Loved the way the guard on the right at 6:00 doesn't have a direct line of sight and heads to higher ground to flank you. One guy attacks from the side while the other charges you head on because you aren't looking.
yeah i was going to post that as a reponse to the a.i comments. it's a good example of the a.i flanking the shield, which seems very overpowered on the surface (most similar tools in games don't allow you to shoot through them yourself)
i understand people's concerns that the game won't be balanced but it seems pretty obvious to me that the forest level is very early on and there to ease you into the new style by giving you a big sandbox without much challenge. so you can try out all the owl features without feeling threatened and get taught by the game that you can do more than just straight shooting, as doing that in an easy area is boring.