its a bad business model, which is why they're selling their emulators, but its ok that they're worse than the free ones because I said so".No, not really. Unless the issues are all IOP and SPU2 related (I/O and networking and sound), the information you have in the HW today are essentially the same… all docs are out (some people even sell old TOOL performance analysers too). You also overestimate the amount of PS2 knowledge those at Sony today have.
Still, sure, corps can pay more experts to work on it, but it can become impractical/bad ROI and people are still too harsh on their efforts IMHO.
No, not really. Unless the issues are all IOP and SPU2 related (I/O and networking and sound), the information you have in the HW today are essentially the same… all docs are out (some people even sell old TOOL performance analysers too). You also overestimate the amount of PS2 knowledge those at Sony today have.
Still, sure, corps can pay more experts to work on it, but it can become impractical/bad ROI and people are still too harsh on their efforts IMHO.
Yes, the transition from the previous 1.7.5980 nightly to 2.0.1 was a single commit update, just like all nightly updates for some time now. At least according to the Discord Dev-Builds section.I was thinking the same thing, so if we were already on the nightly builds, this new "stable" update isn't really anything new to us now is it?
Yep, super ridiculous statement about “poor Sony”, lol.As opposed to amount of knowledge fans working for free have?
In the emulation field i trust the fans/homebrew people more to make a good emulator VS some paid employees in a company. The later see it as a job or errant, for the former it's a passion project.As opposed to amount of knowledge fans working for free have?
I will let you know after the weekend. Finally going to have a bit of time to fire it up on my MBPro.I wonder how good the Mac support is and if it's native for Apple Silicon with good performance
Macs already natively support Dualshock and Dualsense controllers including haptics so they would theoretically be great for PS2 emulation
I don't disagree as a general rule, but's it doesn't absolve these companies of their fucking awful paid emulation efforts. Charging a subscription to emulate a thirty year old SNES game reads like a forgotten punchline from a 90's cyberpunk paperback. The one and only counter example I have to offer up is, oddly enough, Microsoft. Their BC efforts are a labour of love, and it shows that someone somewhere within Microsoft kinda-sorta-maybe actually gives a shit.In the emulation field i trust the fans/homebrew people more to make a good emulator VS some paid employees in a company. The later see it as a job or errant, for the former it's a passion project...
Some fans could be ex or current developers working on open source projects, but we know that open source can only deliver a few billion dollars worth projects like the Linux kernel and more .As opposed to amount of knowledge fans working for free have?
I am not sure why you call it mediocre given the overall titles compatibility and overall visuals. Sure, they faked up with the Primal PS2 emulation on PS5, but looking at all their other classic releases the emulator is doing more than fine (probably it supports MANY more titles, but they need some custom work per title... unless you were happier with the standard of quality people say it is amazing for projects such as this... amazing without a "despite you know you get what you pay for"...).Yep, super ridiculous statement about “poor Sony”, lol.
A large corpo with a huge budget apparently needs more love for its mediocre emulation efforts of the world own hardware. And that’s vs a ragtag open source devs working for free.
I agree, they have an empire built upon backwards compatibility, deeply ingrained in their company culture from the DOS and Windows days.I don't disagree as a general rule, but's it doesn't absolve these companies of their fucking awful paid emulation efforts. Charging a subscription to emulate a thirty year old SNES game reads like a forgotten punchline from a 90's cyberpunk paperback. The one and only counter example I have to offer up is, oddly enough, Microsoft. Their BC efforts are a labour of love, and it shows that someone somewhere within Microsoft kinda-sorta-maybe actually gives a shit.
You are confusing criticizing Sony and being disappointed with being angry.I am not sure why you call it mediocre given the overall titles compatibility and overall visuals. Sure, they faked up with the Primal PS2 emulation on PS5, but looking at all their other classic releases the emulator is doing more than fine (probably it supports MANY more titles, but they need some custom work per title... unless you were happier with the standard of quality people say it is amazing for projects such as this... amazing without a "despite you know you get what you pay for"...).
You have every right to be angry, being angry does not change things though, nor the validity of the reasons for it to be what it is (beyond the it would be so easy, just lazy dev/greedy Sony, etc...), .
"Everyone knows everything about the PS2, except Sony because no one works there or wrote anything down, but they have lots of money to hire people who do, but its a bad business model, which is why they're selling their emulators, but its ok that they're worse than the free ones because I said so".
Good Lord, talk about throwing shit at a wall.
Did not say this, but I do not think you have a tons of ex PS2 wizards left AND that would love to go and code a PS2 emulator (so yes you would need to hire them and Sony yes is not broke, so what is your point? Talk about throwing stuff at walls)... everyone could as 99% of the docs and tools are out there (Emotion Engine and Graphics Synthesiser's developer docs have been released by Sony when the PS2 Linux kit came out... including tools pro devs would have used and some better tools than the ones pros would have [for a while]: VU compiler was great, the visual VU/VIF/GIF and GS debuggers were awesome and quite unique). At least the argument about the community only doing reverse engineering vs Sony having docs and tools is... well... not correct.Everyone knows everything about the PS2, except Sony because no one works there or wrote anything down
That is fine, enjoy what you want to enjoy. "criticizing Sony and being disappointed with being angry" you are splitting hairs here, I did not say you were foaming at the mouth (not being aggressive towards you or dismissive) . Nor I consider myself stanning for them, you might... ok . I am trying to argue a point, I know when it is not at one polar opposite or the other it will be cast as such... eh... it is ok .You are confusing criticizing Sony and being disappointed with being angry.
I have vast majority of games I would play on original disks anyways, and ripped them for emulation as well. I just don’t get stanning for giant corpos.
Most not in the know just see "stable" and go with that even though it's year out of date by that point, the most recent example is actually Season 2 of Smiling Friends a few weeks back, for the Burnout Revenge gameplay they recorded it off PCSX2 but it was the 1.6 build as it had the black sky bug.I suppose it's a HUGE update for whoever was still using the 1.6. stable. But why would anyone still use that?