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PS3 controller may be totally ace to play with

Wollan

Member
boomerangdebunked0jh4vn9aa.gif
 
What kind of tiny steering wheel is that guy using?
 
i think the concept of the new controller is way better, than the dualshock and i think it could handle very well. my only hope is, that they make the sticks better.
 
You're right. It may really kick ass (almost anything is better than that DS2 crap). Revmote might just kick ass too. I'll reserve judgement until I've tried both.
 
That argument has more to do with the DS2's shitty shoulder button placement than anything inherently great about the PSarang. It looks incredibly stupid, but I wouldn't be surprised if the shoulder buttons were indeed more comfortable. The digipad looks awful though; that was the one great thing about the DS2, but this is all speculation for now of course.
 
I agree with this - i used to hold my super nes controllers with my hands more pointed in to each other.

I noticed the 'straight' handles were uncomfortable most when i got my n64. That's the worst because they're so close together - both hands are actually bent backwards!
Eventually i started using it like this - left hand not bent, and arm on angle (so the controller was pointing diagonally across towards the tv) - and right hand not using the handle at all. This was much better!

Anyway it'll all be in the actual holding where it'll come out whether it's comfortable or not.
 
Judging by the original press photos, the controller is about the size of a CD. Grab a spare CD, put it in your hand like that and see how it feels.

I rather like it, it feels very comfortable to me and I no longer worry about the controller.
 
ive allways thought it looked way more comfortable than the DS2 ...but i absolutely hate the DS2, sure its ok to use...but shit any other controller is better.


im so glad sony is changing it
 
People who don't think the Dual Shock 2 and its predecessors aren't complete ergonomic disasters are fucking fanboys. There is no way to explain the non-handle nubs' existence. Most awkward (mainstream) controller in history.

I look forward to trying this one out, but I'm not entirely keen on Sony's take on ergonomics.
 
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.
 
Chittagong said:
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.

Wow, I should try that take out sometime. Jesus, you sound like Nintendo "but, but, my secrets!!!"

Months ago I should have just put out there, "There is one fatal flaw with the batch of 360s that will make launch, but I'm not going to say what it is, because Microsoft should have to fix it on their own."

Then now I could point to anything from the power brick size/overheating, to the game-crashing bugs in PGR3, to the 360s that eat discs, to the noise, to the actual system overheating and say, "SEE?! I TOLD YOU SO."

Ridiculous.

If you have something interesting to say, out with it.
 
Chittagong said:
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.

I'm going to take a shot in the dark and say..... the shoulder buttons????
 
Yes, it looks like the Batarang, but this could be the most sensual controller ever created...well the most sensual controller that still manages to be work safe ever created.
 
Chittagong said:
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.

Are you refering to the fact that it sorta looks like it might slip towards to at any moment?
 
More importantly, what kind of fanboy spends time making something like that (assuming it was just some forum poster)?

Whatever happened to a simple "SONY ROX STFU STOP MAKEING FUN OF THE CONTROLER"?
 
i never understood the DS3 hate. it has the same exactly button layout as the other DS controllers, yet, appears to be much more comfortable. when looking at it from the side, it looks a lot like the GameCube controller.

Sony takes the controller that so many of you love, makes it more comfortable, yet, some of you guys bitch like no tomorrow. i don't get it.
 
phantomile co. said:
i never understood the DS3 hate. it has the same exactly button layout as the other DS controllers, yet, appears to be much more comfortable. when looking at it from the side, it looks a lot like the GameCube controller.

Sony takes the controller that so many of you love, makes it more comfortable, yet, some of you guys bitch like no tomorrow. i don't get it.

If you read the thread, I think you'll see the majority of people here don't "love" the DS2. I see it as a necessary evil. It kicks ass for Winning Eleven because of the digipad alone, so I don't hate it, but it's no design wonder.
 
All 4 directions of the d-pad need to be joined together ABOVE the controller face (I hate the sony d-pads, seriously) and the 4 buttons need to stick out of the face more.

Straighten the d-pad and the face buttons out too. That crooked angle that the d-pad and the face buttons are at looks stupid. It's not going to be more comfortable, it's going to be more awkward.
 
Chittagong said:
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.

I'll bite. The controller seems to have an internal, non removable battery. This means that after 2 years the controller would become useless and need to be sent to Sony or trashed.
 
datruth29 said:
I'm going to take a shot in the dark and say..... the shoulder buttons????
I think the problem is the d-pad and fire buttons are not angled according to how the thumbs are supposed to hit them. Also, when you are playing a fighting game and you have to hit square and circle together, do you usually use your thumb to hit both or do you use two fingers and hold it differently than usual?
 
phantomile co. said:
i never understood the DS3 hate. it has the same exactly button layout as the other DS controllers, yet, appears to be much more comfortable. when looking at it from the side, it looks a lot like the GameCube controller.

Sony takes the controller that so many of you love, makes it more comfortable, yet, some of you guys bitch like no tomorrow. i don't get it.

Well, I guess they dont like change. Personally, while I do think it might be a bit uncomfortable to me, and does like a bit strange, there is no way this can be more uncomfortable then any previous Duel Shock controllers. I, personally, HATED the DS2. This has to be more comfortable, considering that the DS2 is as uncomfortable a controller as you can get.
 
Just take the logitech wireless controller and turn L2/R2 into triggers. One thing Microsoft did perfectly is that they didn't scrap a working design for the hell of it.
 
ParkPace said:
All 4 directions of the d-pad need to be joined together ABOVE the controller face (I hate the sony d-pads, seriously) and the 4 buttons need to stick out of the face more.

Straighten the d-pad and the face buttons out too. That crooked angle that the d-pad and the face buttons are at looks stupid. It's not going to be more comfortable, it's going to be more awkward.

Right, the D-Pad needs to be at a 90 degree angle
 
AstroLad said:
If you read the thread, I think you'll see the majority of people here don't "love" the DS2.
be that as it may, there's a lot of people on this board that would take DS2 over Controller-S and the GameCube controller in a heart beat.
AstroLad said:
I don't hate it, but it's no design wonder.
well, it's essentially a SNES controller after all. which hey, was really awesome 10+ years ago. it's still adequate for todays gaming needs but yeah, definitely not a design wonder.
 
Whoever made that GIF seriously needs to get a life.

Chittagong said:
There is one such a fundamental design flaw with the PS3 controller concept that I'm surprised if it will make the final production version. Not helping out Sony by telling what it is, they should have figured it out before even producing a mockup.
If I had to guess, I would say that it looks impossible to hit the circle key AND keep that half of the controller in your hand. It seems like you'd have to hit it with the side of your thumb...and if you did it in a hurry, it seems like you'd be pushing that "handle" sideways out of your hand.
 
The L and R buttons really need to be moved away from each other. And the only way it will be comfortable is when you hold it right next to your gut. I prefer holding the controller slightly in front of me.
 
Juice said:
People who don't think the Dual Shock 2 and its predecessors aren't complete ergonomic disasters are fucking fanboys. There is no way to explain the non-handle nubs' existence. Most awkward (mainstream) controller in history.

I look forward to trying this one out, but I'm not entirely keen on Sony's take on ergonomics.
Dreamcast, Nintendo 64, Xbox (Duke), and American Saturn disagree.

And there are quite a few issues with the GameCube's thanks to Nintendo adding a directional pad and Z button after the controller design was finished.

I'd add 3DO, Atari 5200, and Jaguar, but you wrote "mainstream."
 
It might be comfortable, but while using the controller I don't think I'll ever be able to shake the feeling I'm fiddling with saggy breasts.
 
SKOPE said:
Dreamcast, Nintendo 64, Xbox (Duke), and American Saturn disagree.

And there are quite a few issues with the GameCube's thanks to Nintendo adding a directional pad and Z button after the controller design was finished.

I'd add 3DO, Atari 5200, and Jaguar, but you wrote "mainstream."

Grant it, every controller has some quirks (although, I loved the Dreamcast controller to tell you the truth), but that still does not take away the fact that the Duel Shock was very uncomfortable on the hands.
 
Wollan said:
Cause he must have spent days making it rite?
No, because he/she sounds like a Sony marketing shill. Why does some random forumite feel the need to take up the defense of Sony's controller design -- especially at this point? Even down to using the official fonts!

The final design may look like the one shown at E3, or it might not. The controller might be comfortable, or it might not. How people feel about a controller boils down to ergonomics and preference, both of which vary on a per-person basis.
 
Wollan said:
Cause he must have spent days making it rite?

It's just funny that anyone would bother. I picture some Sony fan fuming over people knocking the controller and going "I'll show them!" and then making this thing. The "x" and check mark make it great, but so does the "A More Natural Shape for a More Comfortable Feel" line in PS3 font (is that Sony PR copy? if not +1,000 unintentional comedy points).
 
I hope they'll change the lower shoulder buttons with real triggers... I think it's the only great flaw of this controller, and it woluld be a great mistake not adding them, expecially for driving games and FPSs.
 
i dunno, the idea of having my hands fixed in place according to the controller's symmetrical layout seems counter intuitive.... maybe something a little more "freestyle" would be better? ;P

but honestly, I think the PS3 controller looks stupid yet comfortable.
 
datruth29 said:
Grant it, every controller has some quirks (although, I loved the Dreamcast controller to tell you the truth), but that still does not take away the fact that the Duel Shock was very uncomfortable on the hands.
Need I go into everything that's ergonomically wrong with the Dreamcast controller?

Might as well.

The cord comes out the bottom. It forces the hands into an unnatural position. The cord is too short. The directional pad is slippery and has sharp edges. The analog stick is too tight and uncomfortable. The shoulder triggers are too loose for digital use yet not long enough for analog. And the cord comes out the bottom.

Tog said:
Many people like trackballs, too, although you can easily prove, objectively, that the trackball is far less productive than the mouse.
 
and (the dreamcast controller) has the horrible thick docking station in the middle, with 'troughs' for your fingers - which, in any game with moderate movement, let alone something like street fighter - meant the knuckles on my fore and middle fingers invariably got grazed and burnt from rubbing against it! god-damn horrible!
 
I'm skeptical of this design, but I've adapted to all the other system's controllers out there and I'm sure the same will happen here.
 
"Need I go into everything that's ergonomically wrong with the Dreamcast controller?"

I think it was obvious from the way he worded his post that he acknowledged that the dreamcast controller was fairly flawed.
 
I dont like the shape and i have had controllers this shape before (old logitech ones). Something closer to the 360-S would be better.
 
Yeah, I dunno. It still looks uncomfortable and awkward. Not so much uncomfortable for the hands as for the wrists. And it looks uncomfortable to use the shoulder buttons.

That, and it still looks like shite.

But well, if it really is comfortable to use I shall retract my comments as soon as I hold one in my hands.
 
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